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きょうと on Twitter
イルカに頼り切って生きて方からこれすら安定しないんだけどこれより楽なノーゲージ壁コンあんのかな#GGST_BR pic.twitter.com/EmqoFQ9hWW— きょうと (@kyouto3k) August 10, 2022
pin - 2% on Twitter
#GGST_BR optimal DP punish combo pic.twitter.com/PTFXr6DsRE— pin - 2% (@mocchiron_) August 10, 2022
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#GGST_BR throw setup idea with 214H pic.twitter.com/63hnQjUbNt— Loekkson (@Loekkson) August 10, 2022
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なんかEFZみたいなコンボができた。#GGSThttps://t.co/gD4Y9UGxfu pic.twitter.com/Occ4x54clu— 正宗@イラストブロンズ帯 (@masamune_susuki) August 10, 2022
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壁端で無敵技よんだら、2hsカウンターからキックマイハート停止キルマシーンで位置入れコンボできたー! #PS4share #GGST #GGST_BR pic.twitter.com/Ip9sHoq2Cy— 炉衣(ロイチナ) (@roui_21) August 10, 2022
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ブリジットが実装されたのでコンボ練習してるのだけどなかなかテクニカルで難しそうっすね……!あっ かわいいけど男性キャラですよ!#GGST pic.twitter.com/EmKDIoZcjT— パン小森 (@pan_komo) August 10, 2022
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10 Must Know Bridget Combos for Guilty Gear Strive - Patch 1.21
NO one saw Bridget opening Season 2 of Guilty Gear Strive! I've only heard of the atrocities committed in GGXX but it would appear she's up to her old trick again. Huge Buttons, Setplay, and Defensive options! Bridget really is the packaged deal. Theres something in this kit for everyone and I've got all you need to get Started ofc! Get in there and do some damage! 🙏🏾❤🤝🏾
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BGM: Fille de Vent - Guilty Gear Isuka OST
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J = Jumping
Jc. = Jump Cancel
CH = Counter Hit
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
~ = pressing the second input immediately after the first.
*Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward)
~Terms Used~
- Hitconfirm: Performing an attack, seeing that your attack successfully hit, and then reacting to this information by continuing the combo.
- Tick Throw: Making someone block a fast, close-range normal and then immediately throwing them.
- Low Crush: A move that is designed to avoid low attacks.
-DP: A powerful rising uppercut attack that is great for anti-air and is usually invincible, making it great for reversal attacks
- Frametrap: Two attacks back-to-back that leave a very small gap between them. The gap will be shorter than the defender's fastest attack, which means if they try to attack with a normal, they will get counter hit.
Combo Notation:
Midscreen Counter Hit Close Slash combo
CH.CS, JcJS, FD, JS, JHS, CS,2HS, 236HS, 5HS, HS
- Be sure to wait for both hits of CS to connect
- delay the jhs coming from the air
Midscreen Command Grab RC Combo
63214P, RRC, 214S, 2HS, 214K, JHS, CS, 6HS, 5D
- charge the 214k for a bit
Charged Dust Combo
Hold Up after landing 5D, Delayed JHS, JK, JcJHS, JK, JHS, JK, JK (Finish Blow)
CH Crouch Slash Combo
CH.2S, 5HS, 66RRC, 2HS, 214K, 5HS, CS, 2HS, 236HS, 5D
- Use both hits of the 2S before moving onto 5HS
CH SHOOT Combo
CS.23K-K, 5K, 66BRC, 2HS, 214K, JHS, CS, Charged 5D
- timing is tricky and can be easier/stricter depending on the angel shoot makes contact at
Close Slash Corner combo
CS, 2HS, 236HS, 5K, 6HS, 214K, JHS, 5K, Charged 5D
DP Side Switch Combo
623P, 22RRC, FD, CS, 2HS, 236HS, 5HS, HS, FD, 5HS
2D Counter hit Combo
CH.2D, 236HS, Microdash, 2HS, 214K, JHS, CS, 6HS, 236HS, 5D
- both 5k/2K into 2d frametrap even 3Frame buttons but you must be close. Same goes for kicks into 6K
6HS Counter hit Combo
CH.6HS, CS, JcJs, FD, JS, 5K, 6HS, 236HS, Charged 5D
- Same as above but frametraps from further away
Uncharged Dust RC combo
5D, 66FRC, CS, JcJS, FD, JS, JHS, 2HS, 236HS, Charged 5D
Counter Hit 2HS DP Punish
CH.2HS, 214HS, 2HS, 214K, JHS, FD, CS, 66BRC, 2HS, 214HS, FD, CS, 2HS, 214K, JHS, 632146S
- Delay the first 214k
#GuiltyGearStriveBridget #GuiltyGearSeason2 #BridgetCombos
GGST Bridget 5S Hidden Property (Guilty Gear Strive)
Something I happened upon while practicing combos. Hope it helps! The intro is about a minute long, so just skip to 1:00 if you really don't want to listen to me talking :p