How to Punish Burst (see description) | Guilty Gear Strive
How to punish Burst, using new Dash-Cancel Combos!
This video will show you how to add Burst Punishing to your repertoire, using the new Dash-Cancel Combos.
0:00 - The Burst Punish that prompted this video.
0:10 - My unsuccessful attempt at recreating the Burst Punish :(
0:22 - Standard Midscreen Burst Punish. To punish, use a jump cancelable normal, such as Close Slash, to bait their burst. Jump forward and block the incoming burst, following up with your punish.
0:34 - This combo is somewhat tricky. I have compiled some pain-points I encountered along the way. You have the choice to either slight walk, OR dash after blocking the burst. If you slight walk for too short a duration, you will get Far Slash.
0:37 - Alternatively, if you Dash for too long a duration, you will hit the opponent in a grounded state, preventing you from doing the new Dash-Cancel Combo.
0:42 - The timing on Foudre Arc is the hardest part of the combo. Too early or too late, and you will whiff. Depending on your proximity with the corner, you may be able to skip Foudre Arc altogether and use Dire Eclat. This is showcased in the second-to-last combo.
0:47 - Late Foudre Arc.
0:51 - If you do not delay Vapor Thrust, the opponent may snap off the wall before you are able to connect a second one. If this happens in a match, go for either a fast Normal, like Close Slash, or use the Slash version of Vapor Thrust, as it is slightly faster.
0:59 - You are able to combo into Vapor Thrust after a significant delay. The longer the delay, the longer you have for the second Vapor Thrust.
1:08 - This is an easier Midscreen alternative. I couldn't get this to connect on Axl between matches, so this may be character specific.
1:17 - Corner Burst Punish
1:28 - I could not find a good Dash-Cancel combo out of the corner.
1:37 - I was sometimes able to connect an aerial hit after Vapor Thrust, and other times, I was not able to. I could not find a way to make it consistent.
1:45 - This is the best Out-of-Corner Burst Punish I could find. Uses 50% meter.
1:57 - Bonus! Throw into Burst Punish from Round Start. This utilizes Dire Eclat, as opposed to Foudre Arc.
2:10 - Second Bonus! Corner Throw into Burst Punish. This is what I should have done in my match against Sol.
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