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The Importance of Domination 101 and Playing to Win - Scrub.mp4 - [Look Alive: Round 2]
The Importance of Domination 101 and Playing to Win - Scrub.mp4 - [Look Alive: Round 2]
I little thing I did for Combo Breaker's Look Alive: Round 2. It talks about player mentality in fighting games and what you lose when you tell your opponent your controller's broken, the game is unbalanced, or that the sun was in your eyes. (If you'd like to subject random people to more Guilty Gear content, you can like and leave a question below.) What is a scrub? What is scrubby? Well, we've all been there. Join me on this journey of self reflection. Twitch: https://www.twitch.tv/krackatoa/ Twitter: https://www.twitter.com/koryuken/ Discord: https://discord.gg/pexw7AzVWq #GuiltyGear #FightingGames #Esports My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
The Importance of Domination 101 and Playing to Win - Scrub.mp4 - [Look Alive: Round 2]
"Jump-cancel BRC" - Guilty Gear Strive: Fundamentals
"Jump-cancel BRC" - Guilty Gear Strive: Fundamentals
A quick Tutorial on "Jump-cancel" BRC (grounded), this was a concept that people found early in the games life but I've never encountered anyone using it, frankly it'll take some time to learn the rhythm but once that's over it's highly effective tool for mix, conditioning, and creativity across the cast *You can use dash macro instead of 66, I find it easier to the 66 so it'll come down to preference TIMESTAMPS: 0:00 - Example BRC's 0:34 - Introduction 1:10 - Who can do this? 2:00 - c.S adv. 2:23 - Step 1 3:33 - Step 2 3:54 - Step 3 4:53 - Advice with timing 5:41 - Final thoughts Come follow me @ https://www.twitch.tv/iainphilly https://twitter.com/iainphilly Song: Magnolia Èclair Link: https://www.youtube.com/watch?v=5GcQabI61Dc
mario050987·youtube.com·
"Jump-cancel BRC" - Guilty Gear Strive: Fundamentals
Good at Character ≠ Good at Game
Good at Character ≠ Good at Game
Music By Akito Bass: Under Night In-Birth: Gallant Girl (Nanase's Theme) Bossa Nova Cover https://www.youtube.com/watch?v=QYNH6cynmJ0 Twitter: https://twitter.com/Romoolla Twitch: https://www.twitch.tv/romolla
mario050987·youtube.com·
Good at Character ≠ Good at Game
Shin on Twitter
Shin on Twitter
#GGST Tech ive been using for baiken but, in theory applicable to any character with a metered or meterless reversal, explanation in the post below pic.twitter.com/qIlI0yctPz— Shin (@ShinPhil_) April 11, 2022
mario050987·t.co·
Shin on Twitter
Tarik Fayad on Twitter
Tarik Fayad on Twitter
You can see the meter gain better in this clip. If you watch the second hit carefully when I'm timing my FDs I gain a tiny bit of tension (in the first clip it just doesn't decrease until I miss the window). pic.twitter.com/xtjGbzubrg— Tarik Fayad (@ImpurestClub) April 11, 2022
mario050987·t.co·
Tarik Fayad on Twitter
Tarik Fayad on Twitter
Tarik Fayad on Twitter
Not sure if this is common knowledge but if you time your FD presses with an attack you lose less meter while FDing (there also appears to be a small window where a frame-perfect FD gains you meter back).Seems like the trade-off is they aren't pushed quite as far back.#GGST pic.twitter.com/q1V7YuPM4A— Tarik Fayad (@ImpurestClub) April 11, 2022
mario050987·t.co·
Tarik Fayad on Twitter
Faultless Defense (FD) Applications In #GGST Patch [1.11]
Faultless Defense (FD) Applications In #GGST Patch [1.11]
🙏🙏🙏 Thank you for watching and happy playing!!! 🙏🙏🙏 🙏🙏🙏 https://www.twitch.tv/yakuosan 🙏🙏🙏 💙 https://discord.gg/xyYcj7WH4A 💙 📱 Discord Link For Yakuō's Dojo 📱 🧿🌀♾️💙♾️🙏 👌🥶👍
mario050987·youtube.com·
Faultless Defense (FD) Applications In #GGST Patch [1.11]
How to prevent burst GGST Guide
How to prevent burst GGST Guide
#GGST #GGST_Guide #GGST_GI 0:00 1. Guaranteed damage 0:45 1.5 Counterhit Super 1:55 2. Dp Burst 2:30 3. Super Rc 3:30 4. Active supers e.g may 4:40 5. Twitter Clip Socials Twitch: Zer0Warc Twitter: Zer0Warc
mario050987·youtube.com·
How to prevent burst GGST Guide
Strive Training Mode Guide: Simulating Round Start
Strive Training Mode Guide: Simulating Round Start
i fucked this up a little bit but i aint rerendering it again damnit Watch me on Twitch! I stream in the afternoons on weekdays: http://twitch.tv/hotashi Follow me on Twitter! http://twitter.com/hotashis
mario050987·youtube.com·
Strive Training Mode Guide: Simulating Round Start
SQ on Twitter
SQ on Twitter
I have been doing some labbing with backdash BRC and it seems VERY strong to me. Very safe and rewarding in a lot of situations. Here is an example after blocking I-No's H Stroke #GGSTNeed to find more situations to use this tech 🧐 pic.twitter.com/SbONbRRynk— SQ (@SQuirrel147) March 31, 2022
mario050987·t.co·
SQ on Twitter
ProblemSkater on Twitter
ProblemSkater on Twitter
Made a video about an additional layer to Offense in GG that can be relative to other Fighting Games. This concept surprisingly is how I view Testaments corner strengths too -https://t.co/UwPjW2z8flMy timing is kinda nice 😂 #ggst #GuiltyGearStrive #Testament #GGST_TE— ProblemSkater (@problem_skater) March 29, 2022
mario050987·twitter.com·
ProblemSkater on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Grabs and how they work: Grabs cannot - Attack someone in the air unless given special properties - Use the collision box of your opponent as opposed to their normal hurtboxes - Has the exact same knockback and lift against characters of all weights - Can be avoided using invulnerability in a reversal - Attack someone within 5 frames of them exiting hitstun/blockstun/getup, this grace period prevents you from jailing people into throws and gives them room to attack you if they anticipate a throw Certain moves have strike or throw invulnerability during parts or all of the move's duration, all meterless reversals (DPs) are only strike invulnerable and can be grabbed so long as they are grabbed while on the ground, most metered reversals are both strike and throw invulnerable and cannot be interrupted during their start with Potemkin's being the only exception The only exception to the grace period rule is guard crushes, these are specific moves that will put opponents in a different animation than normal and they become vulnerable to a grab the moment they leave blockstun, though they cannot be grabbed while still stunned as that would be unfair Garuda Impact is Potemkin's only guard crushing move The only time you can combo into a grab is throw a "stagger" hit, these are moves that put you in a large amount of stun and can be mashed to escape the stun sooner but during this stun you are vulnerable to both strikes and throws so you may be grabbed during this Potemkin can only do this with a Garuda Impact on hit and a Counter Hit 2s
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Don't neglect Faultless Defense!The pushback created is great for dealing with pressure sometimes, creating an opportunity to whiff punish and forcing the opponent to adapt to it, making challenging pressure a lot better in the future.#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/0F5tFufJ8l— Mixbox | Applay (@fgcApplay) March 19, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
あいん on Twitter
あいん on Twitter
知らんかったけどXrdであったバーストとかの特殊条件下で本来RC出来ないはずの技がRC出来るようになるやつまだ残ってたんだな#GGSThttps://t.co/Opbby07uhZ pic.twitter.com/fYPLQHGIc8— あいん (@ainman0107) March 12, 2022
mario050987·twitter.com·
あいん on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
6P is GSST universal anti air optionBut its upper body invulnerability can be used in other situations, such as challenging some attacks with high hitboxesConsider this option when labbing how to deal with certain pressure situations#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/Td29yw2cM8— Mixbox | Applay (@fgcApplay) March 12, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
One weird way to look at attacks (in fighting games)
One weird way to look at attacks (in fighting games)
#fightinggames #guiltygearstrive #guiltygear A lot of people encourage you to learn frame data. While it is in important in some contexts, there is a certain way of looking at moves that will help you understand why you didn't see it fast enough, or why people may not use certain moves very often. Let's talk about total duration of a move in fighting games. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight Instagram - https://www.instagram.com/lordknightfgc Patreon - https://www.patreon.com/lordknight Contact - fgc@beastcoast.gg Edited by ChadDrawsThings - https://www.twitter.com/chaddrawsthings Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi #lordknight Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
One weird way to look at attacks (in fighting games)
Goom on Twitter
Goom on Twitter
#GGST_AX #GGST_BA So it came to my attention that due to the leniency system in Strive, most people can input a quarter or halfcircle ending in the 9/7 position and the move will still come out, but Axl and Baiken are excluded from this leniency thing. What's up with that? pic.twitter.com/r2tTFBro6v— Goom (@Goomenstein) February 24, 2022
mario050987·t.co·
Goom on Twitter
Mental Stacking & How To Use It
Mental Stacking & How To Use It
Quickly going over one of the primary concepts behind strong and effective offense in fighting games, and how it applies to GG Strive https://twitch.tv/letsdaze_
mario050987·youtube.com·
Mental Stacking & How To Use It
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
FD慣性の検証。空中移動距離が伸びますね。興味深いです。 #GGST_MA pic.twitter.com/FPjTvhzMKt— のどごしダイナミック (@nodogoshi0811) February 19, 2022
mario050987·t.co·
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
FD慣性を生かすとふんわりした攻めも緩急の激しい攻めにできて強そうな気がします。下半身に届くjHSで6Pの無敵に勝ってますね。実用性はまだまだ検証段階ですが。。 #GGST_MA pic.twitter.com/N7nXP9uAuE— のどごしダイナミック (@nodogoshi0811) February 19, 2022
mario050987·t.co·
のどごしダイナミック on Twitter
Please, Stop Gold Bursting (Analysis)
Please, Stop Gold Bursting (Analysis)
Do it for the me that is playing with you. Watch me on Twitch! I stream in the afternoons on weekdays: http://twitch.tv/hotashi Follow me on Twitter! http://twitter.com/hotashis
mario050987·youtube.com·
Please, Stop Gold Bursting (Analysis)
How to make move renders for GGST without green screen color casts (V3)
How to make move renders for GGST without green screen color casts (V3)
https://gamebanana.com/mods/296327 https://software.intel.com/content/www/us/en/develop/tools/graphics-performance-analyzers/graphics-frame-analyzer.html (i wish this wasnt a webapp) https://www.photopea.com/ https://github.com/AltimorTASDK/strivehitboxes 0:00 Setup + tools 01:57 Taking Captures 2:46 Drawcall Intro 04:46 Basic PS Edit 05:47 Deleting Calls 07:18 Selection Tips 08:55 Moves With Effects 10:03 Editing with Effects 11:18 Adding Glows 13:10 Hitboxes 15:25 Effects w/o transparency 16:18 Simple Effects 16:33 Outro
mario050987·youtube.com·
How to make move renders for GGST without green screen color casts (V3)