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GPG|K2 @KOF15&サムスピ🍎🏹 on Twitter
GPG|K2 @KOF15&サムスピ🍎🏹 on Twitter
冬蟷螂の謎最初の距離より明らかに遠いのに、近距離派生になってる。S追撃前に前進するとなりやすい感。たいした技だ...#GGST_AX #PS4sharehttps://t.co/rdJD4TuVGh pic.twitter.com/GsuedfkJbt— GPG|K2 @KOF15&サムスピ🍎🏹 (@K2_KOF) June 12, 2021
mario050987·twitter.com·
GPG|K2 @KOF15&サムスピ🍎🏹 on Twitter
Guilty Gear Strive - Axl Combo Guide
Guilty Gear Strive - Axl Combo Guide
These are beginner and intermediate combos designed to help you get a foot hold on combos, so you can jump online prepared as well as begin to learn the characters combo theory. These are obviously not optimal, but still solid to learn. Don't Follow my Twitter Twitch.tv/honzo_gonzo Numpad notation: https://glossary.infil.net/?t=Numpad%... 0:00 5K, 6K, 214HS 0:02 5K, 2D, 214HS 0:05 5P, 6K, 214HS 0:07 2P, 6K, 214HS 0:11 5S, Jump, 623HS, [4]6HS 0:14 5S, Far 5S, 2HS, 214HS 0:18 Jump, S, 214HS 0:20 Jump, P, 214HS 0:23 6P, 214HS 0:25 Jump, K, 66, K, D, 214HS 0:29 2S, 5HS, 214HS 0:32 6HS, 214HS 0:35 2K, 2D, 236236HS 0:41 5S, 2HS, 236236HS 0:47 214S, 66RC, 623HS, [4]6HS 0:52 214HS, 66RC, 5S, Jump, 623HS, [4]6HS 0:57 2HS, 66RC, 5S, 5HS, 214HS 1:02 Throw, 66RC, 5S, Jump, 623HS, 2K 1:07 Jump HS, 22RC, 5S, Jump, 623HS, [4]6HS 1:13 5S, Jump, 623HS, 66RC, 5S, Jump, 623HS, 5HS 1:19 5S, Jump, 66BRC, D, 5S, 2HS, 214HS 1:23 5S, Jump, 66BRC, HS, 5S, 2HS, 236236HS 1:30 5S, Far 5S, 5HS, 214HS, 66RC, 66, 5S, 236236HS 1:40 6HS, 66RC, 5S, Jump, 623HS, 2HS 1:46 CH 6HS, 5S, Far 5S, 5HS, 214HS 1:50 CH 6HS, 5S, Jump, 623HS, 2HS 1:54 5K, Jump, 623HS, 5K, Jump, 623HS, 5K, Jump, 623HS, Wall Break 2:02 5S, Jump, 623HS, 5K, Jump, 623HS, 5K, Jump, 623HS, Wall Break 2:11 5D, HS, Jump, K, D, D
mario050987·youtu.be·
Guilty Gear Strive - Axl Combo Guide
Guilty Gear Strive - Axl Low Advanced Combo Guide, Applications and Alternatives
Guilty Gear Strive - Axl Low Advanced Combo Guide, Applications and Alternatives
There are some assumed knowledge in this video, so hopefully I explained to the best of my abilities already. For people asking about TKBomber (or instant air DP), I'm a Pad user so I try to input 923, but what really happens is I hold up-forward on my thumb, then roll to 2 and then 3 when I think the character will jump. Timestamps Below: 0:00 A note about comparing Damage in Training Mode 1:15 Max Damage Meterless Corner Starter (cS) 1:43 Grounded RC Corner Confirm 2:06 2S RC Corner Confirm 2:42 2S Meterless Corner Confirm 3:06 2S Counterhit Corner Confirm 3:27 Mantis (close ver) Corner Confirm 3:45 Mantis (far ver) Corner swap RC Confirm 4:07 Counterhit Confirms 4:10 2D Counterhit 4:36 6HS Counterhit 4:51 2HS Counterhit 4:57 fS Counterhit 5:01 2S Counterhit 5:16 6K Counterhit 5:29 One Vision I think I've covered most of the important big damage combos in this guide. I didn't bother with some of the not-so-great ones like Midscreen RCing for an additional cS TKBomber. Yes there is a big emphasis on 2S because getting damage off Axl's antiairs is so prominent to his gameplan. I failed to mention more explicitly in the 2S RC Corner section that the same combo works even if the opponent starts a bit further off Midscreen! Dustloop Wiki is bestest, find out info for your character here: https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-STRIVE-
mario050987·youtube.com·
Guilty Gear Strive - Axl Low Advanced Combo Guide, Applications and Alternatives
Guilty Gear Strive - Axl Low's Axl Bomber Loop Optimal Corner Combo?
Guilty Gear Strive - Axl Low's Axl Bomber Loop Optimal Corner Combo?
Crappy combo theorised in under 20 minutes (played Axl for 5 years so don't worry) *SCRATCH THE DESCRIPTION, A MORE EFFICIENT COMBO STEMS FROM ending in 5K Bomber, Bomber, gives 8more dmg but even harder to do* Note that ending in Super gives you only 12 more dmg, but grants the hard knockdown post-wall break Super ender is also unreliable if the first close-Slash connects further away since the first hit may whiff horizontally Also note that using 5P instead of 5K after the second Axl Bomber does 1 more dmg but is 1frame slower (easier to drop), and pushes yourself too far away for the 3rd Axl bomber to hit Just use 5P or 6K as wall break ender for consistency if you're not confident in the 3rd TK bomber, since not many other moves match 39 (base) dmg at that frame data
mario050987·youtube.com·
Guilty Gear Strive - Axl Low's Axl Bomber Loop Optimal Corner Combo?