System & General Resources

System & General Resources

3360 bookmarks
Newest
How do I beat Wakeup Throw / Defensive / mash throw in Guilty Gear Strive?
How do I beat Wakeup Throw / Defensive / mash throw in Guilty Gear Strive?
What's up guys, this is Spooky with a Tech video for Guilty Gear Strive! In this video I teach you some techniques for dealing with wakeup and defensive throws. 0:00 - Intro 0:41 - Why does wakeup throw / defensive / mash throw work? 1:46 - Perfect meaty - guaranteed counterhit 2:45 - Spaced meaty / spaced button 3:30 - Perfect gap string / anti throw string 4:52 - Spaced string 5:37 - Neutral jump bait 7:00 - Recap 8:12 - Outro 💀Like and subscribe to support Team Spooky! 💀 Twitch ► http://twitch.tv/teamsp00ky Twitter ► https://twitter.com/teamspooky Facebook ► https://facebook.com/teamspooky Next Level Arcade ► http://nycnextlevel.com Next Level Twitter ► https://twitter.com/nycnextlevel
mario050987·youtube.com·
How do I beat Wakeup Throw / Defensive / mash throw in Guilty Gear Strive?
Guilty Gear -Strive- Overview of BRC, YRC (with a brief FuzzyJump detour)
Guilty Gear -Strive- Overview of BRC, YRC (with a brief FuzzyJump detour)
Just a discussion on how some of these mechanics can be applied and some advanced uses of the mechanics. If you have any questions, please ask away, this was an impromptu stream so I made some mistakes/had difficulty pulling off some things i hadnt really labbed much. Make sure to play around with the mechanics yourself, I hope you ifn this video informative and intend it as a starting place for beginners and intermediate players new to strive to get ideas from. -- Watch live at https://www.twitch.tv/7upjawa
mario050987·youtube.com·
Guilty Gear -Strive- Overview of BRC, YRC (with a brief FuzzyJump detour)
rocamocha on Twitter
rocamocha on Twitter
Here is a screenfreeze OS at this 2D spacing if you have meter to confirm / stay safe against jump.Fish for 2D counterhit on Sol without having to back megafist on block, I guess?Actually not sure how useful this is as a non-Potemkin player. Excuse the bad combos.#GGST_PO pic.twitter.com/TJWXlaM9xs— rocamocha (@cyootlabs) June 15, 2021
mario050987·twitter.com·
rocamocha on Twitter
Guilty Gear Strive Fatal Counter Hit Levels Examples
Guilty Gear Strive Fatal Counter Hit Levels Examples
Strive has a unique counter hit system, where certain moves will slow the game down and give the opponent additional hitstun for a small period of time. During this time, you can actually get some combos that are otherwise impossible. This is actually pretty similar to BlazBlue's fatal counter system, except now we have 4 types of counterhits to keep track of. Light counterhits im pretty sure don't give anything extra. In this video, I'm showing the differences in additional hitstun that medium and heavy chs give. Normally, you can't combo out of Dauro. Out of certain counterhit starters, which give either medium or heavy fatal counterhits, you can link your normals. 2K is a 6 frame normal, 5K is 7 frames. Off a CH 6p, which gives a medium counter hit, you can only link 2K after 6P dauro. You black beat when you try 5k, which means the opponent can block it. On a heavy counterhit 5H dauro, you can link into moves up to 11 frames startup, including f.S, 2D, and microdash c.S and 5K. When you try to link a 2S, which has 12 frames of startup, you black beat. From what I've tested, medium counterhits give "a lot" of additional hitstun, and heavy counterhits give 5 frames more hitstun than mediums. This should make for some unique combos, but this is definitely not new player friendly lmao. Thanks for coming to my TED Talk, and clayton lol.
mario050987·youtube.com·
Guilty Gear Strive Fatal Counter Hit Levels Examples
Guilty Gear Strive Fatal Counter Hit Levels Examples
Guilty Gear Strive Fatal Counter Hit Levels Examples
Strive has a unique counter hit system, where certain moves will slow the game down and give the opponent additional hitstun for a small period of time. During this time, you can actually get some combos that are otherwise impossible. This is actually pretty similar to BlazBlue's fatal counter system, except now we have 4 types of counterhits to keep track of. Light counterhits im pretty sure don't give anything extra. In this video, I'm showing the differences in additional hitstun that medium and heavy chs give. Normally, you can't combo out of Dauro. Out of certain counterhit starters, which give either medium or heavy fatal counterhits, you can link your normals. 2K is a 6 frame normal, 5K is 7 frames. Off a CH 6p, which gives a medium counter hit, you can only link 2K after 6P dauro. You black beat when you try 5k, which means the opponent can block it. On a heavy counterhit 5H dauro, you can link into moves up to 11 frames startup, including f.S, 2D, and microdash c.S and 5K. When you try to link a 2S, which has 12 frames of startup, you black beat. From what I've tested, medium counterhits give "a lot" of additional hitstun, and heavy counterhits give 5 frames more hitstun than mediums. This should make for some unique combos, but this is definitely not new player friendly lmao. Thanks for coming to my TED Talk, and clayton lol.
mario050987·youtube.com·
Guilty Gear Strive Fatal Counter Hit Levels Examples
Guilty Gear Strive Fatal Counter Hit Levels Examples
Guilty Gear Strive Fatal Counter Hit Levels Examples
Strive has a unique counter hit system, where certain moves will slow the game down and give the opponent additional hitstun for a small period of time. During this time, you can actually get some combos that are otherwise impossible. This is actually pretty similar to BlazBlue's fatal counter system, except now we have 4 types of counterhits to keep track of. Light counterhits im pretty sure don't give anything extra. In this video, I'm showing the differences in additional hitstun that medium and heavy chs give. Normally, you can't combo out of Dauro. Out of certain counterhit starters, which give either medium or heavy fatal counterhits, you can link your normals. 2K is a 6 frame normal, 5K is 7 frames. Off a CH 6p, which gives a medium counter hit, you can only link 2K after 6P dauro. You black beat when you try 5k, which means the opponent can block it. On a heavy counterhit 5H dauro, you can link into moves up to 11 frames startup, including f.S, 2D, and microdash c.S and 5K. When you try to link a 2S, which has 12 frames of startup, you black beat. From what I've tested, medium counterhits give "a lot" of additional hitstun, and heavy counterhits give 5 frames more hitstun than mediums. This should make for some unique combos, but this is definitely not new player friendly lmao. Thanks for coming to my TED Talk, and clayton lol.
mario050987·youtube.com·
Guilty Gear Strive Fatal Counter Hit Levels Examples
Hmm... on Twitter
Hmm... on Twitter
Forgot to share this, I updated my Guilty Gear -Strive- Charge Moves Guide. https://t.co/uWA7j5HwkF #GGST #GGST_LE #GGST_AX #Ggst_PO #GGST_MA— Hmm... (@LightningCayo) June 14, 2021
mario050987·twitter.com·
Hmm... on Twitter
Hmm... on Twitter
Hmm... on Twitter
Forgot to share this, I updated my Guilty Gear -Strive- Charge Moves Guide. https://t.co/uWA7j5HwkF #GGST #GGST_LE #GGST_AX #Ggst_PO #GGST_MA— Hmm... (@LightningCayo) June 14, 2021
mario050987·twitter.com·
Hmm... on Twitter
Hmm... on Twitter
Hmm... on Twitter
Forgot to share this, I updated my Guilty Gear -Strive- Charge Moves Guide. https://t.co/uWA7j5HwkF #GGST #GGST_LE #GGST_AX #Ggst_PO #GGST_MA— Hmm... (@LightningCayo) June 14, 2021
mario050987·twitter.com·
Hmm... on Twitter
Dad @ Gensokyo, zona oeste on Twitter
Dad @ Gensokyo, zona oeste on Twitter
Did someone explore this RC drift cancels? Depending on how soon you cancel it it either flyes fullscreen or changes the trajectory backawrds. Seems kinda interesting tbh #GGST pic.twitter.com/ItteRfW5Sh— Dad @ Gensokyo, zona oeste (@matgonor) June 14, 2021
mario050987·twitter.com·
Dad @ Gensokyo, zona oeste on Twitter
Dad @ Gensokyo, zona oeste on Twitter
Dad @ Gensokyo, zona oeste on Twitter
Did someone explore this RC drift cancels? Depending on how soon you cancel it it either flyes fullscreen or changes the trajectory backawrds. Seems kinda interesting tbh #GGST pic.twitter.com/ItteRfW5Sh— Dad @ Gensokyo, zona oeste (@matgonor) June 14, 2021
mario050987·twitter.com·
Dad @ Gensokyo, zona oeste on Twitter
Dad @ Gensokyo, zona oeste on Twitter
Dad @ Gensokyo, zona oeste on Twitter
Did someone explore this RC drift cancels? Depending on how soon you cancel it it either flyes fullscreen or changes the trajectory backawrds. Seems kinda interesting tbh #GGST pic.twitter.com/ItteRfW5Sh— Dad @ Gensokyo, zona oeste (@matgonor) June 14, 2021
mario050987·twitter.com·
Dad @ Gensokyo, zona oeste on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
A quick Guilty Gear Strive PSA to players of all levels:STOP bursting after your opponent roman cancels to extend their combo.Time is literally slowed, we have *all* day to take a step back, see if you burst, and punish without sacrificing the combo.#GGST— ANJI=MITO 🦋🦋🦋 (@Klaige) June 14, 2021
mario050987·twitter.com·
ANJI=MITO 🦋🦋🦋 on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
A quick Guilty Gear Strive PSA to players of all levels:STOP bursting after your opponent roman cancels to extend their combo.Time is literally slowed, we have *all* day to take a step back, see if you burst, and punish without sacrificing the combo.#GGST— ANJI=MITO 🦋🦋🦋 (@Klaige) June 14, 2021
mario050987·twitter.com·
ANJI=MITO 🦋🦋🦋 on Twitter
faultydefense on Twitter
faultydefense on Twitter
There's like an inherent gravity value that changes with certain hits, it feels more important than base character weight. If you hit with something like axl command grab or red RC hit the enemy will fall faster for the rest of the combo. For Axl bomber loops incorporating... pic.twitter.com/QejRhmDYuQ— faultydefense (@faultydefense) June 13, 2021
mario050987·twitter.com·
faultydefense on Twitter
faultydefense on Twitter
faultydefense on Twitter
There's like an inherent gravity value that changes with certain hits, it feels more important than base character weight. If you hit with something like axl command grab or red RC hit the enemy will fall faster for the rest of the combo. For Axl bomber loops incorporating... pic.twitter.com/QejRhmDYuQ— faultydefense (@faultydefense) June 13, 2021
mario050987·twitter.com·
faultydefense on Twitter
faultydefense on Twitter
faultydefense on Twitter
There's like an inherent gravity value that changes with certain hits, it feels more important than base character weight. If you hit with something like axl command grab or red RC hit the enemy will fall faster for the rest of the combo. For Axl bomber loops incorporating... pic.twitter.com/QejRhmDYuQ— faultydefense (@faultydefense) June 13, 2021
mario050987·twitter.com·
faultydefense on Twitter
Using Option Selects to always get the best outcome in Guilty Gear Strive!
Using Option Selects to always get the best outcome in Guilty Gear Strive!
The option select is nothing new to fighting games to be sure, but they always come in a million different varieties. In this video we will go through an option select specific to Guilty Gear Strive using counterhits! Always get the best option and outcome with this setup! 0:00 - Intro and explanation 2:44 - Axl example 4:18 - Faust example 7:16 - Giovanna example 10:45 - In closing --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #fgc #guiltygear #ggst
mario050987·youtube.com·
Using Option Selects to always get the best outcome in Guilty Gear Strive!
Using Option Selects to always get the best outcome in Guilty Gear Strive!
Using Option Selects to always get the best outcome in Guilty Gear Strive!
The option select is nothing new to fighting games to be sure, but they always come in a million different varieties. In this video we will go through an option select specific to Guilty Gear Strive using counterhits! Always get the best option and outcome with this setup! 0:00 - Intro and explanation 2:44 - Axl example 4:18 - Faust example 7:16 - Giovanna example 10:45 - In closing --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #fgc #guiltygear #ggst
mario050987·youtube.com·
Using Option Selects to always get the best outcome in Guilty Gear Strive!
Using Option Selects to always get the best outcome in Guilty Gear Strive!
Using Option Selects to always get the best outcome in Guilty Gear Strive!
The option select is nothing new to fighting games to be sure, but they always come in a million different varieties. In this video we will go through an option select specific to Guilty Gear Strive using counterhits! Always get the best option and outcome with this setup! 0:00 - Intro and explanation 2:44 - Axl example 4:18 - Faust example 7:16 - Giovanna example 10:45 - In closing --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #fgc #guiltygear #ggst
mario050987·youtube.com·
Using Option Selects to always get the best outcome in Guilty Gear Strive!
Using Option Selects to always get the best outcome in Guilty Gear Strive!
Using Option Selects to always get the best outcome in Guilty Gear Strive!
The option select is nothing new to fighting games to be sure, but they always come in a million different varieties. In this video we will go through an option select specific to Guilty Gear Strive using counterhits! Always get the best option and outcome with this setup! 0:00 - Intro and explanation 2:44 - Axl example 4:18 - Faust example 7:16 - Giovanna example 10:45 - In closing --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #fgc #guiltygear #ggst
mario050987·youtube.com·
Using Option Selects to always get the best outcome in Guilty Gear Strive!
Nikko Ronsayro on Twitter
Nikko Ronsayro on Twitter
Found out about the Giovanna option select this morning, safe normal on hit\block and super on counter hit #GGST_GI pic.twitter.com/BazPRNW5RV— Nikko Ronsayro (@NikkoGuy) June 14, 2021
mario050987·twitter.com·
Nikko Ronsayro on Twitter