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KenDeep — Today at 5:04 PM
Soooooo
Wallbreak is a value that is stored per player (not per wall). The value starts at 0.
Each move does an initial damage value on hit, and THEN ticks every frame until the max damage value of that move has reached.
For example:
I-No 5P does an initial 305 damage, and then ticks for 5 damage per frame until 370 wallbreak damage has been added.
Each attack has their own value (K starts at 305 and jumps to 380). So its not attack level bound.
After an attack has finished being added to the damage sum, the wallbreak damage value starts to tick down (regardless if in hitstun or not). I am not sure yet how much it ticks down - I had instances where it ticks down 5 per frame, and instances where it ticks 10 per frame.
The point of wallstick is 3000 damage. After the wallbreak has reached that value, any hit will cause wallstick. The value will jump to 10.000 and continue tick UP (this doesnt seem to have any point for us players but might as well mention it).
After the opponent techs, the damage value will jump back to a value of 2500 and start ticking down in the same manner again.
As soon as the opponent recovers from a wallbreak, the damage value will have decreased to zero.
Supers cause wallbreak damage value-independently. Inos Super barely reaches 1000 wallbreak-damage but still wallbreaks, which leads me to believe that the wallbreak via supers is property based.
That's all I found out concerning wallbreak values so far.
@Sway probably very relevant for wiki/ressources/etc
Saurok963 — Today at 5:06 PM
you are my hero
Alecahzam — Today at 5:06 PM
GOD BLESS THIS WALLSTICK EXPLANATION
TuneZz — Today at 5:06 PM
Damm
Alecahzam — Today at 5:06 PM
somebody pin this shit
I Potemkin Buster on Wakeup — Today at 5:10 PM
I sent it to the dl server :chipplrd:
PSN: Fragger-4645 — Today at 5:10 PM
Let me know if this is the wrong channel, however I wanna ask a very basic question: is there no ranked/casual in this game? I basically see a "ranked" with the public rooms with floors and private rooms where I can invite friends
I Potemkin Buster on Wakeup — Today at 5:10 PM
(That's fine with you, right? I forgot to ask first)
I Potemkin Buster on Wakeup — Today at 5:11 PM
Parks aren't ranked, so you can fight anyone there without any consequences
JustATomato — Today at 5:11 PM
someone pin this
KenDeep — Today at 5:11 PM
for me its fine, they can contact me if they want, im always available
I Potemkin Buster on Wakeup — Today at 5:11 PM
(Also I'm pretty sure you can queue for unranked fights ?)
oke
PSN: Fragger-4645 — Today at 5:12 PM
I dont know because there's only the "parks" or whatever
There's nothing else, for public matches
Sway
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— Today at 5:13 PM
Noriko — Today at 5:13 PM
I feel like it didn't take a datamine to figure that out, I've been saying that for a while now
KenDeep — Today at 5:15 PM
i doubt you knew that the damage value didnt add instantly
MikeMuscles — Today at 5:15 PM
I mean when people were doing the same combo twice and one wallstuck and the other didn't and the only difference is a 1 frame delay
Then yeah
It did :V
Noriko — Today at 5:16 PM
Well yeah, nobody could figure the details, but everyone knew that the wallbreak was a gauge per character that drained when not being hit
KenDeep — Today at 5:16 PM
but it also drains while being hit
lol
Noriko — Today at 5:16 PM
It ticks down after the wallbreak damage has been added, not during
MikeMuscles — Today at 5:17 PM
"Everyone could figure out that it worked, but not how it worked" yeah that's... why we needed a datamine
That's a part of... figuring how things work
Noriko — Today at 5:17 PM
:nervous: Alright, you're correct
KenDeep — Today at 5:19 PM
Its just funny if youre trying to tell me that you knew the damage value didnt add instantly but over time and then decreased even while in hitstun :valle: that shit was not obvious at all
Nightish — Today at 5:19 PM
Is this the right place to ask for any tips on landing those wacky motion inputs? Specifically 632146. On ps4 dualshock btw
Noriko — Today at 5:19 PM
What I was trying to say is that we already knew how to operate the wall how we need it to
The details are cool, but they don't change how we interact with it
KenDeep — Today at 5:20 PM
But now we know WHY it behaves the way it does and we can now teach that much easier to other people who dont grasp it as much
because now we can say more than just "well yeah thats how I feel lmao"
and there were good players who didnt understand wallbreak fully yet
Noriko — Today at 5:21 PM
Which we won't go into detail about because we can't do anything more than say what we've already intuited from it