vs Baiken

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Antton on Twitter
Antton on Twitter
Teleport breaks Baiken's kabari just fyi #GGST_TE #GGST_BA #PS4sharehttps://t.co/n7StwgEPY9 pic.twitter.com/kUU1Jb0nHi— Antton (@Antsamon) April 9, 2022
mario050987·t.co·
Antton on Twitter
ややっこ on Twitter
ややっこ on Twitter
梅喧のHSカバリ対策練習知ってはいたけど、調べれば調べるほど直ガ投げが安定な気がしてきたなー最速タイミングの直ガ練習するかー、梅喧側が遅らせたりすると当然直ガできないけどノーリスクで反撃の目を残すなら直ガ練習するしかないかー#GGST pic.twitter.com/gYtSrufteH— ややっこ (@utatanekujira) April 7, 2022
mario050987·t.co·
ややっこ on Twitter
SQ on Twitter
SQ on Twitter
Here is another example of a more standard frame trap as well from Baiken. Many situations with natural gaps can be blown up with relative safety using backdash BRC pic.twitter.com/mnW3QkSETE— SQ (@SQuirrel147) March 31, 2022
mario050987·t.co·
SQ on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Hi guys, I only started recently discovering the Baiken MU with Faust and wanted to ask for some advice from more experienced players. I have 4 main questions/problems so far on the matchup: 1) I have troubles mixing her up when she has afro. In my experience doing jK, jD makes jD not combo on her in that case, is there any other good string we can use to open her up with the instant overhead option? 2) I tend to use preemptive 5K a lot in most MUs to prevent people from jumping but it doesn't seem to work well against Baiken compared to most other characters. Somehow she just jumps over the 5K hitbox and it almost never reaches her in my experience (especially when she does jump jS). Should I just avoid using the move and play more reactive when anti airing (like with 6P) or are there better alternatives? 3) Regarding Kabari pressure, I know we can crouch walk forward under it but find myself unable to punish on reaction when I successfully do that. Is it worth committing to something like 2H in that case to punish it preemptively or are there better/less risky options? 4) Same question regarding ground Tatami used in pressure. I know I can backdash between the two hits if not in corner, but is there something useful we can do to punish telegraphed tatami use in pressure? If you have any other specific tips for this matchup as well, I'd be glad to hear them. I'm a bit lost at what to do for the general gameplan besides trying to keep her out and throwing as many items as possible (while being careful of the gun). Thanks and sorry for the long message 1: 5K into rising jD should work 2: 6P is your best and sometimes only friend against jS 3: fS should work fine if you crawl H kabari, CHs the followup, punishes the regular, and it's very safe to crawl if they try to cancel into H kabari at a distance 4: Tatami is -3 if you block both hits and I think you end up neutral if you back dash so it's all RPS with parry at this point. If they are spaced out such that the first hit whiffs you can CH interrupt her, but if you block the second hit alone she's plus I think
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
kmgy on Twitter
kmgy on Twitter
GGSTメイコンボネタNo. 37梅喧カバリ再対策2HSHSカバリは一応最速前P紫RCで割り込める(多少距離依存)畳してくるなら見てから遠Sで相討ち取るかうまくヒットしたらコンボへ#GGST_MA #GGST_BA pic.twitter.com/VtqjEdQZZ9— kmgy (@kmgy1) February 20, 2022
mario050987·t.co·
kmgy on Twitter