Resources
Summary:
In this video, the creator explains four key methods for hit confirming in fighting games. These methods help players determine whether their attacks have landed successfully on the opponent, allowing them to follow up with combos or continue pressure. The four methods are:
Visual Confirmation (Obvious Method):
Players can visually distinguish between a hit and a block based on the character's reaction. A character will either stagger back or show signs of being hit (e.g., a recoil animation).
A spark effect often appears when a hit lands, similar to a muzzle flash in a shooter game, which is a prominent visual cue.
Audio Confirmation (Less Common Method):
A key difference between a hit and a block is the distinct sound they produce. Hits tend to have a sharper, more impactful sound, while blocks are usually softer. This method can be effective, especially if the player is using headphones or playing in a quiet environment.
Health Bar Confirmation:
Players can observe the opponent's health bar to confirm if a hit has landed. If the opponent loses health or gains gray life, this indicates a successful hit. This is a more indirect method but can be useful when the visual and audio cues are less clear.
Stun Meter Confirmation:
In games where a stun bar is present, players can track the increase in the opponent’s stun meter after landing a hit. This indicates that the opponent is entering hit stun and the player has successfully landed an attack.
Bullet Points (Condensed):
Visual Confirmation: Look for character animations (e.g., recoil or spark effects).
Audio Confirmation: Listen for distinct sound differences between hits and blocks.
Health Bar Confirmation: Check if the opponent loses health or gains gray life.
Stun Meter Confirmation: Track changes in the opponent's stun bar after a hit.
Chunks & Comprehension Questions:
Chunk 1: Visual Confirmation
Main Idea: Identifying a hit vs. block based on character animations and spark effects.
Comprehension Questions:
What visual cue indicates a successful hit in many fighting games?
How can the animation of a character help with hit confirmation?
Action Steps: Focus on watching the opponent’s character animations more closely, especially after your attack lands. Look for visual cues like recoil or spark effects to know if you've hit.
Chunk 2: Audio Confirmation
Main Idea: Using the sound difference between a hit and a block.
Comprehension Questions:
How does sound differ between a hit and a block in fighting games?
Why might audio confirmation be more difficult in some settings?
Action Steps: If you have access to headphones, try to listen for the sound differences between hits and blocks. Practice this in-game to develop a better ear for these cues.
Chunk 3: Health Bar Confirmation
Main Idea: Checking the opponent's health bar or gray life for confirmation.
Comprehension Questions:
What happens to the opponent’s health bar when you land a successful hit?
What does gray life indicate in some fighting games?
Action Steps: In your matches, focus on the opponent’s health bar to confirm hits. This can help you strategize and confirm your combos or follow-up actions.
Chunk 4: Stun Meter Confirmation
Main Idea: Watching the opponent’s stun bar to confirm a successful hit.
Comprehension Questions:
What does an increase in the opponent’s stun meter indicate?
Why is the stun bar useful for confirming hits in certain games?
Action Steps: Pay attention to the opponent’s stun meter during matches. If you notice an increase, it means your attack has landed and the opponent is in hit stun.
Super-Summary:
In the video, the creator discusses four primary methods of hit confirming in fighting games: visual cues (e.g., character animation or sparks), audio cues (e.g., sound differences between hits and blocks), health bar observation (noting changes in health or gray life), and stun meter tracking (noticing increases in the stun bar). These methods help players determine if their attacks have landed successfully and can lead to more consistent and strategic gameplay.
Optional Spaced Review Plan:
Day 1: Review Chunk 1 and 2 (Visual & Audio Confirmation). Focus on training yourself to identify these cues in matches.
Day 2: Review Chunk 3 and 4 (Health Bar & Stun Meter Confirmation). Apply these methods to your gameplay and test their effectiveness.
Day 3: Review all four chunks, combining the methods into your hit-confirming strategy during actual practice or matches.
🎮 Guilty Gear Strive — 10 Things to Know Before You Play (Beginner’s Guide) 1️⃣ Full Summary (Conceptual Overview)
This video explains the core mechanics and systems of Guilty Gear Strive that every beginner must understand before playing seriously. It focuses on movement, defense, meter usage, Roman Cancels, Burst, Dust attacks, counters, RISC gauge, wall breaks, and offensive structure.
The key theme:
Strive rewards proactive play, pressure, and smart meter usage. Running away weakens you, while smart offense, conditioning, and Roman Cancels unlock massive damage and momentum.
The guide emphasizes:
Efficient movement and dash macros
Strong blocking and defensive options
Understanding Tension, Roman Cancels, and Burst
Using Dust, counters, and RISC to open opponents
Exploiting wall mechanics for damage
Using command normals and mix-ups to maintain pressure
2️⃣ Condensed Bullet-Point Cheat Sheet
Use Dash Macro (recommended on R2) for easier movement
Blocking basics:
High = stand block
Low = crouch block
Air = block while airborne
Instant Block keeps you close for punishes
Faultless Defense (FD):
Costs meter
No chip damage
Pushes opponent away
Tension Gauge:
Builds by moving forward & attacking
Depletes if you retreat
Enables Overdrives, Roman Cancels, FD
Roman Cancels (RC):
Blue: Neutral slowdown
Red: Combo extension
Purple: Recovery cancel / safety
Yellow: Defensive pushback
Burst: Emergency escape from pressure
Dust Attacks:
Standing Dust = overhead
Down Dust = sweep (low)
Forward Dust = throw
Air Dust = air combo tool
Counter Hits increase stun & combo potential
RISC Gauge:
Fills when opponent blocks
Full RISC = all hits become counters
Wall Bounce / Wall Break = big damage & momentum
Command Normals help continue combos after cross-ups
3️⃣ Chunked Breakdown (Self-Contained Learning Units) 🔹 Chunk 1: Movement Fundamentals
What it Covers
Forward dash, backdash
Double jump & super jump
Air dashes
Dash macro (highly recommended)
Why It Matters Movement defines spacing, pressure, and escape options—especially in Strive’s aggressive system.
Comprehension Q
Why is the dash macro recommended? A: It simplifies execution and enables consistent movement under pressure.
Action Steps
Bind dash to a macro button
Practice air dash → block → land
Drill super jump escapes in the corner
🔹 Chunk 2: Blocking & Advanced Defense
What it Covers
High / low blocking rules
Air blocking
Instant Block
Faultless Defense (FD)
Instant FD
Why It Matters Defense isn’t passive—good blocking creates punish opportunities.
Comprehension Q
What’s the difference between normal block and FD? A: FD costs meter but prevents chip damage and increases pushback.
Action Steps
Practice Instant Block timing
Use FD against pressure strings
Learn when to spend meter defensively
🔹 Chunk 3: Tension Gauge & Overdrives
What it Covers
How tension builds and drains
Negative penalty for retreating
Overdrives (supers)
Why It Matters Strive forces engagement—playing too passive removes your resources.
Comprehension Q
Why does running away hurt you in Strive? A: It drains Tension and risks Negative Penalty.
Action Steps
Stay active in neutral
Use Overdrives as round enders or reversals
Watch your tension position on screen
🔹 Chunk 4: Roman Cancels (Core System)
What it Covers
Blue RC: Neutral slowdown
Red RC: Combo extension
Purple RC: Recovery cancel
Yellow RC: Defensive pushback
Directional drift before RC
Why It Matters Roman Cancels define Strive’s depth and creativity.
Comprehension Q
Which RC helps you stay safe after a blocked attack? A: Purple Roman Cancel.
Action Steps
Practice Red RC combo extensions
Use Purple RC to make unsafe moves safe
Experiment with RC drift directions
🔹 Chunk 5: Burst System
What it Covers
Burst bar usage
Pushes opponent away during combos
Why It Matters Burst prevents snowballing but must be used wisely.
Comprehension Q
How is Burst different from Yellow RC? A: Burst uses a separate resource and fully interrupts combos.
Action Steps
Don’t Burst predictably
Save Burst for high-damage situations
🔹 Chunk 6: Dust Attacks & Mix-Ups
What it Covers
Standing Dust (overhead)
Charged Dust combo routes
Down Dust (sweep)
Forward Dust (throw)
Air Dust
Why It Matters Dust attacks force defensive guesses and open opponents.
Comprehension Q
Why is standing Dust strong against crouch blockers? A: It’s an overhead and must be blocked standing.
Action Steps
Practice Dust → RC routes
Mix overheads and lows intentionally
🔹 Chunk 7: Counters & Punishes
What it Covers
Punish vs Counter
Counter levels (Kick → Slash → Heavy Slash → f.HS)
Combo routing on counter hits
Why It Matters Counter hits massively increase damage and combo potential.
Comprehension Q
Why do some moves only combo on counter hit? A: Counter hits increase hitstun.
Action Steps
Learn counter-only routes
Watch for opponent whiffs
🔹 Chunk 8: RISC Gauge (Guard Pressure)
What it Covers
RISC fills when opponent blocks
Full RISC = guaranteed counter hits
Why It Matters Blocking too much becomes dangerous.
Comprehension Q
How do you reduce your RISC gauge? A: By getting hit or escaping pressure.
Action Steps
Apply sustained pressure
Look for RISC danger states before committing
🔹 Chunk 9: Wall Bounce & Corner Damage
What it Covers
Character-specific wall bounce moves
High damage without meter
Corner conversion routes
Why It Matters Strive heavily rewards corner control.
Comprehension Q
Why is the corner so dangerous in Strive? A: Wall bounce allows huge damage and momentum.
Action Steps
Learn your character’s wall bounce normals
Practice corner-specific combos
🔹 Chunk 10: Command Normals & Cross-Ups
What it Covers
Command normals (e.g., forward + button)
Combo continuity after cross-ups
Character differences (e.g., Ky vs Sol)
Why It Matters Command normals bridge gaps in pressure and combo routes.
Comprehension Q
Why are command normals important after cross-ups? A: Some standard normals won’t reach.
Action Steps
Study your character’s command normals
Practice cross-up → command normal routes
4️⃣ Super-Summary (Under 1 Page)
Guilty Gear Strive is an aggressive fighting game that rewards forward momentum, smart meter usage, and pressure-based offense. Beginners must learn movement fundamentals, blocking systems, and how Tension fuels Roman Cancels, which are the game’s defining mechanic.
Understanding Roman Cancels, Dust attacks, counter hits, RISC gauge, and wall mechanics allows players to convert small openings into massive damage. Defensive tools like Faultless Defense and Burst prevent overwhelm, but passive play is punished through Negative Penalty.
Success in Strive comes from intentional offense, conditioning the opponent, and mastering system mechanics, not just combos.
5️⃣ Optional 3-Day Spaced Review Plan
Day 1 – Systems Focus
Movement + Blocking
Tension + Roman Cancels
Watch RC examples
Day 2 – Offense Focus
Dust mix-ups
Counter hit routes
RISC pressure
Day 3 – Integration
Corner combos
Wall bounce routes
Command normals & cross-ups
Play matches and review replays