#GGST Instant Block DataWindow: 3 framesNote: on success, no pushback, and tension gain rate increases slightly https://t.co/eBUe3tOfBA— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
Summary:All characters have universal 420 health, then defense multiplier is applied to differentiate 'health'Gio starts at 1.0 multiplier (same as Sol), but apparently changes as her Tension goes higher. At full Tension she's at 0.9, making it higher than Pot (0.93)#GGST https://t.co/bAp5gyIjJy— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
Summary:All characters have universal 420 health, then defense multiplier is applied to differentiate 'health'Gio starts at 1.0 multiplier (same as Sol), but apparently changes as her Tension goes higher. At full Tension she's at 0.9, making it higher than Pot (0.93)#GGST https://t.co/bAp5gyIjJy— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
Summary:All characters have universal 420 health, then defense multiplier is applied to differentiate 'health'Gio starts at 1.0 multiplier (same as Sol), but apparently changes as her Tension goes higher. At full Tension she's at 0.9, making it higher than Pot (0.93)#GGST https://t.co/bAp5gyIjJy— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
#GGST_RA Last one for now. I'm going to try and get some sleep. Ram took away because she had a lot of weirder stuff happening pic.twitter.com/myM8yUupj4— matosh.lee(auggis) (@matosh_lee) February 18, 2021
pretty sure this is common knowledge already, but instead of doing the input legit for moving RC you can instead use both dash & RC macros and just plink dash -> RC to make it way easier. #GGST pic.twitter.com/VZliaPeXTh— HPH | Lant @ bbtag modding time (@Lant17) February 18, 2021
pretty sure this is common knowledge already, but instead of doing the input legit for moving RC you can instead use both dash & RC macros and just plink dash -> RC to make it way easier. #GGST pic.twitter.com/VZliaPeXTh— HPH | Lant @ bbtag modding time (@Lant17) February 18, 2021
pretty sure this is common knowledge already, but instead of doing the input legit for moving RC you can instead use both dash & RC macros and just plink dash -> RC to make it way easier. #GGST pic.twitter.com/VZliaPeXTh— HPH | Lant @ bbtag modding time (@Lant17) February 18, 2021
Appears that Positive Bonus in Strive gives a 10% damage increase. Not sure if factored into the whole formula, but definitely on stray hits its 10%With Chipp, tested on Sol: 2k: 18 > 19 dmg, +1clS: 38 > 41 dmg, +36H: 60 > 66 dmg, +6 after Positive Bonus— Bosch (@Boschio) February 18, 2021
Appears that Positive Bonus in Strive gives a 10% damage increase. Not sure if factored into the whole formula, but definitely on stray hits its 10%With Chipp, tested on Sol: 2k: 18 > 19 dmg, +1clS: 38 > 41 dmg, +36H: 60 > 66 dmg, +6 after Positive Bonus— Bosch (@Boschio) February 18, 2021
Appears that Positive Bonus in Strive gives a 10% damage increase. Not sure if factored into the whole formula, but definitely on stray hits its 10%With Chipp, tested on Sol: 2k: 18 > 19 dmg, +1clS: 38 > 41 dmg, +36H: 60 > 66 dmg, +6 after Positive Bonus— Bosch (@Boschio) February 18, 2021