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Child in Time (Mark) — Today at 6:14 PM
right now I'm labbing out this setup: 236P/236S -> 66RC 2K 214S -P-
into [5D]
or into 5K 623S
or into 5K 6K -S- cS 2H 22H
or into 5K 2D -> (some stable conversion that I'm still working on)
you can also set it up meterless if you just do 214H and wait a bit before doing -P- or -S- then running up and doing 2K 214S -P-
if the opponent gets hit by 2K 214S, then you get a full combo with the -P- 5K 6K -S- cS 2H 22H route
all routes work midscreen
I'll post it on twitter when PC version comes out and when I find a stable low conversion combo
if anyone wants to just talk about zato while labbing, hmu and I'll get in VC
GrimFlash — Today at 6:24 PM
@Child in Time (Mark)
I have a similar setup like this with
c.S > 5H > 236P > 66RC > c.S > 214S > ...
The options after the drunkard I go for are:
• -K- > classic high/low mix
• -P- > 623S inbetween the first and second hit
• -P- > 2K inbetween the first and second hit. If it works, conversion looks like
-P-(1) > 2K > -P-(2) > c.S > 2S > -S- > 2H > 22H
Instead of c.S > Drunkard after the 66RC, you could do c.S > 5D/2D for a basic high/low mixup
Could also do a BTL left/right with the -P- option I think, didn’t mess with it enough yet
But many ways to overload your opponent’s mental stack here overall