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Jacob Kim on Twitter
Jacob Kim on Twitter
All I messed around with before getting kicked, 282 inputs... #PS4sharehttps://t.co/3t1iJUDQXR pic.twitter.com/3I6dvNZmtZ— Jacob Kim (@Ninjaelephant31) February 19, 2021
mario050987·twitter.com·
Jacob Kim on Twitter
TORI on Twitter
TORI on Twitter
ソルver #PS4share pic.twitter.com/1afAeGyAqG— TORI (@tori3_) February 19, 2021
mario050987·twitter.com·
TORI on Twitter
TORI on Twitter
TORI on Twitter
フォルキャンダッシュ #PS4share pic.twitter.com/M5kVu3tIzz— TORI (@tori3_) February 19, 2021
mario050987·twitter.com·
TORI on Twitter
powerful masher on Twitter
powerful masher on Twitter
Guard RC-can't block after flash?-can still act in the air after air block-if you time an invul move late enough, you can invul through the shockwave pic.twitter.com/SP2kIiNhLC— powerful masher (@daymendou) February 19, 2021
mario050987·twitter.com·
powerful masher on Twitter
WIFIGANG | jawnsunn @ double cross on Twitter
WIFIGANG | jawnsunn @ double cross on Twitter
wall tech is throwable........ #PS4sharehttps://t.co/huB8ay9zRj pic.twitter.com/5WqYxxId7p— WIFIGANG | jawnsunn @ double cross (@basedjawnsunn) February 18, 2021
mario050987·twitter.com·
WIFIGANG | jawnsunn @ double cross on Twitter
辰巳亜「星」人 on Twitter
辰巳亜「星」人 on Twitter
#GGST Wake Up Timing (Open Beta)All characters face down and face up wake up is 55fThrow invul on wake up from both types of knockdown is 6f https://t.co/XetoDmU2L2— 辰巳亜「星」人 (@GREATFERNMAN) February 18, 2021
mario050987·twitter.com·
辰巳亜「星」人 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Throw Tech DataGround ThrowTech Window 5FSuccessful Tech animation 31F (includes the frame you teched)Air ThrowTech Window 4FSuccessful Tech animation 31(includes the frame you teched)Recovers your jump elementTeching throw does not increase Tension https://t.co/aXz6PI6Z4W— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
辰巳亜「星」人 on Twitter
辰巳亜「星」人 on Twitter
#GGST Throw Tech (Open Beta)Ground Throw Tech5f window31f total recovery (including the frames of the tech)Air Throw Tech4f window31f total recovery (including the frames of the tech)No meter gained on throw tech https://t.co/fppPW6FKRr— 辰巳亜「星」人 (@GREATFERNMAN) February 18, 2021
mario050987·twitter.com·
辰巳亜「星」人 on Twitter
辰巳亜「星」人 on Twitter
辰巳亜「星」人 on Twitter
#GGST Throw (Open Beta)Ground ThrowStartup: 2fActive: 4fTotal: 37fAir ThrowStartup: 2fActive: 4fTotal: 37f + 10f landing https://t.co/pfw1eEAz46— 辰巳亜「星」人 (@GREATFERNMAN) February 18, 2021
mario050987·twitter.com·
辰巳亜「星」人 on Twitter
Chris Chaos on Twitter
Chris Chaos on Twitter
In case you didn't know or realize:If you're stuck on the wall (before breaking), you are locked out of your Burst. I tried it last night when I was playing games and I've seen it when uploading videos. If you want to avoid a wall break situation, Burst wisely! #GGST— Chris Chaos (@ChrisChaos_21) February 18, 2021
mario050987·twitter.com·
Chris Chaos on Twitter
SWGA Maho on Twitter
SWGA Maho on Twitter
Dust frame data looks universal, 5D is 20f, -15 on block, neutral on hit and CH, no pushback at all so very punishable.Held 5D is 28f and -10 on block, after the screen transition, you're +13 if the special ender has been used, neutral otherwise.#GGST— SWGA Maho (@SWGA_Maho) February 18, 2021
mario050987·twitter.com·
SWGA Maho on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Throw Data (only tested with Sol) (unsure if universal)Ground ThrowStartup 2FActive 4FFull 37FAir ThrowStartup 2FActive 4FFull 37F + 10F landing recovery https://t.co/wjq77HvZ6J— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
Nicklas on Twitter
Nicklas on Twitter
Delay gatling / Normal gatling has different properties! #PS4sharehttps://t.co/imFgLRzXKS pic.twitter.com/ZIYJcDkXL7— Nicklas (@RiktigNinja) February 18, 2021
mario050987·twitter.com·
Nicklas on Twitter
Stiff_Steve on Twitter
Stiff_Steve on Twitter
#GGST Just now finding out that I could be changing characters,stages and the theme from training menu... #PS4share pic.twitter.com/S0OAtQFsCv— Stiff_Steve (@LOK_Stiff_Steve) February 18, 2021
mario050987·twitter.com·
Stiff_Steve on Twitter
黒金 一鉄(くろがね いってつ) on Twitter
黒金 一鉄(くろがね いってつ) on Twitter
ロマキャン後に素早くボタン2回押すとロマキャンキャンセルみたいになるのなに? #GGST #PS4sharehttps://t.co/kVlK1U8uSA pic.twitter.com/ZZahRXg5Pw— 黒金 一鉄(くろがね いってつ) (@Feotsubu) February 18, 2021
mario050987·twitter.com·
黒金 一鉄(くろがね いってつ) on Twitter
AAA | KUSANAGI on Twitter
AAA | KUSANAGI on Twitter
I'm thinking of actually using the dash button since it makes IAD and dash > throw so easy... but I'm hesitating on what layout to use?Right now it's:P K SHS DUHmmmP K S HSD DU (?)#GGST— AAA | KUSANAGI (@KusanagiFGC) February 18, 2021
mario050987·twitter.com·
AAA | KUSANAGI on Twitter
newsnet🌃 on Twitter
newsnet🌃 on Twitter
Had to fix this. Blue rc movement is independent of jump options yeah #PS4sharehttps://t.co/nKey7faaor pic.twitter.com/IRlaBtB0F8— newsnet🌃 (@SARVETS) February 18, 2021
mario050987·twitter.com·
newsnet🌃 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Guts RatingUnlike GG from before, Guts take effect starting from 70% remaining health.Proration Chart for Guts Rating is made coarsely but has the right idea. https://t.co/qtluraeJe8 pic.twitter.com/TxtS3hnqXO— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TRL | kedako@野生のフレームおじさん on Twitter
TRL | kedako@野生のフレームおじさん on Twitter
【GGST】投げ性能まとめ Ver.OBT≪地上投げ≫発生:2F持続:4F全体:37F≪空中投げ≫発生:2F持続:4F全体:37F+着地後10Fひとまずソルで検証。多分全キャラ共通だと思いたい。— TRL | kedako@野生のフレームおじさん (@kedako_faital) February 18, 2021 NynToday at 9:44 AM Throw startup: 2F Active frames: 4F Frames on whiff: 37F Airthrow startup: 2F Active frames: 4F Frames on whiff: 37F + 10F landing He thinks it's universal but not tested.
mario050987·twitter.com·
TRL | kedako@野生のフレームおじさん on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Charge Dust Followup Rule-No limitation on Gatling Route-You gain 1 additional jump cancel (if you have a double jump you can triple jump)-During a single jump if you do a same attack twice it will end the combo with a designated move(cont) https://t.co/Ud6eSvTHLR— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
Summary:All characters have universal 420 health, then defense multiplier is applied to differentiate 'health'Gio starts at 1.0 multiplier (same as Sol), but apparently changes as her Tension goes higher. At full Tension she's at 0.9, making it higher than Pot (0.93)#GGST https://t.co/bAp5gyIjJy— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Instant Block DataWindow: 3 framesNote: on success, no pushback, and tension gain rate increases slightly https://t.co/eBUe3tOfBA— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
Summary:All characters have universal 420 health, then defense multiplier is applied to differentiate 'health'Gio starts at 1.0 multiplier (same as Sol), but apparently changes as her Tension goes higher. At full Tension she's at 0.9, making it higher than Pot (0.93)#GGST https://t.co/bAp5gyIjJy— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
Baz on Twitter
Baz on Twitter
So uh...you can kara cancel Roman cancels? #GGST— Baz (@BazFGC) February 18, 2021
mario050987·twitter.com·
Baz on Twitter
HPH | Lant @ bbtag modding time on Twitter
HPH | Lant @ bbtag modding time on Twitter
pretty sure this is common knowledge already, but instead of doing the input legit for moving RC you can instead use both dash & RC macros and just plink dash -> RC to make it way easier. #GGST pic.twitter.com/VZliaPeXTh— HPH | Lant @ bbtag modding time (@Lant17) February 18, 2021
mario050987·twitter.com·
HPH | Lant @ bbtag modding time on Twitter
Bosch on Twitter
Bosch on Twitter
Appears that Positive Bonus in Strive gives a 10% damage increase. Not sure if factored into the whole formula, but definitely on stray hits its 10%With Chipp, tested on Sol: 2k: 18 > 19 dmg, +1clS: 38 > 41 dmg, +36H: 60 > 66 dmg, +6 after Positive Bonus— Bosch (@Boschio) February 18, 2021
mario050987·twitter.com·
Bosch on Twitter
TRL | kedako@野生のフレームおじさん on Twitter
TRL | kedako@野生のフレームおじさん on Twitter
【GGST】体力&防御係数まとめ Ver.OBT体力は従来のタイトル同様の全キャラ共通で420。防御係数によりキャラ毎の体力差を付けてる感じ。旧キャラはREV2と同じです。ジオヴァーナがテンションゲージ量によって防御係数変わってて草生えた。 pic.twitter.com/eaqASODfYg— TRL | kedako@野生のフレームおじさん (@kedako_faital) February 18, 2021
mario050987·twitter.com·
TRL | kedako@野生のフレームおじさん on Twitter
ドス on Twitter
ドス on Twitter
FD仕込みグラップ #GGST #PS4sharehttps://t.co/aXyuBVEJwT pic.twitter.com/hAPPKye5Ia— ドス (@dos236236) February 18, 2021
mario050987·twitter.com·
ドス on Twitter