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ChinaTown on Twitter
ChinaTown on Twitter
All reversal DPs are throwable with a little delay. #GuiltyGearStrive #GUILTYGEAR #GGST_KY #GGST_SO pic.twitter.com/GIqTEaZeNI— ChinaTown (@ChinaTownTBB) June 11, 2021
mario050987·twitter.com·
ChinaTown on Twitter
Yuri on Twitter
Yuri on Twitter
sometimes when I FD brake I get a slide from hitting forward. is this a legacy thing? #GGST pic.twitter.com/UOst00wCvZ— Yuri (@kleymanyy) June 23, 2021
mario050987·twitter.com·
Yuri on Twitter
AutoMattock on Twitter
AutoMattock on Twitter
Apparently this is in mission mode, but you actually don't have to carefully time a reversal after screen freeze animations. I do Sol's grand viper here maaaaaad early. pic.twitter.com/7d9n7hfwWE— AutoMattock (@AutoMattock) June 23, 2021
mario050987·twitter.com·
AutoMattock on Twitter
Mentality In Fighting Games (Guilty Gear Strive)
Mentality In Fighting Games (Guilty Gear Strive)

✨ SUMMARY — Mentality in Fighting Games (Guilty Gear Strive)

This video explains how to build a healthy, productive mentality for improving at fighting games, especially Guilty Gear Strive. The creator emphasizes knowing your goals, embracing responsibility for losses, using training/replays effectively, avoiding salt, and not tying your self-worth to performance. Improvement comes from accepting losses as data, labbing counterplay, building muscle memory through repetition, and practicing setups in real matches even at the cost of losing. The video also discusses mindset around execution, impostor syndrome, matchup-specific practice, taking breaks, dealing with smurfs/bad matchmaking, and building a long-term, fun-driven relationship with the game.

🔹 Bullet-Point Quick Review

Not everyone must strive to be the best; define your purpose for playing.

Losing is almost always your fault — accepting that empowers improvement.

Everything in the game has counterplay; lab solutions instead of complaining.

Watching replays is crucial for identifying habits, mistakes, and patterns.

When grinding with friends: prioritize learning > winning.

Know when to stop playing to avoid tilt; breaks enhance learning.

Never base your self-worth on how good you are at a game.

Muscle memory takes time — repetition builds automation.

Practice punishes in training mode until they become reliable in matches.

Improvement comes from pattern recognition, decision-making, and execution.

Lab with clear goals: one topic per session (combos, RC routes, punishes, etc.)

If the game isn't fun for you, it’s okay to move on.

Expect smurfs/mismatch players in Park mode; don’t take floor placements personally.

You earn wins — Strive has no comeback randomness.

Improvement is long-term; take it at your own pace.

📚 CHUNKED SUMMARY (with comprehension questions, answers & action steps) Chunk 1 — Know Your Goal in Fighting Games Summary

People play fighting games for different reasons: fun, casual sessions with friends, competitiveness, or mastery. It’s valid not to aim for elite play. If your goal is fun with friends, stay near their level. If your goal is improvement, commit to a growth mindset.

Comprehension Questions

Why is defining your purpose for playing important?

What should you do if you're much stronger than your friends?

Why is it valid to not want to be the best?

Answers

It shapes how you practice and prevents frustration from mismatched expectations.

Tone down your play or avoid oppressive strategies so everyone enjoys the game.

Games are ultimately for enjoyment, and improvement only matters if it aligns with your goals.

Action Steps

Write down your reason for playing right now.

Adjust your expectations and practice habits to match your goal.

If playing casually, prioritize fun interactions over optimal play.

Chunk 2 — Losing is Your Responsibility Summary

The core mental principle: When you lose, it’s your fault 90% of the time. Accepting this removes excuses and opens the door to improvement. Complaining about moves or matchups doesn’t help — every option has counterplay, even if limited.

Comprehension Questions

Why is taking responsibility for losses powerful?

What should you do when a move keeps beating you?

Why can’t you rely on patches?

Answers

You regain control over your growth.

Lab solutions with your character, including defensive options or accepting when to block.

Patches are unpredictable and outside your control.

Action Steps

Pick one move you lose to often and lab 3 solutions today.

After each match, identify one mistake you made.

Replace complaints with the question: “What can I do about this?”

Chunk 3 — Replay Analysis & Identifying Habits Summary

Reviewing replays is one of the fastest ways to improve. Replays reveal neutral errors, unsafe habits, predictable patterns, and execution flaws. Many match frustrations come from misunderstandings, not cheap moves.

Comprehension Questions

What do replays help you discover?

What mistake did the player mention when fighting May?

Why is replay watching often more helpful than more matches?

Answers

Bad habits, decision patterns, missed punishes, improper spacing, and poor option choices.

Not contesting grounded dolphins properly or using Zato’s tools effectively.

It allows slow, objective analysis rather than instinctive reaction.

Action Steps

Pick your last 5 losses and list three recurring mistakes.

Write one focus point for your next play session.

Save specific replay timestamps for deeper study later.

Chunk 4 — Improvement > Winning (During Friendlies) Summary

In casual sets, focus on using new tech, practicing setups, and integrating lab knowledge—not winning. Real matches accelerate muscle memory and practical application.

Comprehension Questions

Why prioritize improvement over winning in friendlies?

What does practicing setups in matches accomplish?

Why is losing valuable?

Answers

It builds long-term skill instead of short-term ego boosts.

It helps transfer training mode situations into real-world contexts.

Every loss gives information and reveals weaknesses to improve.

Action Steps

In your next set, force yourself to use one new setup/combo every round.

Track how often you successfully apply a labbed technique.

Define “learning goals” for the session.

Chunk 5 — Know When to Stop Playing (Tilt Management) Summary

Tilt destroys improvement. You must learn when to stop playing—frustration makes your decision-making worse, execution sloppy, and learning impossible. Breaks reset your mind and restore clarity.

Comprehension Questions

Why is tilted grinding ineffective?

What helps keep salt levels low?

What should you do when you feel frustration rising?

Answers

Tilt shifts your focus to winning and emotional reaction instead of improvement.

Playing with friends or in a relaxed environment.

Stop playing, take a break, reset mentally.

Action Steps

Create personal tilt indicators (e.g., clenched jaw, mashing, frustration noises).

Enforce a 5-minute reset whenever you feel yourself slipping.

Use breathing or grounding techniques between sets.

Chunk 6 — Don’t Tie Your Self-Worth to Performance Summary

Your skill in fighting games is not who you are. Many players feel bad about themselves when they lose, which damages mental health and learning. Games should be fun, not identity markers.

Comprehension Questions

Why is basing self-worth on performance harmful?

What should the game ultimately be?

How can low self-worth affect your gameplay?

Answers

It makes losses feel personal and leads to emotional tilt.

A source of fun.

You become afraid to experiment, lose confidence, and avoid learning.

Action Steps

Write a reminder: “My value is not tied to my match results.”

Celebrate process, not outcomes: combos landed, new punishes, etc.

Take breaks when you feel identity slipping into performance.

Chunk 7 — Building Muscle Memory & Execution Skills Summary

Improvement in execution requires repetition—doing motions and combos dozens of times until subconscious. This includes super inputs, button placements, punishes, and RC routes. Everyone struggles at first; mastery builds slowly.

Comprehension Questions

How do you strengthen muscle memory?

Why is training mode different from matches?

What should you do if you fail a super input consistently?

Answers

Repetition and slow, mindful practice.

No pressure, static resets, perfect conditions — not real match chaos.

Practice super inputs 10–20 times in a row and analyze what part you’re missing.

Action Steps

Practice your hardest combo 20 repetitions daily.

Use visual input displays to find motion errors.

Practice punishes until they become automatic.

Chunk 8 — Pattern Recognition, Punishing, and Matchup Lab Work Summary

Punishing is rooted in recognizing startup animations, spacing, and risk/reward. The video gives examples with Zato vs. May and Zato vs. Kai. You must learn what your moves beat and what they lose to.

Comprehension Questions

What makes punishing reliable?

What should you do when learning to counter a move?

Why does spacing matter?

Answers

Automatic recognition + ingrained muscle memory.

Lab punishes repeatedly, then practice them in matches.

Some moves are unsafe only at certain ranges.

Action Steps

Pick one problem matchup and lab three punishes today.

Drill with recording slots in training mode.

Write down spacing notes for each punish (close, mid, far).

Chunk 9 — Dealing with Impostor Syndrome & Smurfs Summary

If you’re winning, you earned it. Strive has no comeback randomness — wins aren’t luck. Smurfs in Park Mode can distort matchmaking, so don’t judge your progress based on them.

Comprehension Questions

Why aren’t wins in Strive “lucky”?

What causes Park Mode mismatch issues?

Why shouldn’t you judge your skill based on random Park matches?

Answers

The game has minimal random comeback mechanics.

Smurfs, new accounts, or misplaced players.

The opponents may not reflect your real floor/skill level.

Action Steps

Mentally separate ranked placement from real skill.

When you win, write why you won (decision, punish, adaptation).

Ignore Park Mode floors; treat every match as data.

Chunk 10 — Long-Term Growth, Lab Goals & Fun Summary

Learning fighting games takes time. Lab incrementally: BnBs, dust combos, RC routes, punishes, matchup knowledge. Don’t rush. Improvement is sustainable only if you actually enjoy the game.

Comprehension Questions

Why should you take labbing one topic at a time?

What core things should all Strive players learn?

What should you do if the game stops being fun?

Answers

Avoid overwhelm; focus produces better retention.

BnBs, dust combos, throw RC combos, punishes, character starters.

Take a break or accept the game may not be for you.

Action Steps

Create a weekly lab schedule (e.g., Monday = combos, Tuesday = RC routes).

Set 1–2 goals per session.

Periodi

mario050987·youtube.com·
Mentality In Fighting Games (Guilty Gear Strive)
Jacob Kim on Twitter
Jacob Kim on Twitter
not sure if this is a bug, but you can prc moves that normally can't be prc'd on whiff if they're in hitstun or blockstun already pic.twitter.com/YlViZqCq68— Jacob Kim (@Ninjaelephant31) June 23, 2021
mario050987·twitter.com·
Jacob Kim on Twitter
The Incredible Scrub on Twitter
The Incredible Scrub on Twitter
#GGST_AX #GGST So apparently if you get a counterhit during BRC and jump cancel it, you apply MASSIVE hitstun! pic.twitter.com/kOo8RpogbP— The Incredible Scrub (@PizzakillerRUN) June 22, 2021
mario050987·twitter.com·
The Incredible Scrub on Twitter
Richard Nguyen on Twitter
Richard Nguyen on Twitter
I finally got back to test YRC dead angle in #GGST- YRC is +10 on hit- Zato can 2D (10f) with no gap- Zato cannot 2S (11f) with no gap- Zato can run up throw even against Sol 5k, if YRC was done point-blankCorrect me if I'm wrong though. I was testing vs Sol fS https://t.co/naxZ4A2DsI— Richard Nguyen (@RichardWinz) June 22, 2021
mario050987·twitter.com·
Richard Nguyen on Twitter
Qiom ver.1.22474487139 on Twitter
Qiom ver.1.22474487139 on Twitter
Testing for discord #PS5Share, #GuiltyGearStrive pic.twitter.com/pJMdIl70a5— Qiom ver.1.22474487139 (@FGC_Qiom) June 23, 2021
mario050987·twitter.com·
Qiom ver.1.22474487139 on Twitter
Guilty Gear Strive the hidden depth got me hard!
Guilty Gear Strive the hidden depth got me hard!
#ggstrive #ggxx #ky Sometimes I wonder what the developers were thinking when they talked about making a game easier with hidden depth.. Personally I dont consider this hidden depth, I consider this illogical and stupid and confusing. Just more nonsense about how nonsensical the wall is in terms of damage buffer, weight, time regeneration for how much health is has, blah blah blah blah, adding on top of all these things, again it just encourages you to play the game safer and argh.. terribly terribly implemented https://store.playstation.com/#!/tid=CUSA19210_00
mario050987·youtube.com·
Guilty Gear Strive the hidden depth got me hard!
Blue Roman Cancel [SECRET] Tech | Guilty Gear Strive
Blue Roman Cancel [SECRET] Tech | Guilty Gear Strive
YOOOOOO! In this video I show a simple blue roman cancel tech that works with Giovanna, Sol, and May. Hopefully you stick around and enjoy the video, also please remember to leave a like comment, share, and hit that SUBSCRIBE button! As we are on the road to 1k subs. This video contains guilty gear strive content. Intro Beat: Made by: me. Outro Beat: Made by @ShaeOT #guiltygearstrive, #guiltygear, #GGST
mario050987·youtube.com·
Blue Roman Cancel [SECRET] Tech | Guilty Gear Strive
How to ESCAPE THE CORNER in Guilty Gear Strive
How to ESCAPE THE CORNER in Guilty Gear Strive
#lordknight #GuiltyGearStrive #GuiltyGear The corner can be a rough spot in every fighting game. Let's look at some ways to get out of the corner in Guilty Gear! Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
How to ESCAPE THE CORNER in Guilty Gear Strive
5 THINGS YOU NEED TO KNOW TO IMPROVE at Guilty Gear Strive
5 THINGS YOU NEED TO KNOW TO IMPROVE at Guilty Gear Strive
Are you new to Guilty Gear Strive? Coming from Street Fighter V trying to learn a new fighter? Or you just want to be as good as me one day? Here are 5 tips I've come to learn that EVERYONE needs to know if you're gonna be trying to improve at your Guilty Gear game! Let me know if you ever want to see more content like this from me 0:00 Intro 0:47 Tip #1: Use Faultless Defense 2:30 Tip #2: Utilize Roman Cancels (RC) 5:02 Tip #3: Know your Anti-Airs 6:07 Tip #4: Defensive RC 7:43 Tip #5: Learn your wall break combos 9:30 Outro ► Don't forget to subscribe to Punk's channel: https://bit.ly/2YETAMF ► Follow Panda | Punk on Twitter: https://twitter.com/PunkDaGod ► Follow Panda | Punk on Instagram: https://www.instagram.com/punkdagod/ ► Watch Punk LIVE on Twitch at: https://www.twitch.tv/punkdagod OFFICIAL PANDA MERCH ► https://panda.gg/shop Edited by spininfinite: https://twitter.com/spininfinite Panda Partners: GEICO, HyperX, Meta Threads, ZOWIE by BenQ Panda Players: ESAM, Plup, Marss, Prince, Coney, Shen Chan, Hayatei, KitanaPrime, SKD, BNBBN, Wolfey, Cybertron, Akamarured, RayC, FullStream, iBDW, Kizzie Kay, Punk, MarlinPie, HookGangGod, Simply, Little Z, SmallAnt, Faye Mata, Anna Cramling, WaDi Panda Games: Smash 64, Super Smash Bros. Melee, Super Smash Bros. Ultimate, FGC, Anime Fighters, Street Fighter V, Dragon Ball FighterZ, Tekken 7, Pokemon Sword & Shield, Shadowverse, Hearthstone, Rivals of Aether, Speedrunning, Chess With top rosters in games such as Smash Brothers and Street Fighter, heavy-hitting influencers on Twitch and YouTube, and our own unique hardware offerings on our shop — Panda is just built different. #GuiltyGearStrive #GuiltyGear #PunkDaGod #GGST #GuiltyGearXrd #GuiltyGearAccentCore #GGXrd #GGST #GGAC #StreetFighter #StreetFighterV #SFV #SF5 #Panda
mario050987·youtube.com·
5 THINGS YOU NEED TO KNOW TO IMPROVE at Guilty Gear Strive
James Chen on Twitter
James Chen on Twitter
Also, is this already known? It probably is, but I found out that with ONLY Red RC, not BRC or PRC, you don't need to charge for Charge Special Moves on a Fast Cancel. Tested for Pot, May, Axl, and Leo. #GGST_PO #GGST_MA #GGST_AX #GGST_LE #GGST pic.twitter.com/rBZMbGVwjZ— James Chen (@jchensor) June 22, 2021
mario050987·twitter.com·
James Chen on Twitter
【初心者向け】その技もぼったくりです! 強技ブンブンに対抗せよ!(ソル・カイ・ザトー・ファウスト・闇慈・イノ等・対策)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】その技もぼったくりです! 強技ブンブンに対抗せよ!(ソル・カイ・ザトー・ファウスト・闇慈・イノ等・対策)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【初心者向け】その技もぼったくりです! 強技ブンブンに対抗せよ!(ソル・カイ・ザトー・ファウスト・闇慈・イノ等・対策)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Guilty Gear Strive - How To Drift Roman Cancel Easily With A 100% Success Rate
Guilty Gear Strive - How To Drift Roman Cancel Easily With A 100% Success Rate
▷ Playlist for this series: 🎬https://www.youtube.com/playlist?list=PLs9Tu3qL5-GBJMD_0bDZErGNP3SF0wcqm --- Want to show extra support? Become a member here: https://www.youtube.com/channel/UCwqu4hweOFz9IEPVwvTW6dA/join ☕ Buy Air a coffee to support: https://www.buymeacoffee.com/Airyuken 🔴 Quick Donation: https://www.paypal.com/donate?hosted_button_id=DY27N26JS9ZEQ -------------------------------- 🌟 HERE ARE MY SOCIALS 🌟 📣Twitch: https://www.twitch.tv/TheAirRyu 📣Discord: https://discord.gg/2vbnA3N6zT 📣Facebook: https://www.facebook.com/TheAirRyu 📣Twitter: https://twitter.com/TheAirRyu 📣Willow: wlo.link/@Air -------------------------------- Services: ⚡ PvP or PvE - LangrisserM - https://forms.gle/gDbLY5XC3BAQUdA97 ⚡ Youtube Thumbnails - https://forms.gle/g6xBKwnJFWWP98jKA For those who would like the above services fill out the above google forms and for further inquiries contact me via discord pm @ Air1123 #GuiltyGearStrive #RomanCancel #DriftRomanCancel
mario050987·youtube.com·
Guilty Gear Strive - How To Drift Roman Cancel Easily With A 100% Success Rate
Red X on Twitter
Red X on Twitter
#GGST #PS4shareImportant tech. Using non dp special moves as a wake up reversal appears to make them throw invul pic.twitter.com/HfFlFwL5Jj— Red X (@i_Adapt_) June 22, 2021
mario050987·twitter.com·
Red X on Twitter
Luca on Twitter
Luca on Twitter
#GGST Not sure if it was common knowledge already, but big counters in Strive slow down the opponent's hitstun for quite a while, allowing you to do combos that normally wouldn't work. A practical example: pic.twitter.com/fGamj1478W— Luca (@decadekoi) June 21, 2021
mario050987·twitter.com·
Luca on Twitter
Guilty Gear Strive OTG Wall bug exploit Ky best man
Guilty Gear Strive OTG Wall bug exploit Ky best man
#ggxx #guiltygear #ggstrive Been doing it since the beginning and in a way its similar almost thought process to that one bug I use to teach people back when I originally traveling for GG when i was explaining how everything in the game worked all those years ago. So may as well explain it here
mario050987·youtube.com·
Guilty Gear Strive OTG Wall bug exploit Ky best man
Ben Chandler on Twitter
Ben Chandler on Twitter
FAKE TECH ALERTThis is actually just cancelling the jump startup frames into a dp. Hitting the dash button doesn't do anything. https://t.co/9TdI4iPP15— Ben Chandler (@meansaltine) June 21, 2021
mario050987·twitter.com·
Ben Chandler on Twitter
Cigol On on Twitter
Cigol On on Twitter
Not tested much but seems like you can make Leo's FLASH KICK throw invul, by adding backdash to the input. Not sure if the works for DRAGON PUNCHES as they are different to FLASH KICKS. But in theory i dont see why it would work the same..... even tho there different. pic.twitter.com/UXDqI7QO7k— Cigol On (@IamC4IQ) June 21, 2021
mario050987·twitter.com·
Cigol On on Twitter
Rikir on Twitter
Rikir on Twitter
HOW GOOD IS #GGST DASH BLOCK?Not exactly UNI levels (can't dash block meaties lol) but you can certainly dash block anything with more than a 1-2f gap it seems.(plz use the dash macro, it's OP I promise) pic.twitter.com/EPXquW7nUr— Rikir (@Al_Rikir) June 21, 2021
mario050987·twitter.com·
Rikir on Twitter
How and When to use your Dash
How and When to use your Dash
Consider Becoming a Patreon: https://www.patreon.com/AndyLO2 Watch Me Live!: https://www.twitch.tv/drewlo2 Follow My Twitter!: https://twitter.com/AndyLO2_ #GuiltyGear #GuiltyGearStrive #GGST
mario050987·youtube.com·
How and When to use your Dash
The Fighting Game DOOD! - Guilty Gear -STRIVE- Beginner Guide & Advanced Mechanics Tutorial
The Fighting Game DOOD! - Guilty Gear -STRIVE- Beginner Guide & Advanced Mechanics Tutorial

Summary (main concepts, examples, actionable lessons)

This tutorial is a fast, practical walkthrough of how to start learning Guilty Gear -STRIVE- (and fighting games in general) by using the right modes, understanding your buttons, and building up into the game’s big system mechanics: Dust, movement, specials, Burst, Roman Cancels, wall break, counter hits, and supers. The creator recommends starting with Dojo (Training Mode), Tutorial, and especially Mission Mode because STRIVE’s missions teach real, high-level concepts—not just “press button to do thing.”

A big early point: character choice matters because archetypes play wildly differently (e.g., Sol as “does everything,” Nago managing blood, Potemkin as grappler with huge grabs, Axl controlling screen, Chipp being ultra-mobile). The best way to pick a main is to sample the cast in training mode and choose the one whose feel and fantasy “talks to you.”

From there, the guide breaks down button fundamentals:

You have core normals (P, K, S, HS) plus crouching versions and command normals (like 6P, the universal anti-air with upper-body invincibility).

STRIVE’s combo rules are not “everything chains into everything.” Many normals don’t naturally combo into each other, so you must learn what connects and what doesn’t.

Spacing changes your normals (close vs far versions), which affects whether follow-ups work.

Throws are extremely strong (fast and lead to big reward), so you should both use them and prepare to defend against them.

Then it introduces Dust as a core mix-up tool:

5D (Dust) is a natural overhead; if you charge it and it lands, you get a launch into an aerial Dust combo for huge damage.

2D (crouching Dust) is a sweep / hard knockdown and can be used in low-string pressure.

Dust is powerful but punishable if reacted to, so it’s a risk/reward call.

The guide emphasizes movement: air options (air jump, super jump, air dash for most characters) are central, and you should learn what your character can do in the air (air normals, air Dust, etc.) because air approaches are common.

Next comes special moves and special-canceling:

Use the command list constantly (it even shows system mechanics).

Learn notation (e.g., 236) and inputs like “Z input” (623) for DP-style moves.

Core combo building is often: normal(s) → special, using special-cancels to convert hits and pressure.

Then the video explains Burst:

Blue Burst breaks out of pressure/combos, but can be baited and punished for big damage.

Gold Burst is used in neutral; if it hits, it fills your Tension (meter), but you lose the defensive burst option and it’s a big commitment—especially early rounds.

The “big system” section is Roman Cancels (RCs)—one of STRIVE’s defining mechanics:

Blue RC (neutral): slows time, helps you convert situations, catch jumpers, or safely take your turn.

Red RC (on hit / on block while attacking): main combo extender and pressure extender.

Purple/Pink RC (used during certain recoveries / whiffs / to “fix” situations): helps you stay safe, chase projectiles/pressure sequences, and keep offense going with time-slow.

Gold RC (defensive RC while blocking): creates a big advantage swing; you become very plus and can start offense.

Drift RC: dash before RC to change position (forward/back/up/down), enabling extensions that wouldn’t otherwise reach.

Fast RC: RC then immediately press a button to act quickly—used for nasty pressure tricks and movement bursts (but Gold RC can’t be “fast RC’d” the same way).

Finally, it covers wall mechanics and advanced conversion:

Corners have wall health; sustained combo pressure leads to wall splat, then wall break for damage and transition.

Sometimes it’s optimal to take the wall break, other times you might let them tech for a read (risky).

Counter hits open up bigger routes; learn which buttons commonly score CH and what your best conversions are.

It closes with supers (overdrives):

Usually two per character, sometimes stance/condition-dependent (examples: Nago blood rage, Leo stance).

Supers vary (command grab, projectile, strike) and don’t all work in all situations (e.g., some command-grab supers won’t grab off wall splat).

Learn when to end combos with supers vs save meter for RC utility.

Bullet points (quick review)

Start in Dojo/Training, use Tutorial + Mission Mode for real mechanics.

Pick a character by testing the roster; archetypes differ heavily.

Learn normals: P/K/S/HS, crouching versions, and command normals (esp. 6P anti-air).

STRIVE combo rules are limited: learn what chains and how spacing changes buttons (close vs far).

Throws are very strong; expect throw/strike mind games.

Dust: 5D overhead (charge → launch → air combo), 2D sweep knockdown; strong but punishable.

Movement matters: air options are huge; learn air buttons and anti-airs.

Learn special moves, notation (236/623), and special-canceling.

Burst: Blue to escape (can be baited), Gold in neutral for full meter (high risk).

Roman Cancels define STRIVE:

Blue RC slows time in neutral,

Red RC extends combos/pressure,

Purple/Pink RC fixes recoveries/keeps offense,

Gold RC is defensive advantage swing,

Drift changes RC positioning,

Fast RC = instant action after RC.

Corner: manage wall splat / wall break decisions.

Learn counter-hit routes and super usage (not all supers work off all states).

Chunks (self-contained) 1) Where to start: modes + learning approach

What it says: Use Arcade/CPU for comfort, but real improvement comes from Dojo (Training), Tutorial, and Mission Mode. Sample characters to find your main.

Comprehension Qs (with answers):

What modes are emphasized for serious learning? A: Training/Dojo, Tutorial, and especially Mission Mode.

What’s the recommended method to choose a main? A: Try the roster in training mode and pick the character that feels right.

Action steps:

Spend 30 minutes in Mission Mode focusing on 1–2 mechanics.

Pick 3 characters, test movement + 3 normals + 2 specials for each, then choose one to commit to for a week.

2) Buttons, chaining rules, and spacing

What it says: Understand normals (P/K/S/HS), crouch normals, command normals, and that STRIVE isn’t “everything combos into everything.” Spacing changes what you get (close vs far normals). Throws are very strong.

Comprehension Qs (with answers):

Why do new players get stuck mashing S/HS? A: They don’t understand situational button purpose, chaining limits, and spacing.

Why is spacing critical for confirming follow-ups? A: Close/far normal versions change hit behavior and whether the next move connects.

Action steps:

In training: set dummy to block after first hit; test which normals convert reliably at different ranges.

Add a simple rule: “If I’m point-blank, I look for close buttons; if I’m spaced, I look for far buttons.”

3) Dust: overhead/low mix and big reward

What it says: Dust is a key mix tool. 5D is an overhead (charge → launch → air combo). 2D is a sweep knockdown. Strong but punishable if telegraphed.

Comprehension Qs (with answers):

How do you block 5D vs 2D? A: 5D: stand block (overhead). 2D: crouch block (low).

What’s the tradeoff of using charged Dust? A: Massive reward if it lands, but it’s punishable if they react.

Action steps:

Practice one basic Dust air combo until it’s automatic.

Add Dust only after you’ve conditioned them to block low or freeze.

4) Movement + specials + special-cancels (core combo structure)

What it says: Learn your character’s movement options (air dash/jumps) and use the command list. Most early combos are normal → special via special-canceling.

Comprehension Qs (with answers):

What is a “special cancel”? A: Canceling the recovery of a normal into a special to convert hits/pressure.

Why should you live in the command list? A: It shows inputs, examples, and system mechanics so you don’t guess.

Action steps:

Build a “starter kit” combo: poke → confirm → special ender.

Drill 10 reps each: grounded confirm, anti-air confirm (6P route), and corner confirm.

5) Burst: escape tool vs meter gain

What it says: Blue Burst escapes pressure/combos but can be baited and punished. Gold Burst in neutral can grant full tension if it hits, but it’s a risky commitment.

Comprehension Qs (with answers):

Why can bursting be dangerous? A: Good opponents bait it and punish hard.

When is Gold Burst most valuable? A: When it will reliably hit in neutral and you can leverage full meter.

Action steps:

Set dummy to run a combo; practice bursting at early/mid/late timings.

In matches, set a rule: “I only burst when (a) it saves me from death, or (b) I’m cornered and momentum is crushing.”

6) Roman Cancels: blue/red/purple/gold + drift + fast RC

What it says: RCs are the game’s main creativity engine.

Blue RC slows time in neutral.

Red RC extends combos/pressure.

Purple/Pink RC helps fix recoveries and chase pressure/projectile sequences.

Gold RC is defensive and makes you very plus.

Drift RC and Fast RC add positioning + speed layers.

Comprehension Qs (with answers):

Which RC is the “combo extender”? A: Red RC.

What does “drift RC” change? A: Your position/momentum during RC (forward/back/up/down) to make follow-ups reach or mix.

What’s the idea behind “fast RC”? A: Act immediately out of RC by pressing a button, enabling tight pressure/mix.

Action steps:

Learn 3 RC uses:

Red RC after a special to extend,

Gold RC on defense to steal a turn,

Blue RC to punish jumpers/chaos neutral.

Add one drift RC route that solves a spacing problem for your character.

7) Corner systems: wall splat/break, counter hits, and supers

What it says: Walls have “health.” Combos cause wall splat, then wall break. Counter hits unlock bigger routes. Supers vary by type and situation; some won’t work off wall states.

Comprehension Qs (with answers):

What’s the key decision after wall splat? A: Break for guaranteed damage/transition, or let them tech for a read (risk).

Why study counter-hit convers

mario050987·youtube.com·
The Fighting Game DOOD! - Guilty Gear -STRIVE- Beginner Guide & Advanced Mechanics Tutorial
Guilty Gear Strive True Beginner Guide, Button Settings, and Basic Tutorial
Guilty Gear Strive True Beginner Guide, Button Settings, and Basic Tutorial

Guilty Gear Strive – True Beginner Guide

Button Settings, Controls, and Core Mechanics Explained

  1. Full Summary (High-Level Overview)

This video is a true beginner-oriented guide to Guilty Gear Strive, focusing on button functions, control layouts, and foundational mechanics rather than advanced combos or character-specific tech. The creator explains why the default tutorial feels overwhelming for new players and instead walks through what each button actually does, how to map buttons intelligently on both controller and arcade stick, and why certain layouts improve execution and learning.

Key topics include:

Why using a Dash button is essential for movement efficiency

What each normal attack does (Punch, Kick, Slash, Heavy Slash, Dust)

How Gatlings, overheads, lows, and throws work

How Roman Cancels function at a basic level

How and when to use Burst safely

How to choose a button layout and stick with it to build muscle memory

The core lesson: Good controls reduce mental load, allowing beginners to focus on learning spacing, defense, and decision-making instead of fighting the controller.

  1. Condensed Bullet-Point Review (Quick Reference)

Default tutorial lacks clear explanation of button purpose

Dash button = faster movement + cleaner execution

Dust = overheads, sweeps, throws, and launch combos

Punch = fast + anti-air command normals

Kick = slightly slower, includes universal low

Slash = spacing tool (close vs far normals)

Heavy Slash = high damage, slow recovery

Gatlings define combo structure (not free-form)

Roman Cancel uses 50% meter for offense/defense

Burst resets pressure but can be baited

Button layout should reflect function, not tradition

Pick a layout and do not change it constantly

  1. Chunked Breakdown (Self-Contained Learning Sections) Chunk 1: Why the Default Tutorial Fails Beginners

Summary The creator explains that Guilty Gear Strive’s tutorial throws players into action without explaining what buttons actually do. New players end up button-mashing without understanding spacing, intent, or mechanics.

Key Concepts

Tutorials show how to press buttons, not why

Beginners need clarity, not speed

Comprehension Questions

Why does button-mashing feel ineffective?

What information is missing from the default tutorial?

Answers

There’s no understanding of purpose or timing.

The role and function of each button.

Action Steps

Ignore combo trials early

Learn what each button is for first

Chunk 2: The Dash Button – Movement Simplified

Summary Using a dedicated Dash button is faster and cleaner than double-tapping directions. Holding it enables auto-run, and tapping it after jump creates instant air dashes.

Key Concepts

One button > two directional taps

Frees mental stack for offense/defense

Enables instant air dash pressure

Comprehension Questions

Why is dash faster than double-tap?

How does dash help beginners?

Answers

Single input = less execution error

Reduces movement complexity

Action Steps

Map Dash to L1 (controller) or center bottom row (stick)

Practice dash → block → special inputs

Chunk 3: Understanding Normal Attacks (Punch & Kick)

Summary Punch is fast and low-damage but includes anti-air command normals with upper-body invincibility. Kick is slower, slightly stronger, and universally includes a low attack when crouching.

Key Concepts

Punch = speed + anti-air utility

Kick = low-pressure starter

Crouching kick must be blocked low

Comprehension Questions

Why is punch important defensively?

What makes kick strong for pressure?

Answers

Anti-air invincibility

Universal low threat

Action Steps

Practice anti-air punch vs jumping opponents

Use crouch kick to open blockers

Chunk 4: Slash & Heavy Slash – Spacing Tools

Summary Slash changes based on distance (close vs far), making spacing crucial. Heavy Slash hits hardest but is slow and punishable if whiffed.

Key Concepts

Slash controls neutral

Heavy Slash = commitment

Gatlings usually flow Slash → Heavy Slash

Comprehension Questions

What is a proximity normal?

Why is Heavy Slash risky?

Answers

Changes based on distance

Long startup and recovery

Action Steps

Learn your far Slash range

Avoid whiffing Heavy Slash in neutral

Chunk 5: Dust – Overheads, Lows, Throws

Summary Dust is multifunctional:

Standing Dust = overhead

Crouching Dust = sweep

Hold Dust = launcher combo

Forward + Dust = throw

Throws beat blocking but can be teched.

Key Concepts

Dust = mix-up button

Overheads vs lows

Throws reset pressure

Comprehension Questions

When should Dust be blocked standing?

Why are throws important?

Answers

Standing Dust is an overhead

They beat blocking

Action Steps

Practice Dust mix-ups

Learn throw tech timing

Chunk 6: Gatlings & Combo Structure

Summary Gatlings define which normals can cancel into others. Strive removed older “everything chains into everything” systems, making button order less rigid.

Key Concepts

Combos are structured, not freestyle

Layout should reflect usage, not tradition

Comprehension Questions

What is a Gatling?

Why did old layouts become outdated?

Answers

Allowed cancel paths

System was simplified

Action Steps

Learn your character’s Gatling routes

Arrange buttons by function

Chunk 7: Roman Cancels (RC Basics)

Summary Roman Cancels cost 50% meter and allow offense, defense, or combo extension.

Types

Yellow RC: defensive pushback

Blue RC: slowdown

Purple RC: cancel recovery

Red RC: extend combos

Comprehension Questions

What does RC cost?

Which RC extends combos?

Answers

50% tension

Red RC

Action Steps

Map RC away from main buttons

Use RC to stay safe, not flashy

Chunk 8: Burst – Emergency Escape

Summary Burst instantly breaks pressure but is risky if baited.

Types

Blue Burst: while being hit

Gold Burst: neutral use → full meter

Key Concepts

Burst is limited

Smart opponents bait it

Comprehension Questions

When is Gold Burst used?

What’s the risk of bursting?

Answers

While not being hit

Getting punished after whiff

Action Steps

Save Burst for real danger

Don’t panic burst

Chunk 9: Button Layout Philosophy

Summary The creator emphasizes choosing a layout and sticking with it. Muscle memory matters more than copying pros.

Key Concepts

Function > tradition

Consistency builds execution

Comprehension Questions

Why not change layouts often?

What matters most in layout choice?

Answers

Kills muscle memory

Comfort and logic

Action Steps

Lock in your layout for weeks

Adjust only with purpose

  1. Super-Summary (Under 1 Page)

This video teaches Guilty Gear Strive from a true beginner’s perspective, focusing on what buttons actually do, why smart layouts matter, and how to reduce execution stress. Instead of rushing into combos, players are encouraged to master movement (Dash), spacing (Slash), mix-ups (Dust), defense (Punch anti-airs), and resource tools (Roman Cancel & Burst).

The core lesson:

Good controls create good decisions. Choose a layout that matches function, commit to it, and build understanding before complexity.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Controls & Movement

Review Dash, Punch, Kick, Slash

Practice movement + blocking

Day 2 – Pressure & Defense

Review Dust, Throws, Anti-airs

Practice mix-ups and throw techs

Day 3 – Resources

Review Roman Cancels & Burst

Practice safe RC usage and burst discipline

mario050987·youtube.com·
Guilty Gear Strive True Beginner Guide, Button Settings, and Basic Tutorial
How to use Faultless Defense in Guilty Gear STRIVE - In Depth Beginner Guide with Timestamps!
How to use Faultless Defense in Guilty Gear STRIVE - In Depth Beginner Guide with Timestamps!
This video will teach you everything you need to know on how to use Faultless Defense in Guilty Gear Strive. This mechanic is extremely important to understand when trying to defend against your opponents attacks and opens up more awareness as to what you should be looking for to use Faultless Defense on so you can get more chances to play and make a comeback. Enjoy! ➤ Check out my livestreams! http://www.twitch.tv/sonic_sol ➤ Follow me on Twitter! http://twitter.com/sonic_sol ➤ Join the community! https://discordapp.com/invite/cuPcGaA TIMESTAMPS: 00:00 - Intro 00:37 - What is Faultless Defense? 01:09 - Faultless Defense prevents chip kills 01:50 - Faultless Defense vs Regular Guard 02:24 - Know WHAT to Faultless Defend Against 04:14 - Why you DON'T Faultless Defense EVERYTHING 05:50 - Example 1 - Faultless Defense vs Ky 07:09 - Example 2 - Faultless Defense vs Ramlethal 09:05 - What is Faultless Defense Instant Block? 10:10 - Example 3 - Faultless Defense IB vs May 12:44 - Conclusion Tags: guilty gear,guilty gear strive,guilty gear strive guide,guilty gear strive tutorial,guilty gear strive faultless defense,guilty gear faultless defense,guilty gear fd,what is faultless defense,faultless defense tutorial,guilty gear gameplay,guilty gear strive gameplay,guilty gear tips,guilty gear strive tips,How to use Faultless Defense in Guilty Gear STRIVE - In Depth Beginner Guide with Timestamps! #GuiltyGear #GuiltyGearStrive #FGC
mario050987·youtube.com·
How to use Faultless Defense in Guilty Gear STRIVE - In Depth Beginner Guide with Timestamps!
【GGST】Glitch? Guard Crush Combos GUILTY GEAR -STRIVE
【GGST】Glitch? Guard Crush Combos GUILTY GEAR -STRIVE
GUILTY GEAR STRIVE バグか仕様か今話題のガードクラッシュを利用したコンボ動画集 SOL MAY INO LEO POTEMKIN ソル メイ イノ レオ ポチョムキン #GuiltyGear​ #GGStrive​ #ギルティギアストライヴ
mario050987·youtube.com·
【GGST】Glitch? Guard Crush Combos GUILTY GEAR -STRIVE
vryu先生 on Twitter
vryu先生 on Twitter
No Positive:Never build meter (brc/prc/rrc...fast/slow)Positive:All build except slow RRCBRC build sooner#ggst pic.twitter.com/NuGFvKaVaN— vryu先生 (@vryu123) June 11, 2021
mario050987·twitter.com·
vryu先生 on Twitter
Diaphone on Twitter
Diaphone on Twitter
I've been noticing a lot of misinformation about staggers, wanted to give an explanation on how they work in detail. Video for full explanation, summary below. #GGST #GGST_IN pic.twitter.com/UXYtCK716b— Diaphone (@Diaphone_) June 11, 2021
mario050987·twitter.com·
Diaphone on Twitter
Wall Breaks in Strive: Eveything you need to know plus more
Wall Breaks in Strive: Eveything you need to know plus more
Sorry about the low audio I had no idea how low it was until after I recorded everything. Anyway, this is just a quick video about everything we know about wallbreaks, except how the wallbreaks work, plus some extra stuff I haven't seen anyone talk about even though, I feel like they are a pretty big deal. Let me know if you guys have any questions in the comments. Twitch: https://www.twitch.tv/dcfighter14 Twitter: https://twitter.com/dcrunner15
mario050987·youtube.com·
Wall Breaks in Strive: Eveything you need to know plus more