System & General Resources

System & General Resources

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Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Grabs and how they work: Grabs cannot - Attack someone in the air unless given special properties - Use the collision box of your opponent as opposed to their normal hurtboxes - Has the exact same knockback and lift against characters of all weights - Can be avoided using invulnerability in a reversal - Attack someone within 5 frames of them exiting hitstun/blockstun/getup, this grace period prevents you from jailing people into throws and gives them room to attack you if they anticipate a throw Certain moves have strike or throw invulnerability during parts or all of the move's duration, all meterless reversals (DPs) are only strike invulnerable and can be grabbed so long as they are grabbed while on the ground, most metered reversals are both strike and throw invulnerable and cannot be interrupted during their start with Potemkin's being the only exception The only exception to the grace period rule is guard crushes, these are specific moves that will put opponents in a different animation than normal and they become vulnerable to a grab the moment they leave blockstun, though they cannot be grabbed while still stunned as that would be unfair Garuda Impact is Potemkin's only guard crushing move The only time you can combo into a grab is throw a "stagger" hit, these are moves that put you in a large amount of stun and can be mashed to escape the stun sooner but during this stun you are vulnerable to both strikes and throws so you may be grabbed during this Potemkin can only do this with a Garuda Impact on hit and a Counter Hit 2s
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Grabs and how they work: Grabs cannot - Attack someone in the air unless given special properties - Use the collision box of your opponent as opposed to their normal hurtboxes - Has the exact same knockback and lift against characters of all weights - Can be avoided using invulnerability in a reversal - Attack someone within 5 frames of them exiting hitstun/blockstun/getup, this grace period prevents you from jailing people into throws and gives them room to attack you if they anticipate a throw Certain moves have strike or throw invulnerability during parts or all of the move's duration, all meterless reversals (DPs) are only strike invulnerable and can be grabbed so long as they are grabbed while on the ground, most metered reversals are both strike and throw invulnerable and cannot be interrupted during their start with Potemkin's being the only exception The only exception to the grace period rule is guard crushes, these are specific moves that will put opponents in a different animation than normal and they become vulnerable to a grab the moment they leave blockstun, though they cannot be grabbed while still stunned as that would be unfair Garuda Impact is Potemkin's only guard crushing move The only time you can combo into a grab is throw a "stagger" hit, these are moves that put you in a large amount of stun and can be mashed to escape the stun sooner but during this stun you are vulnerable to both strikes and throws so you may be grabbed during this Potemkin can only do this with a Garuda Impact on hit and a Counter Hit 2s
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Don't neglect Faultless Defense!The pushback created is great for dealing with pressure sometimes, creating an opportunity to whiff punish and forcing the opponent to adapt to it, making challenging pressure a lot better in the future.#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/0F5tFufJ8l— Mixbox | Applay (@fgcApplay) March 19, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Don't neglect Faultless Defense!The pushback created is great for dealing with pressure sometimes, creating an opportunity to whiff punish and forcing the opponent to adapt to it, making challenging pressure a lot better in the future.#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/0F5tFufJ8l— Mixbox | Applay (@fgcApplay) March 19, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Don't neglect Faultless Defense!The pushback created is great for dealing with pressure sometimes, creating an opportunity to whiff punish and forcing the opponent to adapt to it, making challenging pressure a lot better in the future.#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/0F5tFufJ8l— Mixbox | Applay (@fgcApplay) March 19, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
Guilty Gear Strive Combo Compilation! • DAILY DOSE OF HYPE VOL.02
Guilty Gear Strive Combo Compilation! • DAILY DOSE OF HYPE VOL.02
Daily dose of hype Guilty Gear Strive has returned! It may not be as popular as SFV, but I like watching and editing the GGST replays, they are so jam-packed with action and combos are less linear than SFV! It's a shame that hunting for GGST replays is like pulling teeth. • we are doubling your dose of hype this week folks, If this video gets 100 likes in 24 hours ill rush DDOH Volume 57 for next week! 🎥 TOP HIGHLIGHTS • EXDPresso Dust combo - 00:38 • Nago juggle mix-ups - 00:48 • Goldlewis Comeback - 00:57 • Axl's "Za Warudo" combos - 01:19 • Dargon install comeback! - 02:19 • May's Sea-World combo - 03:09 • Ram Red RC cross-up combo - 04:21 • Nemo's Nago Comeback - 04:31 • May's 3x Dust combo - 05:06 • Baiken air combo's - 06:52 • BONUS CLIP: Baiken Gun convision Combo - 08:33 Twitch►https://www.twitch.tv/n0rhythm Twitter►https://twitter.com/N0Rythm DISCLAIMER: All of the footage seen in this video was recorded by myself in 1080p60 The footage was then edited in Filmora with overlays, copyright-free music, video edits & more for the purpose of entertainment. Zero footage was taken from Twitch, Youtube or any other streaming/VOD platform. All footage seen in this video is copyright-free and captured directly from the video game. #GuiltyGearStrive #GGST #Dailydoseofhype
mario050987·youtube.com·
Guilty Gear Strive Combo Compilation! • DAILY DOSE OF HYPE VOL.02
あいん on Twitter
あいん on Twitter
知らんかったけどXrdであったバーストとかの特殊条件下で本来RC出来ないはずの技がRC出来るようになるやつまだ残ってたんだな#GGSThttps://t.co/Opbby07uhZ pic.twitter.com/fYPLQHGIc8— あいん (@ainman0107) March 12, 2022
mario050987·twitter.com·
あいん on Twitter
あいん on Twitter
あいん on Twitter
知らんかったけどXrdであったバーストとかの特殊条件下で本来RC出来ないはずの技がRC出来るようになるやつまだ残ってたんだな#GGSThttps://t.co/Opbby07uhZ pic.twitter.com/fYPLQHGIc8— あいん (@ainman0107) March 12, 2022
mario050987·twitter.com·
あいん on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
6P is GSST universal anti air optionBut its upper body invulnerability can be used in other situations, such as challenging some attacks with high hitboxesConsider this option when labbing how to deal with certain pressure situations#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/Td29yw2cM8— Mixbox | Applay (@fgcApplay) March 12, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
6P is GSST universal anti air optionBut its upper body invulnerability can be used in other situations, such as challenging some attacks with high hitboxesConsider this option when labbing how to deal with certain pressure situations#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/Td29yw2cM8— Mixbox | Applay (@fgcApplay) March 12, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
あいん on Twitter
あいん on Twitter
知らんかったけどXrdであったバーストとかの特殊条件下で本来RC出来ないはずの技がRC出来るようになるやつまだ残ってたんだな#GGSThttps://t.co/Opbby07uhZ pic.twitter.com/fYPLQHGIc8— あいん (@ainman0107) March 12, 2022
mario050987·t.co·
あいん on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
6P is GSST universal anti air optionBut its upper body invulnerability can be used in other situations, such as challenging some attacks with high hitboxesConsider this option when labbing how to deal with certain pressure situations#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/Td29yw2cM8— Mixbox | Applay (@fgcApplay) March 12, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
One weird way to look at attacks (in fighting games)
One weird way to look at attacks (in fighting games)
#fightinggames #guiltygearstrive #guiltygear A lot of people encourage you to learn frame data. While it is in important in some contexts, there is a certain way of looking at moves that will help you understand why you didn't see it fast enough, or why people may not use certain moves very often. Let's talk about total duration of a move in fighting games. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight Instagram - https://www.instagram.com/lordknightfgc Patreon - https://www.patreon.com/lordknight Contact - fgc@beastcoast.gg Edited by ChadDrawsThings - https://www.twitter.com/chaddrawsthings Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi #lordknight Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
One weird way to look at attacks (in fighting games)
One weird way to look at attacks (in fighting games)
One weird way to look at attacks (in fighting games)
#fightinggames #guiltygearstrive #guiltygear A lot of people encourage you to learn frame data. While it is in important in some contexts, there is a certain way of looking at moves that will help you understand why you didn't see it fast enough, or why people may not use certain moves very often. Let's talk about total duration of a move in fighting games. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight Instagram - https://www.instagram.com/lordknightfgc Patreon - https://www.patreon.com/lordknight Contact - fgc@beastcoast.gg Edited by ChadDrawsThings - https://www.twitter.com/chaddrawsthings Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi #lordknight Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
One weird way to look at attacks (in fighting games)
One weird way to look at attacks (in fighting games)
One weird way to look at attacks (in fighting games)
#fightinggames #guiltygearstrive #guiltygear A lot of people encourage you to learn frame data. While it is in important in some contexts, there is a certain way of looking at moves that will help you understand why you didn't see it fast enough, or why people may not use certain moves very often. Let's talk about total duration of a move in fighting games. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight Instagram - https://www.instagram.com/lordknightfgc Patreon - https://www.patreon.com/lordknight Contact - fgc@beastcoast.gg Edited by ChadDrawsThings - https://www.twitter.com/chaddrawsthings Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi #lordknight Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
One weird way to look at attacks (in fighting games)
Goom on Twitter
Goom on Twitter
#GGST_AX #GGST_BA So it came to my attention that due to the leniency system in Strive, most people can input a quarter or halfcircle ending in the 9/7 position and the move will still come out, but Axl and Baiken are excluded from this leniency thing. What's up with that? pic.twitter.com/r2tTFBro6v— Goom (@Goomenstein) February 24, 2022
mario050987·t.co·
Goom on Twitter
Goom on Twitter
Goom on Twitter
#GGST_AX #GGST_BA So it came to my attention that due to the leniency system in Strive, most people can input a quarter or halfcircle ending in the 9/7 position and the move will still come out, but Axl and Baiken are excluded from this leniency thing. What's up with that? pic.twitter.com/r2tTFBro6v— Goom (@Goomenstein) February 24, 2022
mario050987·t.co·
Goom on Twitter
Moryu on Twitter
Moryu on Twitter
300超えるなら狙う価値あるかもなぁ、ちょっとタイミング難しいけど…#GGST_AX pic.twitter.com/6hLdKlq4W2— Moryu (@moryuyrom) February 22, 2022
mario050987·t.co·
Moryu on Twitter
Moryu on Twitter
Moryu on Twitter
300超えるなら狙う価値あるかもなぁ、ちょっとタイミング難しいけど…#GGST_AX pic.twitter.com/6hLdKlq4W2— Moryu (@moryuyrom) February 22, 2022
mario050987·t.co·
Moryu on Twitter
Mental Stacking & How To Use It
Mental Stacking & How To Use It
Quickly going over one of the primary concepts behind strong and effective offense in fighting games, and how it applies to GG Strive https://twitch.tv/letsdaze_
mario050987·youtube.com·
Mental Stacking & How To Use It
Guilty Gear Strive Character Breakdown pt. 2
Guilty Gear Strive Character Breakdown pt. 2
Here's the second part of my breakdown for the base roster characters in Guilty Gear Strive. Happy to be done with this project. Time stamps: 00:00 Intro 01:07 Ramlethal Valentine 07:28 Leo Whitefang 18:16 Nagoriyuki 27:54 Giovanna 35:05 Anji Mito 42:32 I-No 49:49 Outro #GuiltyGearStrive #GGST #GGSTCharacters
mario050987·youtube.com·
Guilty Gear Strive Character Breakdown pt. 2