Found 1166 bookmarks
Newest
シュウト on Twitter
シュウト on Twitter
(´・ω・)ジオヴァーナのセパルトゥラ(犬付き回し蹴り)はガードした後に立Kをしても届かず、向こうの2Kや立Kに負ける事が非常に多い。開き直って有利フレームを信じて遠Sで暴れた方が良い結果になることが多かったぞ。 #GGST_AX— シュウト (@damusyuuto) July 6, 2021
mario050987·twitter.com·
シュウト on Twitter
Narath on Twitter
Narath on Twitter
Lately vs Milia and Chipp as Axl I started using more a2a j.K hit confirm into Bomber to meet their air mobility and get a good reward out of it #GGST #GGST_AX pic.twitter.com/CziyKO7u4W— Narath (@Narath_FGC) July 6, 2021
mario050987·twitter.com·
Narath on Twitter
さぶろう on Twitter
さぶろう on Twitter
9、10階ふらふらのアクセルの個人メモ・前出るときはしっかり前出てダメージ取りにいく・不用意な二段ジャンプは狩りたい・お願い6Kはやめる・曲鎖で自分から画面端を背負いに行かない対戦してくれる優しい人が欲しい#GGST_AX #GGST— さぶろう (@saburou09) July 5, 2021
mario050987·twitter.com·
さぶろう on Twitter
[TNC]Sharp/FoxY on Twitter
[TNC]Sharp/FoxY on Twitter
Neat.This route is for the nerds who BLOCK in a FIGHTING game and wait for Chipp to do rekka without meter.*Senshuu on block*> c.S> TKB> 66RC> 66 till past them> 5P> 6H> 5K> 6K> 214S[WS]> 5P[WB]#GGST_AX #GGST pic.twitter.com/KPy2RYm9W4— [TNC]Sharp/FoxY (@SharpTheFox) July 5, 2021
mario050987·twitter.com·
[TNC]Sharp/FoxY on Twitter
[TNC]Sharp/FoxY on Twitter
[TNC]Sharp/FoxY on Twitter
Neat.Have a more traditional and easier route for hitting Chipp out of his rekka overhead, Senshuu*Senshuu*> 6P> 214H> 66RC> 66(Till right past them)> 5P> 6H> 5K> 6K> 214S[WS]> 5P[WB]If you walk back before the last 5P you can get a whopping 1 extra damage#GGST_AX #GGST pic.twitter.com/Zdj3A9dQkE— [TNC]Sharp/FoxY (@SharpTheFox) July 5, 2021
mario050987·twitter.com·
[TNC]Sharp/FoxY on Twitter
[TNC]Sharp/FoxY on Twitter
[TNC]Sharp/FoxY on Twitter
Neat.Have a risky route for when Chipps over use the overhead part of their rekka at the same times.*Chipp Overhead Rekka for like the 5th time*> 6K> 66RC> 66> c.S> TKB> Land> 5K> TKB> Land> 5K> TKB[WS]> TKB[WB]Try not to mistime 6K, Chipp WILL hurt you.#GGST_AX pic.twitter.com/LNvifeHGW3— [TNC]Sharp/FoxY (@SharpTheFox) July 5, 2021
mario050987·twitter.com·
[TNC]Sharp/FoxY on Twitter
Narath on Twitter
Narath on Twitter
Axl midscreen to corner BRC punish vs Gunflame. Gotta have enough space to attempt the jump by either standing up and/or using FD beforehand #GGST #GGST_AX pic.twitter.com/zfDjo4coMQ— Narath (@Narath_FGC) July 5, 2021
mario050987·twitter.com·
Narath on Twitter
c.S jc 66brc j.K is good as hell #GGST_AX
c.S jc 66brc j.K is good as hell #GGST_AX
The sequence on Axl is: c.S jc IA66BRC j.K Please let me know if someone else found this, I was just doing Axl testing on my own trying to figure out confirms off of c.S and wondered "what about on block" and ran into this. I don't have frame data but the gap for the jump cancel into BRC falling normal seems to be 1-3f. There's also a tough timing window on the j.K after the BRC but adjustments don't mess up the concept as much as the jump cancel will. One of the really nice things about this is that even if you mess up the jc IA66BRC you should be able to safe jump almost any option they pick (I haven't tested the cast). It will blow up throw hard if they're spamming it, but you CAN be thrown after the falling normal if you do it too late. It flat out beats the following options and anything slower: 5K 5P 6P Heavy Mob Cemetary It will safe jump: S DP HS DP Tyrant Rave So this is somewhat universal as well. I've only tested with Potemkin, Chipp, and Axl vs Sol. Chipp can basically do whatever he wants (duh) and the height is less dependent. Potemkin can also do this with c.S but will run into timing window changes depending on what the opponent picks. For example if Pot does a j.K as the falling normal it'll safe jump Sol's 6P. If you adjust the timing of the JC and choose j.S it'll beat out Sol's 6P every time. #GGST #GGST_AX
mario050987·youtube.com·
c.S jc 66brc j.K is good as hell #GGST_AX