Release
c.S jc 66brc j.K is good as hell #GGST_AX
The sequence on Axl is: c.S jc IA66BRC j.K
Please let me know if someone else found this, I was just doing Axl testing on my own trying to figure out confirms off of c.S and wondered "what about on block" and ran into this.
I don't have frame data but the gap for the jump cancel into BRC falling normal seems to be 1-3f. There's also a tough timing window on the j.K after the BRC but adjustments don't mess up the concept as much as the jump cancel will. One of the really nice things about this is that even if you mess up the jc IA66BRC you should be able to safe jump almost any option they pick (I haven't tested the cast).
It will blow up throw hard if they're spamming it, but you CAN be thrown after the falling normal if you do it too late.
It flat out beats the following options and anything slower:
5K
5P
6P
Heavy Mob Cemetary
It will safe jump:
S DP
HS DP
Tyrant Rave
So this is somewhat universal as well. I've only tested with Potemkin, Chipp, and Axl vs Sol. Chipp can basically do whatever he wants (duh) and the height is less dependent. Potemkin can also do this with c.S but will run into timing window changes depending on what the opponent picks. For example if Pot does a j.K as the falling normal it'll safe jump Sol's 6P. If you adjust the timing of the JC and choose j.S it'll beat out Sol's 6P every time.
#GGST #GGST_AX
YggN / ユグン on Twitter
#GGST 前HSから赤RC当てないようにするコンボ pic.twitter.com/oi33cejFCD— YggN / ユグン (@YggN_) July 4, 2021
Dakawalf on Twitter
For when you need an actual overhead #GGST_AX pic.twitter.com/Y8UmkpDXHx— Dakawalf (@Dakawalf) July 3, 2021
Guilty Gear Strive - 8 MORE Tips and Tech for Axl Low! ft. Anji and Potemkin Matchup Advice
Some MORE interesting Optimisations I theorycrafted (and a few seen from others) which will take your already good Axl gameplay to the next level! We'll be covering things like usage of Supers, Rensen Safejump loops, Anti-Fujin strategies and More!
My previous 6 Tips and Tricks video here!:
https://www.youtube.com/watch?v=-zMzGagHU38
Hopefully ya'll have seen my One Vision usage guide and general Advanced Combo videos... here!
https://www.youtube.com/watch?v=5L1wcjOD8Ns
https://www.youtube.com/watch?v=_i3iW7ghom8
Timestamps Below:
0:00 #1 Using Super to force Wallbreaks!
0:33 #2 Airborne 6H Starter and Combo Applications!
1:25 #3 Loopable Rensen IAD Safejump Setup!
2:35 #4 Performing 6K Rensen, Applied in Midscreen Combos
4:22 #5 RC Conversions off Normal 6H and 5D
5:04 #6 Tips against Jump-Blocking Opponents!
5:48 #7 Small Matchup Tip against Potemkin
6:22 #8 Matchup Breakdown against Anji's Fujin!
(GUILTY GEAR STRIVE) - AXL BOMBER LOOPS - COMBO GUIDE! | Step By Step Guide!
(GUILTY GEAR STRIVE) - CHEAP- SOL BADGUY COMBO GUIDE! | Step By Step Guide!
Axl is an amazing character in guilty gear strive and today I want to show you a step-by-step guide for 3 combos you can do in ranked matches. You'll learn the axl bomber loops, an advanced combo that will melt healthbars pretty easily. In today's video Ill take you step by step, move by move, so that you can perform the combos as well. these are over all easy although maybe some might be seen as advanced. I intend to make even those combos a little easier by explaining how the in combo works so you can use them with your Axl. To me, the hardest part was doing the moves fast enough to cancel one into the other.
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New Discord
New Discord : https://discord.gg/G5MGmKy
Timestamps
0:00 Intro
0:29 Things To Know
0:59 Bomber Loop Guide
2:03 Extra Tips
2:45 Outro
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Notation guide
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7 8 9 ↖ ↑ ↗
4 5 6 ← N →
1 2 3 ↙ ↓ ↘
P= Punch
K = Kick
S= Slash
HS= Heavy Slash
D= Dust
CS= Close Slash
FS= Far Slash
RC = Roman Cancel
RRC = Red Roman
BRC = Blue Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
J= Jumping (Meant to describe performing the following notation while in the air. example JK = Kick while in the air)
JC= Jump Cancel, (jumping right after imputing an attack to cancel the ending of the attack and go directly into another attack faster)
FAD= Forward Air Dash, dashing forward mid air
IAD= Instant air dash, rapidly dashing as soon as you jump in the air
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Combo Notation
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Axl Bomber Loops
Corner
K or CS, Jump Cancel, 623HS
K, Jump Cancel, 623HS
K, Jump Cancel, 623HS, HS
#Axlcombostrive #Axlbomberloopsgearstrive #Axlbomberguide
狸田太一 on Twitter
#ggst_ax #PS4shareそろそろダスト当てた後のバースト対策しとこうと思ったんだけどフィニッシュが間に合ったり間に合わなかったりで安定しない。 pic.twitter.com/psqOU5FWUM— 狸田太一 (@tanukida) July 3, 2021
#1 WEEZER FAN on Twitter
#GGST_AX and off a low pic.twitter.com/IT3yN0g3aj— #1 WEEZER FAN (@Cat3rdCar) July 3, 2021
#1 WEEZER FAN on Twitter
#GGST_AX just axl things pic.twitter.com/itaI5mMH4h— #1 WEEZER FAN (@Cat3rdCar) July 3, 2021
Rames Jeyes 🆓 on Twitter
it beats dp lmao#GGST_AX pic.twitter.com/y4vfaAhaKU— Rames Jeyes 🆓 (@Reyesynthesis) July 3, 2021
Dakawalf on Twitter
#GGST_AX finding extremely cursed things while labbing anti-air conversions pic.twitter.com/VyHVFKLhsz— Dakawalf (@Dakawalf) July 3, 2021
Todo on Twitter
#GGST #GuiltyGearStrive #GGST_AX Since using an air action resets to BRC, you can use it to get some pretty cool conversions pic.twitter.com/5Kg7tzhvn0— Todo (@Todopile) July 3, 2021
Riot on Twitter
AB > Fast RC cancel movement idea? May be worth considering Millia, Zato & Chipp can do it so far. #GGST_AX pic.twitter.com/qfWMv1lS34— Riot (@JCM_Riot) July 3, 2021
XenoAme ⛩ on Twitter
#GGST_AX I'm retiring my max damage axl combos until someone beats it, good luck tho. 475 pic.twitter.com/quHr73dAH4— XenoAme ⛩ (@XenoAme) July 2, 2021
Rames Jeyes 🆓 on Twitter
I accidentally managed to do this and I'm just like 'surely this has some applications'#GGST_AX pic.twitter.com/3Q5SOqYPlT— Rames Jeyes 🆓 (@Reyesynthesis) July 2, 2021
Ivan Maiden on Twitter
#PS4share #GGST_AX Mid screen wall break AA from C.S leave out 6K if you dont wanna wallbreak pic.twitter.com/UGBsYlgIse— Ivan Maiden (@nediamnavi) July 2, 2021
Brino on Twitter
yey #ggst_ax pic.twitter.com/VmnbI4mF2t— Brino (@SnatcherFox) July 2, 2021
Ste on Twitter
#ggst_axMiss timing a AA leads to profit, found out after can do cs.hs.snail as ender instead more damageThe price of inconsistent TK bombers leads to more meter needed to be spent with axl so must pratice more, especially 2p side haha pic.twitter.com/yClyGnK8Ev— Ste (@1man3letters) July 2, 2021
Phil (asoluteunit01) on Twitter
Rt if you got hit with this nasty ass setup #GGST_AX #GuiltyGearStrive #GGST pic.twitter.com/nzHc55yRcP— Phil (asoluteunit01) (@starberry_road) July 2, 2021
Axl Tick Throws from RC Cancels
A couple gimmicky tick throws that might surprise your opponent the first time they see it.
NerdJosh aka Yung Nerdie Sanders on Twitter
Wanted to see if i could do it on heavies... will be doing full run up bomber loops after soon. Trust! pic.twitter.com/cMyT6ZWgr4— NerdJosh aka Yung Nerdie Sanders (@NerdJosh) July 2, 2021
YggN / ユグン on Twitter
#PS5Share, #GUILTYGEARSTRIVE, #GGST なんか運べるボンバー pic.twitter.com/9wdCKnFhMJ— YggN / ユグン (@YggN_) July 2, 2021