System & General Resources

System & General Resources

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DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
#GGST Burst (Open Beta)Gold Burst:Attack level 2Startup: 18fActive: 6fRecovery: 22f+9f landingTotal: 45f+9f landingOn block: -101~45f invulKnocks back on hitConsumes 2/3 of Burst gaugeGive 100% tension on hit https://t.co/MQE4U0A6ZH— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
mario050987·twitter.com·
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
#GGST Burst (Open Beta)Gold Burst:Attack level 2Startup: 18fActive: 6fRecovery: 22f+9f landingTotal: 45f+9f landingOn block: -101~45f invulKnocks back on hitConsumes 2/3 of Burst gaugeGive 100% tension on hit https://t.co/MQE4U0A6ZH— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
mario050987·twitter.com·
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
#GGST Burst (Open Beta)Gold Burst:Attack level 2Startup: 18fActive: 6fRecovery: 22f+9f landingTotal: 45f+9f landingOn block: -101~45f invulKnocks back on hitConsumes 2/3 of Burst gaugeGive 100% tension on hit https://t.co/MQE4U0A6ZH— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
mario050987·twitter.com·
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
#GGST Blockstun (Open Beta)Blockstun does not change on ground/air block.However, if a character lands during air blockstun, they enter a special animation that lasts 19f.*Whether you land on the 2nd or the 12th frame of blockstun, you will have 19f of blockstun on landing https://t.co/ydzss8lGpW pic.twitter.com/S5jrZreZnk— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
mario050987·twitter.com·
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
#GGST Blockstun (Open Beta)Blockstun does not change on ground/air block.However, if a character lands during air blockstun, they enter a special animation that lasts 19f.*Whether you land on the 2nd or the 12th frame of blockstun, you will have 19f of blockstun on landing https://t.co/ydzss8lGpW pic.twitter.com/S5jrZreZnk— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
mario050987·twitter.com·
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
#GGST Blockstun (Open Beta)Blockstun does not change on ground/air block.However, if a character lands during air blockstun, they enter a special animation that lasts 19f.*Whether you land on the 2nd or the 12th frame of blockstun, you will have 19f of blockstun on landing https://t.co/ydzss8lGpW pic.twitter.com/S5jrZreZnk— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
mario050987·twitter.com·
DOLPHIN_ENTHUSIAST on Twitter
Rikir 🐳 Impact on Twitter
Rikir 🐳 Impact on Twitter
#GGST demonstrating wall tech options. Hold 4 to tech up. Hold 6 to tech forward. Remaining for neutral. #PS4share pic.twitter.com/w71X4PgnQr— Rikir 🐳 Impact (@Al_Rikir) February 21, 2021
mario050987·twitter.com·
Rikir 🐳 Impact on Twitter
Rikir 🐳 Impact on Twitter
Rikir 🐳 Impact on Twitter
#GGST demonstrating wall tech options. Hold 4 to tech up. Hold 6 to tech forward. Remaining for neutral. #PS4share pic.twitter.com/w71X4PgnQr— Rikir 🐳 Impact (@Al_Rikir) February 21, 2021
mario050987·twitter.com·
Rikir 🐳 Impact on Twitter
Rikir 🐳 Impact on Twitter
Rikir 🐳 Impact on Twitter
#GGST demonstrating wall tech options. Hold 4 to tech up. Hold 6 to tech forward. Remaining for neutral. #PS4share pic.twitter.com/w71X4PgnQr— Rikir 🐳 Impact (@Al_Rikir) February 21, 2021
mario050987·twitter.com·
Rikir 🐳 Impact on Twitter
How to Beat Lil Bussy Man - GG Strive Beta Tips
How to Beat Lil Bussy Man - GG Strive Beta Tips
Enter the dojo of the Lord of Level 10 and learn how to make the most of your training time Follow Majin Obama on Twitch and Twitter: https://www.twitch.tv/majinobama​​​​ https://twitter.com/2dJazz​​ Chapters 0:00 - Intro 0:47 - Dash macro 2:45 - Chicken blocking 4:10 - Faultless defense 7:21 - Anti-airs 8:40 - Watch the resources 9:53 - Use your meters 13:15 - Punish! 14:40 - Wrap up #FGC​​ #GuiltyGearStrive​​​ #GuiltyGear​​​ #GGStrive
mario050987·youtube.com·
How to Beat Lil Bussy Man - GG Strive Beta Tips
How to Beat Lil Bussy Man - GG Strive Beta Tips
How to Beat Lil Bussy Man - GG Strive Beta Tips
Enter the dojo of the Lord of Level 10 and learn how to make the most of your training time Follow Majin Obama on Twitch and Twitter: https://www.twitch.tv/majinobama​​​​ https://twitter.com/2dJazz​​ Chapters 0:00 - Intro 0:47 - Dash macro 2:45 - Chicken blocking 4:10 - Faultless defense 7:21 - Anti-airs 8:40 - Watch the resources 9:53 - Use your meters 13:15 - Punish! 14:40 - Wrap up #FGC​​ #GuiltyGearStrive​​​ #GuiltyGear​​​ #GGStrive
mario050987·youtube.com·
How to Beat Lil Bussy Man - GG Strive Beta Tips
Evangeline on Twitter
Evangeline on Twitter
RC back drift kinda nice #PS4sharehttps://t.co/feiUZzrxLg pic.twitter.com/gCG5z6Z0rZ— Evangeline (@zenzen_eva) February 21, 2021
mario050987·twitter.com·
Evangeline on Twitter
歌純 on Twitter
歌純 on Twitter
#GGSTそんなことある?https://t.co/HQiQPrrPIg pic.twitter.com/XSzZwpNWjf— 歌純 (@sou4257) February 21, 2021
mario050987·twitter.com·
歌純 on Twitter
SchoolBus on Twitter
SchoolBus on Twitter
On the subject of #GGST walls, I believe the optimal combo routing mid screen ends NEAR the wall without touching it, to not only avoid the "single hit wall splat" but also retain corner pressure/okiYour next hit will lead into a full corner combo + wall break https://t.co/zjTsqjU88q— SchoolBus (@Sometimes_Fendo) February 21, 2021
mario050987·twitter.com·
SchoolBus on Twitter
SchoolBus on Twitter
SchoolBus on Twitter
On the subject of #GGST walls, I believe the optimal combo routing mid screen ends NEAR the wall without touching it, to not only avoid the "single hit wall splat" but also retain corner pressure/okiYour next hit will lead into a full corner combo + wall break https://t.co/zjTsqjU88q— SchoolBus (@Sometimes_Fendo) February 21, 2021
mario050987·twitter.com·
SchoolBus on Twitter
SchoolBus on Twitter
SchoolBus on Twitter
On the subject of #GGST walls, I believe the optimal combo routing mid screen ends NEAR the wall without touching it, to not only avoid the "single hit wall splat" but also retain corner pressure/okiYour next hit will lead into a full corner combo + wall break https://t.co/zjTsqjU88q— SchoolBus (@Sometimes_Fendo) February 21, 2021
mario050987·twitter.com·
SchoolBus on Twitter
NAH|Rei on Twitter
NAH|Rei on Twitter
Still can't understand why you can throw dps. Dp rc gets fucked by safejump throw OShttps://t.co/MGdvWiSIO8 pic.twitter.com/6NhBhpWInf— NAH|Rei (@ReiUnCo) February 21, 2021
mario050987·twitter.com·
NAH|Rei on Twitter