System & General Resources

System & General Resources

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Yuri on Twitter
Yuri on Twitter
sometimes when I FD brake I get a slide from hitting forward. is this a legacy thing? #GGST pic.twitter.com/UOst00wCvZ— Yuri (@kleymanyy) June 23, 2021
mario050987·twitter.com·
Yuri on Twitter
Yuri on Twitter
Yuri on Twitter
sometimes when I FD brake I get a slide from hitting forward. is this a legacy thing? #GGST pic.twitter.com/UOst00wCvZ— Yuri (@kleymanyy) June 23, 2021
mario050987·twitter.com·
Yuri on Twitter
Yuri on Twitter
Yuri on Twitter
sometimes when I FD brake I get a slide from hitting forward. is this a legacy thing? #GGST pic.twitter.com/UOst00wCvZ— Yuri (@kleymanyy) June 23, 2021
mario050987·twitter.com·
Yuri on Twitter
AutoMattock on Twitter
AutoMattock on Twitter
Apparently this is in mission mode, but you actually don't have to carefully time a reversal after screen freeze animations. I do Sol's grand viper here maaaaaad early. pic.twitter.com/7d9n7hfwWE— AutoMattock (@AutoMattock) June 23, 2021
mario050987·twitter.com·
AutoMattock on Twitter
AutoMattock on Twitter
AutoMattock on Twitter
Apparently this is in mission mode, but you actually don't have to carefully time a reversal after screen freeze animations. I do Sol's grand viper here maaaaaad early. pic.twitter.com/7d9n7hfwWE— AutoMattock (@AutoMattock) June 23, 2021
mario050987·twitter.com·
AutoMattock on Twitter
AutoMattock on Twitter
AutoMattock on Twitter
Apparently this is in mission mode, but you actually don't have to carefully time a reversal after screen freeze animations. I do Sol's grand viper here maaaaaad early. pic.twitter.com/7d9n7hfwWE— AutoMattock (@AutoMattock) June 23, 2021
mario050987·twitter.com·
AutoMattock on Twitter
Mentality In Fighting Games (Guilty Gear Strive)
Mentality In Fighting Games (Guilty Gear Strive)

✨ SUMMARY — Mentality in Fighting Games (Guilty Gear Strive)

This video explains how to build a healthy, productive mentality for improving at fighting games, especially Guilty Gear Strive. The creator emphasizes knowing your goals, embracing responsibility for losses, using training/replays effectively, avoiding salt, and not tying your self-worth to performance. Improvement comes from accepting losses as data, labbing counterplay, building muscle memory through repetition, and practicing setups in real matches even at the cost of losing. The video also discusses mindset around execution, impostor syndrome, matchup-specific practice, taking breaks, dealing with smurfs/bad matchmaking, and building a long-term, fun-driven relationship with the game.

🔹 Bullet-Point Quick Review

Not everyone must strive to be the best; define your purpose for playing.

Losing is almost always your fault — accepting that empowers improvement.

Everything in the game has counterplay; lab solutions instead of complaining.

Watching replays is crucial for identifying habits, mistakes, and patterns.

When grinding with friends: prioritize learning > winning.

Know when to stop playing to avoid tilt; breaks enhance learning.

Never base your self-worth on how good you are at a game.

Muscle memory takes time — repetition builds automation.

Practice punishes in training mode until they become reliable in matches.

Improvement comes from pattern recognition, decision-making, and execution.

Lab with clear goals: one topic per session (combos, RC routes, punishes, etc.)

If the game isn't fun for you, it’s okay to move on.

Expect smurfs/mismatch players in Park mode; don’t take floor placements personally.

You earn wins — Strive has no comeback randomness.

Improvement is long-term; take it at your own pace.

📚 CHUNKED SUMMARY (with comprehension questions, answers & action steps) Chunk 1 — Know Your Goal in Fighting Games Summary

People play fighting games for different reasons: fun, casual sessions with friends, competitiveness, or mastery. It’s valid not to aim for elite play. If your goal is fun with friends, stay near their level. If your goal is improvement, commit to a growth mindset.

Comprehension Questions

Why is defining your purpose for playing important?

What should you do if you're much stronger than your friends?

Why is it valid to not want to be the best?

Answers

It shapes how you practice and prevents frustration from mismatched expectations.

Tone down your play or avoid oppressive strategies so everyone enjoys the game.

Games are ultimately for enjoyment, and improvement only matters if it aligns with your goals.

Action Steps

Write down your reason for playing right now.

Adjust your expectations and practice habits to match your goal.

If playing casually, prioritize fun interactions over optimal play.

Chunk 2 — Losing is Your Responsibility Summary

The core mental principle: When you lose, it’s your fault 90% of the time. Accepting this removes excuses and opens the door to improvement. Complaining about moves or matchups doesn’t help — every option has counterplay, even if limited.

Comprehension Questions

Why is taking responsibility for losses powerful?

What should you do when a move keeps beating you?

Why can’t you rely on patches?

Answers

You regain control over your growth.

Lab solutions with your character, including defensive options or accepting when to block.

Patches are unpredictable and outside your control.

Action Steps

Pick one move you lose to often and lab 3 solutions today.

After each match, identify one mistake you made.

Replace complaints with the question: “What can I do about this?”

Chunk 3 — Replay Analysis & Identifying Habits Summary

Reviewing replays is one of the fastest ways to improve. Replays reveal neutral errors, unsafe habits, predictable patterns, and execution flaws. Many match frustrations come from misunderstandings, not cheap moves.

Comprehension Questions

What do replays help you discover?

What mistake did the player mention when fighting May?

Why is replay watching often more helpful than more matches?

Answers

Bad habits, decision patterns, missed punishes, improper spacing, and poor option choices.

Not contesting grounded dolphins properly or using Zato’s tools effectively.

It allows slow, objective analysis rather than instinctive reaction.

Action Steps

Pick your last 5 losses and list three recurring mistakes.

Write one focus point for your next play session.

Save specific replay timestamps for deeper study later.

Chunk 4 — Improvement > Winning (During Friendlies) Summary

In casual sets, focus on using new tech, practicing setups, and integrating lab knowledge—not winning. Real matches accelerate muscle memory and practical application.

Comprehension Questions

Why prioritize improvement over winning in friendlies?

What does practicing setups in matches accomplish?

Why is losing valuable?

Answers

It builds long-term skill instead of short-term ego boosts.

It helps transfer training mode situations into real-world contexts.

Every loss gives information and reveals weaknesses to improve.

Action Steps

In your next set, force yourself to use one new setup/combo every round.

Track how often you successfully apply a labbed technique.

Define “learning goals” for the session.

Chunk 5 — Know When to Stop Playing (Tilt Management) Summary

Tilt destroys improvement. You must learn when to stop playing—frustration makes your decision-making worse, execution sloppy, and learning impossible. Breaks reset your mind and restore clarity.

Comprehension Questions

Why is tilted grinding ineffective?

What helps keep salt levels low?

What should you do when you feel frustration rising?

Answers

Tilt shifts your focus to winning and emotional reaction instead of improvement.

Playing with friends or in a relaxed environment.

Stop playing, take a break, reset mentally.

Action Steps

Create personal tilt indicators (e.g., clenched jaw, mashing, frustration noises).

Enforce a 5-minute reset whenever you feel yourself slipping.

Use breathing or grounding techniques between sets.

Chunk 6 — Don’t Tie Your Self-Worth to Performance Summary

Your skill in fighting games is not who you are. Many players feel bad about themselves when they lose, which damages mental health and learning. Games should be fun, not identity markers.

Comprehension Questions

Why is basing self-worth on performance harmful?

What should the game ultimately be?

How can low self-worth affect your gameplay?

Answers

It makes losses feel personal and leads to emotional tilt.

A source of fun.

You become afraid to experiment, lose confidence, and avoid learning.

Action Steps

Write a reminder: “My value is not tied to my match results.”

Celebrate process, not outcomes: combos landed, new punishes, etc.

Take breaks when you feel identity slipping into performance.

Chunk 7 — Building Muscle Memory & Execution Skills Summary

Improvement in execution requires repetition—doing motions and combos dozens of times until subconscious. This includes super inputs, button placements, punishes, and RC routes. Everyone struggles at first; mastery builds slowly.

Comprehension Questions

How do you strengthen muscle memory?

Why is training mode different from matches?

What should you do if you fail a super input consistently?

Answers

Repetition and slow, mindful practice.

No pressure, static resets, perfect conditions — not real match chaos.

Practice super inputs 10–20 times in a row and analyze what part you’re missing.

Action Steps

Practice your hardest combo 20 repetitions daily.

Use visual input displays to find motion errors.

Practice punishes until they become automatic.

Chunk 8 — Pattern Recognition, Punishing, and Matchup Lab Work Summary

Punishing is rooted in recognizing startup animations, spacing, and risk/reward. The video gives examples with Zato vs. May and Zato vs. Kai. You must learn what your moves beat and what they lose to.

Comprehension Questions

What makes punishing reliable?

What should you do when learning to counter a move?

Why does spacing matter?

Answers

Automatic recognition + ingrained muscle memory.

Lab punishes repeatedly, then practice them in matches.

Some moves are unsafe only at certain ranges.

Action Steps

Pick one problem matchup and lab three punishes today.

Drill with recording slots in training mode.

Write down spacing notes for each punish (close, mid, far).

Chunk 9 — Dealing with Impostor Syndrome & Smurfs Summary

If you’re winning, you earned it. Strive has no comeback randomness — wins aren’t luck. Smurfs in Park Mode can distort matchmaking, so don’t judge your progress based on them.

Comprehension Questions

Why aren’t wins in Strive “lucky”?

What causes Park Mode mismatch issues?

Why shouldn’t you judge your skill based on random Park matches?

Answers

The game has minimal random comeback mechanics.

Smurfs, new accounts, or misplaced players.

The opponents may not reflect your real floor/skill level.

Action Steps

Mentally separate ranked placement from real skill.

When you win, write why you won (decision, punish, adaptation).

Ignore Park Mode floors; treat every match as data.

Chunk 10 — Long-Term Growth, Lab Goals & Fun Summary

Learning fighting games takes time. Lab incrementally: BnBs, dust combos, RC routes, punishes, matchup knowledge. Don’t rush. Improvement is sustainable only if you actually enjoy the game.

Comprehension Questions

Why should you take labbing one topic at a time?

What core things should all Strive players learn?

What should you do if the game stops being fun?

Answers

Avoid overwhelm; focus produces better retention.

BnBs, dust combos, throw RC combos, punishes, character starters.

Take a break or accept the game may not be for you.

Action Steps

Create a weekly lab schedule (e.g., Monday = combos, Tuesday = RC routes).

Set 1–2 goals per session.

Periodi

mario050987·youtube.com·
Mentality In Fighting Games (Guilty Gear Strive)
Jacob Kim on Twitter
Jacob Kim on Twitter
not sure if this is a bug, but you can prc moves that normally can't be prc'd on whiff if they're in hitstun or blockstun already pic.twitter.com/YlViZqCq68— Jacob Kim (@Ninjaelephant31) June 23, 2021
mario050987·twitter.com·
Jacob Kim on Twitter
Jacob Kim on Twitter
Jacob Kim on Twitter
not sure if this is a bug, but you can prc moves that normally can't be prc'd on whiff if they're in hitstun or blockstun already pic.twitter.com/YlViZqCq68— Jacob Kim (@Ninjaelephant31) June 23, 2021
mario050987·twitter.com·
Jacob Kim on Twitter
Jacob Kim on Twitter
Jacob Kim on Twitter
not sure if this is a bug, but you can prc moves that normally can't be prc'd on whiff if they're in hitstun or blockstun already pic.twitter.com/YlViZqCq68— Jacob Kim (@Ninjaelephant31) June 23, 2021
mario050987·twitter.com·
Jacob Kim on Twitter
The Incredible Scrub on Twitter
The Incredible Scrub on Twitter
#GGST_AX #GGST So apparently if you get a counterhit during BRC and jump cancel it, you apply MASSIVE hitstun! pic.twitter.com/kOo8RpogbP— The Incredible Scrub (@PizzakillerRUN) June 22, 2021
mario050987·twitter.com·
The Incredible Scrub on Twitter
The Incredible Scrub on Twitter
The Incredible Scrub on Twitter
#GGST_AX #GGST So apparently if you get a counterhit during BRC and jump cancel it, you apply MASSIVE hitstun! pic.twitter.com/kOo8RpogbP— The Incredible Scrub (@PizzakillerRUN) June 22, 2021
mario050987·twitter.com·
The Incredible Scrub on Twitter
The Incredible Scrub on Twitter
The Incredible Scrub on Twitter
#GGST_AX #GGST So apparently if you get a counterhit during BRC and jump cancel it, you apply MASSIVE hitstun! pic.twitter.com/kOo8RpogbP— The Incredible Scrub (@PizzakillerRUN) June 22, 2021
mario050987·twitter.com·
The Incredible Scrub on Twitter
Richard Nguyen on Twitter
Richard Nguyen on Twitter
I finally got back to test YRC dead angle in #GGST- YRC is +10 on hit- Zato can 2D (10f) with no gap- Zato cannot 2S (11f) with no gap- Zato can run up throw even against Sol 5k, if YRC was done point-blankCorrect me if I'm wrong though. I was testing vs Sol fS https://t.co/naxZ4A2DsI— Richard Nguyen (@RichardWinz) June 22, 2021
mario050987·twitter.com·
Richard Nguyen on Twitter
Richard Nguyen on Twitter
Richard Nguyen on Twitter
I finally got back to test YRC dead angle in #GGST- YRC is +10 on hit- Zato can 2D (10f) with no gap- Zato cannot 2S (11f) with no gap- Zato can run up throw even against Sol 5k, if YRC was done point-blankCorrect me if I'm wrong though. I was testing vs Sol fS https://t.co/naxZ4A2DsI— Richard Nguyen (@RichardWinz) June 22, 2021
mario050987·twitter.com·
Richard Nguyen on Twitter
Richard Nguyen on Twitter
Richard Nguyen on Twitter
I finally got back to test YRC dead angle in #GGST- YRC is +10 on hit- Zato can 2D (10f) with no gap- Zato cannot 2S (11f) with no gap- Zato can run up throw even against Sol 5k, if YRC was done point-blankCorrect me if I'm wrong though. I was testing vs Sol fS https://t.co/naxZ4A2DsI— Richard Nguyen (@RichardWinz) June 22, 2021
mario050987·twitter.com·
Richard Nguyen on Twitter
Richard Nguyen on Twitter
Richard Nguyen on Twitter
I finally got back to test YRC dead angle in #GGST- YRC is +10 on hit- Zato can 2D (10f) with no gap- Zato cannot 2S (11f) with no gap- Zato can run up throw even against Sol 5k, if YRC was done point-blankCorrect me if I'm wrong though. I was testing vs Sol fS https://t.co/naxZ4A2DsI— Richard Nguyen (@RichardWinz) June 22, 2021
mario050987·twitter.com·
Richard Nguyen on Twitter
Guilty Gear Strive the hidden depth got me hard!
Guilty Gear Strive the hidden depth got me hard!
#ggstrive #ggxx #ky Sometimes I wonder what the developers were thinking when they talked about making a game easier with hidden depth.. Personally I dont consider this hidden depth, I consider this illogical and stupid and confusing. Just more nonsense about how nonsensical the wall is in terms of damage buffer, weight, time regeneration for how much health is has, blah blah blah blah, adding on top of all these things, again it just encourages you to play the game safer and argh.. terribly terribly implemented https://store.playstation.com/#!/tid=CUSA19210_00
mario050987·youtube.com·
Guilty Gear Strive the hidden depth got me hard!
Guilty Gear Strive the hidden depth got me hard!
Guilty Gear Strive the hidden depth got me hard!
#ggstrive #ggxx #ky Sometimes I wonder what the developers were thinking when they talked about making a game easier with hidden depth.. Personally I dont consider this hidden depth, I consider this illogical and stupid and confusing. Just more nonsense about how nonsensical the wall is in terms of damage buffer, weight, time regeneration for how much health is has, blah blah blah blah, adding on top of all these things, again it just encourages you to play the game safer and argh.. terribly terribly implemented https://store.playstation.com/#!/tid=CUSA19210_00
mario050987·youtube.com·
Guilty Gear Strive the hidden depth got me hard!
Guilty Gear Strive the hidden depth got me hard!
Guilty Gear Strive the hidden depth got me hard!
#ggstrive #ggxx #ky Sometimes I wonder what the developers were thinking when they talked about making a game easier with hidden depth.. Personally I dont consider this hidden depth, I consider this illogical and stupid and confusing. Just more nonsense about how nonsensical the wall is in terms of damage buffer, weight, time regeneration for how much health is has, blah blah blah blah, adding on top of all these things, again it just encourages you to play the game safer and argh.. terribly terribly implemented https://store.playstation.com/#!/tid=CUSA19210_00
mario050987·youtube.com·
Guilty Gear Strive the hidden depth got me hard!