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RawrImALion on Twitter
RawrImALion on Twitter
Oki idea from normal throw. Requires a tight dash summon. 3 frame normal characters the timing is really tight. Gives better pressure with manual Eddie summoning. Testing the conversion on hit. #GGST_ZA pic.twitter.com/qQuswUEY5g— RawrImALion (@NoGGsOnlyBGs) July 6, 2021
mario050987·twitter.com·
RawrImALion on Twitter
NEX | Haytian_King 🇭🇹 🇹🇹 on Twitter
NEX | Haytian_King 🇭🇹 🇹🇹 on Twitter
KrillinBChillin Smooving on MFs with the Zato combos!!! If you are not tuning into these @NEX_Telev1s1on events then what are you doing with your life!!! Join the discord if you would like to compete or be apart of our community. 1094$ pot. https://t.co/DTP6P4o3BZ #GGST_ZA pic.twitter.com/wPTicSKZIa— NEX | Haytian_King 🇭🇹 🇹🇹 (@Haytian_King) July 6, 2021
mario050987·twitter.com·
NEX | Haytian_King 🇭🇹 🇹🇹 on Twitter
Maximo Morel on Twitter
Maximo Morel on Twitter
#ggst_za #GuiltyGear finally landed this mix up on another zato lmao. check out my stream @BAMMBAMMBAMM on twitch pls :). pic.twitter.com/y24tRPYEqv— Maximo Morel (@MaximoMorel4) July 6, 2021
mario050987·twitter.com·
Maximo Morel on Twitter
らず on Twitter
らず on Twitter
6hsでクソムーブしてエディゲージ回収するの楽しい足払い潜るから最速でダッシュボタンとジャンプ入れれば詐欺れる #GGST_ZA pic.twitter.com/VLIkRrLMU2— らず (@razcalorie) July 6, 2021
mario050987·twitter.com·
らず on Twitter
Ex Evoll on Twitter
Ex Evoll on Twitter
Cara é dificil falar que não... mas dá pra praticar isso todos os dias, vc chega a se acostumar, treinando pra conseguir 10x seguidas :) #GGST pic.twitter.com/VKLnn6n6Qt— Ex Evoll (@evoll_pl) July 6, 2021
mario050987·twitter.com·
Ex Evoll on Twitter
泥人 on Twitter
泥人 on Twitter
エディ浮遊バグとエディ操作不能バグを組み合わせて無限浮遊エディを作ることに成功したぞ※殴られると消える pic.twitter.com/Jv4MJVrhI9— 泥人 (@mudman611) July 6, 2021
mario050987·twitter.com·
泥人 on Twitter
PonchoPablo on Twitter
PonchoPablo on Twitter
So using the leap turn tech you can setup the frog to hit if they're mashing 5P or 2P. The summon is just for show but helps with timing imo. #GGST_ZA #GGST #GUILTYGEAR pic.twitter.com/xZlqhHHREV— PonchoPablo (@ponchothepablo) June 14, 2021
mario050987·twitter.com·
PonchoPablo on Twitter
DrPeace on Twitter
DrPeace on Twitter
Mixup option by doing another low instead of going into dust]P1[ > 5K, ]P2[ > 5K (HITS),6P ]P1[ > 2S, ]P2[ 2H > ]S[ 214S > 5S,2S,2H > Sun Void~40% meter gain#GGST_ZA pic.twitter.com/h3AQNgVsqZ— DrPeace (@DuckPeace) June 13, 2021
mario050987·twitter.com·
DrPeace on Twitter
GGST Zato Charged Dust Combos (181-184 damage)
GGST Zato Charged Dust Combos (181-184 damage)
0:00 Combo 1 (181 damage) - Probably the easiest as the timing of jH jD jS isnt tricky 0:08 Combo 2 (182 damage) - jD jD needs a slight delay or else you will get the ender 0:16 Combo 3 (183 damage)- same as above except the jD jD is in the beginning 0:25 Combo 4 (184 damage) - 1 extra damage with four jD in a combo
mario050987·youtube.com·
GGST Zato Charged Dust Combos (181-184 damage)
聖剣のセギノール on Twitter
聖剣のセギノール on Twitter
ずっと端限定と思いこんでましたが、中央でも先端じゃなければできるじゃないですかやだー#GGST_ZA #PS4share pic.twitter.com/AdW1GmaRmn— 聖剣のセギノール (@jAcXRcBMwnWpRYo) July 5, 2021
mario050987·twitter.com·
聖剣のセギノール on Twitter
ヘッポコ on Twitter
ヘッポコ on Twitter
#GGST_ZAはえー収納出来るうーエディゲージ600として、多い300、突く200、多い一段で75の575だから理論上出来るけど行けるかあ pic.twitter.com/wXVaQBoI8C— ヘッポコ (@Heppoko_gamer) July 5, 2021
mario050987·twitter.com·
ヘッポコ on Twitter
れんざ on Twitter
れんざ on Twitter
#GGST_ZA壁割れ後の相手(しめしめ…最後の跳ねるでエディゲージが空になってるから、この後ザトーは消極的な動きしか出来ないはず…)その後のザトー「はねる!」みたいなの出来るかもしれない。サイレントザオリク https://t.co/Lo2aBEOTXG— れんざ (@re_nza_0_can) July 5, 2021
mario050987·twitter.com·
れんざ on Twitter
DOJO | SmittyWerbenjagermanjensen on Twitter
DOJO | SmittyWerbenjagermanjensen on Twitter
New corner mix discovered! Combining a 66 2K > 623S tick throw with Leap to catch jumps creates an inescapable command throw. This makes use of the fact that Leap whiffs on crouchers. Their only hope is stand-blocking leap to make the throw whiff, still leaving Zato plus (cont.) pic.twitter.com/g3CD62Bue5— DOJO | SmittyWerbenjagermanjensen (@SmittyWerbenFGC) July 5, 2021
mario050987·twitter.com·
DOJO | SmittyWerbenjagermanjensen on Twitter
ari on Twitter
ari on Twitter
623S followup; high-damage and completely burst safe until very late in the combo; by the time your opponent can actually Burst and escape, they'll have taken at bare minimum 138 damage. #GGST_ZA pic.twitter.com/KfwGPuPov6— ari (@altamarikurusu) July 5, 2021
mario050987·twitter.com·
ari on Twitter