System & General Resources

System & General Resources

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Guilty Gear Strive, Drift RC as a reversal/alpha counter punish tech example
Guilty Gear Strive, Drift RC as a reversal/alpha counter punish tech example
#ky #guiltygear #ggstrive So something I talked about when the game was first announced and have continued to do so is my RC vs you etc.. and even ghetto ways of using drift RC to punish etc.. so heres a example of using it as your almost alpha counter or reversal however you want to think of it.. of course what character punish what is always different but heres a example.. normally ky cant punish this from this distance with a normal(yes you can slide but for sake of video and example throw me a bone here), and if you do the normal alpha counter in the game obviously nothing, but if you stutter, then Drift RC you can use it as a bizarre punish.. of course mid screen another example where you normally have to IB at this distance as ky vs ky to punish, but with this you can even drift rc to punish.. and finally another ghetto way of using the drift RC to punish stuff in abnormal way. Anywho on that note honestly I think kys fireballs frame data is pretty ridiculous in this game for a simple game they really went to far with toning down this move and playing it safe. Oh ya on another note I suppose in terms of punishing this and that, this game seems to have much more so than others a pretty noticeable difference in terms of blocking and standing block when it comes to how far you are pushed back as well which effects what is punishable and what not
mario050987·youtube.com·
Guilty Gear Strive, Drift RC as a reversal/alpha counter punish tech example
I Hear Black on Twitter
I Hear Black on Twitter
You can use backdrift RC on certain buttons to bait as well #GGSThttps://t.co/HubfDgF0bu pic.twitter.com/l26zvUtVLf— I Hear Black (@X1Ashe) June 11, 2021
mario050987·twitter.com·
I Hear Black on Twitter
I Hear Black on Twitter
I Hear Black on Twitter
You can use backdrift RC on certain buttons to bait as well #GGSThttps://t.co/HubfDgF0bu pic.twitter.com/l26zvUtVLf— I Hear Black (@X1Ashe) June 11, 2021
mario050987·twitter.com·
I Hear Black on Twitter
I Hear Black on Twitter
I Hear Black on Twitter
You can use backdrift RC on certain buttons to bait as well #GGSThttps://t.co/HubfDgF0bu pic.twitter.com/l26zvUtVLf— I Hear Black (@X1Ashe) June 11, 2021
mario050987·twitter.com·
I Hear Black on Twitter
I Hear Black on Twitter
I Hear Black on Twitter
A well timed backdash can avoid guard cancel bubble as well. #GGSThttps://t.co/HubfDgF0bu pic.twitter.com/nAPhGYNg9e— I Hear Black (@X1Ashe) June 11, 2021
mario050987·twitter.com·
I Hear Black on Twitter
I Hear Black on Twitter
I Hear Black on Twitter
A well timed backdash can avoid guard cancel bubble as well. #GGSThttps://t.co/HubfDgF0bu pic.twitter.com/nAPhGYNg9e— I Hear Black (@X1Ashe) June 11, 2021
mario050987·twitter.com·
I Hear Black on Twitter
I Hear Black on Twitter
I Hear Black on Twitter
A well timed backdash can avoid guard cancel bubble as well. #GGSThttps://t.co/HubfDgF0bu pic.twitter.com/nAPhGYNg9e— I Hear Black (@X1Ashe) June 11, 2021
mario050987·twitter.com·
I Hear Black on Twitter
Space Jam Sakuga 作画 MAD on Twitter
Space Jam Sakuga 作画 MAD on Twitter
#GGST IMPORTANT TECH, Counter slowdown is not cosmetic it functions like RC slowdown andopens up new links pic.twitter.com/oQNWXNrb8p— Space Jam Sakuga 作画 MAD (@DocChutney) June 11, 2021
mario050987·twitter.com·
Space Jam Sakuga 作画 MAD on Twitter
Space Jam Sakuga 作画 MAD on Twitter
Space Jam Sakuga 作画 MAD on Twitter
#GGST IMPORTANT TECH, Counter slowdown is not cosmetic it functions like RC slowdown andopens up new links pic.twitter.com/oQNWXNrb8p— Space Jam Sakuga 作画 MAD (@DocChutney) June 11, 2021
mario050987·twitter.com·
Space Jam Sakuga 作画 MAD on Twitter
Nino_Allah on Twitter
Nino_Allah on Twitter
2 in 1 os has some nice applications for ky poke to fb situations #PS4sharehttps://t.co/w4QXhqmyxZ pic.twitter.com/pgJ9kleIAP— Nino_Allah (@StillGrowinProd) June 11, 2021
mario050987·twitter.com·
Nino_Allah on Twitter
The Most Important Attack in Guilty Gear Strive!
The Most Important Attack in Guilty Gear Strive!
The Most Important Attack in Guilty Gear Strive and How to Use it! You Need this Attack to Play Your Favorite Character as Effectively as Possible! Whether it is Online, Story Mode, or the Arcade You Need This Attack! Which Guide do You Want Next? Post in the Comments! You Must Watch this Giovanna Guide! https://www.youtube.com/watch?v=JMcWziyFeW8&ab_channel=TrueUnderDawgGaming _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Twitter - https://twitter.com/TrueUnderDawg1 Patreon - https://www.patreon.com/trueUnderDawgGaming Official T-Shirts - https://www.designbyhumans.com/shop/TrueUnderDawg Instagram - https://www.instagram.com/underdawggaming/ Intro & Outro Music Ahxello & Alex Skrindo: Rivalry - Copyright Free Music https://www.youtube.com/watch?v=K0ZTg1hMyc0 #GuiltyGearStrive #GuiltyGear #Trueunderdawggaming
mario050987·youtube.com·
The Most Important Attack in Guilty Gear Strive!
The Most Important Attack in Guilty Gear Strive!
The Most Important Attack in Guilty Gear Strive!
The Most Important Attack in Guilty Gear Strive and How to Use it! You Need this Attack to Play Your Favorite Character as Effectively as Possible! Whether it is Online, Story Mode, or the Arcade You Need This Attack! Which Guide do You Want Next? Post in the Comments! You Must Watch this Giovanna Guide! https://www.youtube.com/watch?v=JMcWziyFeW8&ab_channel=TrueUnderDawgGaming _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Twitter - https://twitter.com/TrueUnderDawg1 Patreon - https://www.patreon.com/trueUnderDawgGaming Official T-Shirts - https://www.designbyhumans.com/shop/TrueUnderDawg Instagram - https://www.instagram.com/underdawggaming/ Intro & Outro Music Ahxello & Alex Skrindo: Rivalry - Copyright Free Music https://www.youtube.com/watch?v=K0ZTg1hMyc0 #GuiltyGearStrive #GuiltyGear #Trueunderdawggaming
mario050987·youtube.com·
The Most Important Attack in Guilty Gear Strive!
The Most Important Attack in Guilty Gear Strive!
The Most Important Attack in Guilty Gear Strive!
The Most Important Attack in Guilty Gear Strive and How to Use it! You Need this Attack to Play Your Favorite Character as Effectively as Possible! Whether it is Online, Story Mode, or the Arcade You Need This Attack! Which Guide do You Want Next? Post in the Comments! You Must Watch this Giovanna Guide! https://www.youtube.com/watch?v=JMcWziyFeW8&ab_channel=TrueUnderDawgGaming _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Twitter - https://twitter.com/TrueUnderDawg1 Patreon - https://www.patreon.com/trueUnderDawgGaming Official T-Shirts - https://www.designbyhumans.com/shop/TrueUnderDawg Instagram - https://www.instagram.com/underdawggaming/ Intro & Outro Music Ahxello & Alex Skrindo: Rivalry - Copyright Free Music https://www.youtube.com/watch?v=K0ZTg1hMyc0 #GuiltyGearStrive #GuiltyGear #Trueunderdawggaming
mario050987·youtube.com·
The Most Important Attack in Guilty Gear Strive!
You Should Use the Dash Button (Don't Tell May Players) | Guilty Gear Strive
You Should Use the Dash Button (Don't Tell May Players) | Guilty Gear Strive
streamed June 9, 2021 Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
mario050987·youtube.com·
You Should Use the Dash Button (Don't Tell May Players) | Guilty Gear Strive
burger time on Twitter
burger time on Twitter
You can plink dash macro into any move for a sliding pseudo-kara. Watch her feet and you'll see it. #GGST pic.twitter.com/meI3vC76cS— burger time (@burgertime__) June 10, 2021
mario050987·twitter.com·
burger time on Twitter
burger time on Twitter
burger time on Twitter
You can plink dash macro into any move for a sliding pseudo-kara. Watch her feet and you'll see it. #GGST pic.twitter.com/meI3vC76cS— burger time (@burgertime__) June 10, 2021
mario050987·twitter.com·
burger time on Twitter
burger time on Twitter
burger time on Twitter
You can plink dash macro into any move for a sliding pseudo-kara. Watch her feet and you'll see it. #GGST pic.twitter.com/meI3vC76cS— burger time (@burgertime__) June 10, 2021
mario050987·twitter.com·
burger time on Twitter
とな on Twitter
とな on Twitter
悪いこと出来そうだけど、どうかなちなみにソルも出来た#PS5Share, #GUILTYGEARSTRIVE #GGST_RA #GGST pic.twitter.com/v7LXEdMjcP— とな (@raha_tona) June 10, 2021
mario050987·twitter.com·
とな on Twitter
How to use Training Mode to improve & optimize your Guilty Gear Strive experience!
How to use Training Mode to improve & optimize your Guilty Gear Strive experience!

✅ SUMMARY – Main Concepts & Lessons

The video teaches how to use Guilty Gear Strive’s training mode efficiently and deliberately, focusing on:

Recording enemy behavior to simulate real match situations.

Using multiple recording slots with random playback to practice against uncertainty.

Reset position shortcuts for rapid iteration.

Display settings to view inputs, damage, wall break values, and hide HUD elements.

Opponent status settings to practice counter-hit confirms, blocking scenarios, crouch/stand interactions, and high/low testing.

Counterattack settings to simulate realistic opponent responses after block, hit, wakeup, throw break, or round start.

Character-specific settings (e.g., Zato Eddie infinite gauge; Kai Shock State always on).

Gauge settings to practice with/without resources.

General philosophy: Training mode is a powerful sandbox that becomes fun once you realize how much competitive advantage it creates.

📘 CHUNKED SUMMARY (with Questions, Answers, and Action Steps) Chunk 1 — The Purpose of Training Mode & Core Recording Tools Summary

Training mode is essential because it allows you to control every variable and repeat situations until mastery. Guilty Gear Strive has a robust system where you can record enemy actions using assigned record/play buttons. Recording allows simulation of jump-ins, throws, IAD pressure, etc. Multiple slots allow storing different behaviors.

Key Mechanic

Record (tap twice): records opponent actions.

Play: opponent repeats the action.

Use Case Example

Recording enemy instant air dash jump-in to learn all your anti-air options—forward punch, 6P, air-to-air, spacing-dependent anti-airs, etc.

Comprehension Questions

Why is training mode better than learning only from live matches?

What does double-tapping the record button do?

How can recording help you learn anti-air timing?

Answers

Because you can isolate, repeat, and analyze specific situations without chaos or randomness.

It begins the actual recording sequence for the opponent dummy.

By repeating the same IAD approach, you can test spacing, button choices, and timing consistency.

Action Steps

Create 3 recordings of common approach options: IAD > button, dash > throw, dash > strike.

Practice anti-airing each consistently until you can identify spacing requirements.

Integrate the results into your Coach Mode Anti-Air Conditioning section.

Chunk 2 — Using Multiple Recording Slots & Random Playback Summary

Training mode allows up to several recording slots. You can also weight their likelihood and set playback to Random. This introduces uncertainty and simulates real match adaptation.

Example: Slot 1 = IAD, Slot 2 = dash-throw. Set random playback → you must react properly to whichever option occurs.

Comprehension Questions

Why use random playback?

How does weighting recordings affect training?

What’s the benefit of storing multiple approach patterns?

Answers

It forces you to respond without knowing the option in advance—true match simulation.

It allows you to increase the frequency of particular options you want more practice against.

It expands your defensive pattern recognition and teaches option coverage.

Action Steps

Create a 5-slot random library of your opponent’s strongest openers.

Train responses with randomness to build Reaction Layer and Defensive Yomi Layer 1–2 skills.

Port this into your Behavioral Shift Detection system to identify opponent bias.

Chunk 3 — Reset Position Tools & Quality-of-Life Features Summary

Resetting positions instantly is crucial. Binding a reset button lets you warp back to mid-screen or corners by pressing directional inputs with the reset button. This accelerates practice dramatically.

Comprehension Questions

How do you quickly move yourself to the corner?

Why is position resetting essential?

Answers

Press reset + left/right direction.

Fast iteration is key to efficient training; positioning affects combo routes, defensive options, and pressure.

Action Steps

Bind reset to an easy button.

Drill 10 minutes of corner escape, corner pressure, and corner combos using instant resets.

Chunk 4 — Display Settings: Input History, Damage Info, HUD Off Summary

Display settings help visualize mistakes:

Input history shows execution errors.

Damage info shows combo optimization values.

HUD toggle allows clean visuals for content or focus.

Comprehension Questions

What can input history reveal?

Why is damage values display important?

Answers

Incorrect inputs, late cancels, extra buttons—root causes of execution errors.

It helps optimize combo routes and understand wall break value.

Action Steps

Turn on input history for all combo-learning sessions.

Compare damage routes and log optimal ones into your Codex.

Chunk 5 — Opponent Status: Counter Hit, Guarding, Stance Summary

Opponent status lets you create very specific situations:

Force Counter Hit / Random Counter Hit for confirm practice.

Guard after first hit, guard only first hit, random block—for pressure and stagger testing.

Standing/Crouching/Jumping for combo specificity.

High/low block switching to test mixups.

Comprehension Questions

Why practice with Random Counter Hit?

What does guard-after-first-hit simulate?

Why set opponent to crouch?

Answers

Trains visual confirmation reflexes.

Realistic blockstring pressure—the opponent blocks once you start hitting.

Some combos only work on crouching opponents.

Action Steps

Set Random Counter Hit and practice 30 minutes of confirm routes.

Create a “High/Low Integrity Check” drill for confirming whether the dummy blocks correctly.

Chunk 6 — Counterattack Settings: The Deep Simulation Engine Summary

This is the heart of high-level labbing. You can program opponent actions after block, after hit, after wakeup, after throw break, after position reset. Each has 3 possible actions or random selection.

Examples:

Check if your move is punishable on block by making dummy mash 5P after blocking.

Test meaties and wakeup pressure by having dummy wake up with mash or backdash.

Test round-start RPS by having dummy auto-perform its strongest round-start move whenever you reset.

This allows simulation of real match RPS trees.

Comprehension Questions

How do you test if a move is safe or punishable?

Why train wakeup options with mash/backdash/random?

What does position reset + action simulate?

Answers

Set dummy to mash a fast button after block; if it hits, you’re punishable.

To learn meaty timing and option coverage.

Round-start interactions—simulating early RPS.

Action Steps

Build a Wakeup Lab Cycle: Mash / Backdash / DP (if appropriate) / Throw tech.

Practice your meaty timing until you can beat all but invulnerable reversals.

Add these into Coach Mode’s Wakeup Conditioning Layer.

Chunk 7 — Character-Specific Settings Summary

Some characters have special states requiring constant reactivation. Training mode allows toggling them:

Kai: Shock State always active, Dragon Install permanent.

Zato: Eddie gauge infinite (so Eddie won’t disappear mid-test).

Other characters have similar unique toggles.

This drastically speeds up matchup learning.

Comprehension Questions

Why use Kai’s “Shock State Always On”?

Why enable infinite Eddie gauge for Zato?

Answers

To test shock-modified frame data, chip damage routes, and combo options without reapplying it.

So you can freely practice puppet setups without Eddie dying constantly.

Action Steps

When studying a matchup, immediately enable all relevant character-specific toggles.

Add notes from these experiments to your “Matchup Codex Nodes.”

Chunk 8 — Gauge Settings & Final Training Philosophy Summary

Gauge settings let you control:

HP regen

Tension regen or fixed tension

Burst status

Wall break behavior

The video emphasizes that training mode becomes fun once you treat it as exploration, not homework.

Comprehension Questions

Why would you set infinite meter?

What is the value of turning HP regen off?

Answers

To repeatedly test RC routes, supers, and resource-heavy setups.

To simulate real match damage accumulation and evaluate risk/reward.

Action Steps

Run a Meterless vs Metered optimization block to compare combo efficiency.

Do a personal “Training Mode Ritual” (music, playlist, focused intention) to build long-term consistency.

⭐ SUPER-SUMMARY (1 Page)

This video explains how to fully utilize Guilty Gear Strive’s training mode as a deliberate practice system. Core tools include recording enemy actions, using multiple slots, and introducing random playback to simulate match uncertainty. Reset-position shortcuts allow fast iteration, making practice efficient.

Display settings such as input history and damage values help analyze execution and optimize combos. Opponent status features allow practicing counter-hit confirms, high/low mixups, guard responses, and stance-specific combos. The heart of the labbing system lies in the counterattack settings, where you can script what the dummy does after block, hit, wakeup, throw break, or round start—allowing you to test move safety, meaty setups, option coverage, and round-start RPS.

Character-specific settings (Kai’s Shock State, Zato’s Eddie gauge) streamline complex matchup exploration. Gauge settings (meter, burst, health regen) allow scenario training under any resource constraints.

The final message: Training mode is not a chore—it's an engine of mastery. The more you explore, the more control you gain over your character, matchups, and competitive outcomes. Mastery emerges from repetition, curiosity, and structured practice.

📅 Optional 3-Day Spaced Review Plan Day 1 – Mechanics & Inputs

Review recording/playback.

Practice anti-air drill with 2–3 recordings.

Turn on display settings and study your input errors.

Day 2 – Defense & Counterattack System

Train Random Counter Hit confirms.

Build your wakeup RPS simulation.

Test move safety with post-block counterattacks.

Day 3 – Matchup

mario050987·youtube.com·
How to use Training Mode to improve & optimize your Guilty Gear Strive experience!
How to use Training Mode to improve & optimize your Guilty Gear Strive experience!
How to use Training Mode to improve & optimize your Guilty Gear Strive experience!

✅ SUMMARY – Main Concepts & Lessons

The video teaches how to use Guilty Gear Strive’s training mode efficiently and deliberately, focusing on:

Recording enemy behavior to simulate real match situations.

Using multiple recording slots with random playback to practice against uncertainty.

Reset position shortcuts for rapid iteration.

Display settings to view inputs, damage, wall break values, and hide HUD elements.

Opponent status settings to practice counter-hit confirms, blocking scenarios, crouch/stand interactions, and high/low testing.

Counterattack settings to simulate realistic opponent responses after block, hit, wakeup, throw break, or round start.

Character-specific settings (e.g., Zato Eddie infinite gauge; Kai Shock State always on).

Gauge settings to practice with/without resources.

General philosophy: Training mode is a powerful sandbox that becomes fun once you realize how much competitive advantage it creates.

📘 CHUNKED SUMMARY (with Questions, Answers, and Action Steps) Chunk 1 — The Purpose of Training Mode & Core Recording Tools Summary

Training mode is essential because it allows you to control every variable and repeat situations until mastery. Guilty Gear Strive has a robust system where you can record enemy actions using assigned record/play buttons. Recording allows simulation of jump-ins, throws, IAD pressure, etc. Multiple slots allow storing different behaviors.

Key Mechanic

Record (tap twice): records opponent actions.

Play: opponent repeats the action.

Use Case Example

Recording enemy instant air dash jump-in to learn all your anti-air options—forward punch, 6P, air-to-air, spacing-dependent anti-airs, etc.

Comprehension Questions

Why is training mode better than learning only from live matches?

What does double-tapping the record button do?

How can recording help you learn anti-air timing?

Answers

Because you can isolate, repeat, and analyze specific situations without chaos or randomness.

It begins the actual recording sequence for the opponent dummy.

By repeating the same IAD approach, you can test spacing, button choices, and timing consistency.

Action Steps

Create 3 recordings of common approach options: IAD > button, dash > throw, dash > strike.

Practice anti-airing each consistently until you can identify spacing requirements.

Integrate the results into your Coach Mode Anti-Air Conditioning section.

Chunk 2 — Using Multiple Recording Slots & Random Playback Summary

Training mode allows up to several recording slots. You can also weight their likelihood and set playback to Random. This introduces uncertainty and simulates real match adaptation.

Example: Slot 1 = IAD, Slot 2 = dash-throw. Set random playback → you must react properly to whichever option occurs.

Comprehension Questions

Why use random playback?

How does weighting recordings affect training?

What’s the benefit of storing multiple approach patterns?

Answers

It forces you to respond without knowing the option in advance—true match simulation.

It allows you to increase the frequency of particular options you want more practice against.

It expands your defensive pattern recognition and teaches option coverage.

Action Steps

Create a 5-slot random library of your opponent’s strongest openers.

Train responses with randomness to build Reaction Layer and Defensive Yomi Layer 1–2 skills.

Port this into your Behavioral Shift Detection system to identify opponent bias.

Chunk 3 — Reset Position Tools & Quality-of-Life Features Summary

Resetting positions instantly is crucial. Binding a reset button lets you warp back to mid-screen or corners by pressing directional inputs with the reset button. This accelerates practice dramatically.

Comprehension Questions

How do you quickly move yourself to the corner?

Why is position resetting essential?

Answers

Press reset + left/right direction.

Fast iteration is key to efficient training; positioning affects combo routes, defensive options, and pressure.

Action Steps

Bind reset to an easy button.

Drill 10 minutes of corner escape, corner pressure, and corner combos using instant resets.

Chunk 4 — Display Settings: Input History, Damage Info, HUD Off Summary

Display settings help visualize mistakes:

Input history shows execution errors.

Damage info shows combo optimization values.

HUD toggle allows clean visuals for content or focus.

Comprehension Questions

What can input history reveal?

Why is damage values display important?

Answers

Incorrect inputs, late cancels, extra buttons—root causes of execution errors.

It helps optimize combo routes and understand wall break value.

Action Steps

Turn on input history for all combo-learning sessions.

Compare damage routes and log optimal ones into your Codex.

Chunk 5 — Opponent Status: Counter Hit, Guarding, Stance Summary

Opponent status lets you create very specific situations:

Force Counter Hit / Random Counter Hit for confirm practice.

Guard after first hit, guard only first hit, random block—for pressure and stagger testing.

Standing/Crouching/Jumping for combo specificity.

High/low block switching to test mixups.

Comprehension Questions

Why practice with Random Counter Hit?

What does guard-after-first-hit simulate?

Why set opponent to crouch?

Answers

Trains visual confirmation reflexes.

Realistic blockstring pressure—the opponent blocks once you start hitting.

Some combos only work on crouching opponents.

Action Steps

Set Random Counter Hit and practice 30 minutes of confirm routes.

Create a “High/Low Integrity Check” drill for confirming whether the dummy blocks correctly.

Chunk 6 — Counterattack Settings: The Deep Simulation Engine Summary

This is the heart of high-level labbing. You can program opponent actions after block, after hit, after wakeup, after throw break, after position reset. Each has 3 possible actions or random selection.

Examples:

Check if your move is punishable on block by making dummy mash 5P after blocking.

Test meaties and wakeup pressure by having dummy wake up with mash or backdash.

Test round-start RPS by having dummy auto-perform its strongest round-start move whenever you reset.

This allows simulation of real match RPS trees.

Comprehension Questions

How do you test if a move is safe or punishable?

Why train wakeup options with mash/backdash/random?

What does position reset + action simulate?

Answers

Set dummy to mash a fast button after block; if it hits, you’re punishable.

To learn meaty timing and option coverage.

Round-start interactions—simulating early RPS.

Action Steps

Build a Wakeup Lab Cycle: Mash / Backdash / DP (if appropriate) / Throw tech.

Practice your meaty timing until you can beat all but invulnerable reversals.

Add these into Coach Mode’s Wakeup Conditioning Layer.

Chunk 7 — Character-Specific Settings Summary

Some characters have special states requiring constant reactivation. Training mode allows toggling them:

Kai: Shock State always active, Dragon Install permanent.

Zato: Eddie gauge infinite (so Eddie won’t disappear mid-test).

Other characters have similar unique toggles.

This drastically speeds up matchup learning.

Comprehension Questions

Why use Kai’s “Shock State Always On”?

Why enable infinite Eddie gauge for Zato?

Answers

To test shock-modified frame data, chip damage routes, and combo options without reapplying it.

So you can freely practice puppet setups without Eddie dying constantly.

Action Steps

When studying a matchup, immediately enable all relevant character-specific toggles.

Add notes from these experiments to your “Matchup Codex Nodes.”

Chunk 8 — Gauge Settings & Final Training Philosophy Summary

Gauge settings let you control:

HP regen

Tension regen or fixed tension

Burst status

Wall break behavior

The video emphasizes that training mode becomes fun once you treat it as exploration, not homework.

Comprehension Questions

Why would you set infinite meter?

What is the value of turning HP regen off?

Answers

To repeatedly test RC routes, supers, and resource-heavy setups.

To simulate real match damage accumulation and evaluate risk/reward.

Action Steps

Run a Meterless vs Metered optimization block to compare combo efficiency.

Do a personal “Training Mode Ritual” (music, playlist, focused intention) to build long-term consistency.

⭐ SUPER-SUMMARY (1 Page)

This video explains how to fully utilize Guilty Gear Strive’s training mode as a deliberate practice system. Core tools include recording enemy actions, using multiple slots, and introducing random playback to simulate match uncertainty. Reset-position shortcuts allow fast iteration, making practice efficient.

Display settings such as input history and damage values help analyze execution and optimize combos. Opponent status features allow practicing counter-hit confirms, high/low mixups, guard responses, and stance-specific combos. The heart of the labbing system lies in the counterattack settings, where you can script what the dummy does after block, hit, wakeup, throw break, or round start—allowing you to test move safety, meaty setups, option coverage, and round-start RPS.

Character-specific settings (Kai’s Shock State, Zato’s Eddie gauge) streamline complex matchup exploration. Gauge settings (meter, burst, health regen) allow scenario training under any resource constraints.

The final message: Training mode is not a chore—it's an engine of mastery. The more you explore, the more control you gain over your character, matchups, and competitive outcomes. Mastery emerges from repetition, curiosity, and structured practice.

📅 Optional 3-Day Spaced Review Plan Day 1 – Mechanics & Inputs

Review recording/playback.

Practice anti-air drill with 2–3 recordings.

Turn on display settings and study your input errors.

Day 2 – Defense & Counterattack System

Train Random Counter Hit confirms.

Build your wakeup RPS simulation.

Test move safety with post-block counterattacks.

Day 3 – Matchup

mario050987·youtube.com·
How to use Training Mode to improve & optimize your Guilty Gear Strive experience!