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Blue RC:
Tension Cost: 50%
Attack Level: N/A
CH State: N/A
Start-up: 7F
Duration: 6F+super freeze 39F
Slowdown: 60F
Proration: N/A
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 8~14F)
Slowdown does not end on hit or block.
Red RC:
Tension Cost: 50%
Attack Level: 2
CH State: Unable to verify
Start-up: 2F
Duration: 1F+super freeze 44F
Static Difference: -24F
Slowdown: 40F (on hit), 20F (on block)
Proration: N/A
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 7~13F)
On hit, launches and downs. Slowdown ends on hit or block.
Purple RC:
Tension Cost: 50%
Attack Level: N/A
CH State: N/A
Start-up: 7F
Duration: 6F+super freeze 39F
Slowdown: 20F
Proration: Forced 80%
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 14~20F)
If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end on hit or block.
Yellow RC:
Tension Cost: 50%
Attack Level: 1
CH State: Vulnerable
Start-up: 13F
Duration: 12F+super freeze 28F+33F
Slowdown: 12F
Static Difference: -17F
Proration: Forced 50%
Invul: 1F~end of super freeze
Movement (Drift) RC: No
Empty (Fast) RC: No
On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC.
Seems the details on Roman Cancel are slightly different from the closed beta, so I typed out Kedako's new notes, more or less.