vs Sol Badguy

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²Bear on Twitter
²Bear on Twitter
Sol's blockstring (5K > 6S > Gunflame) can be frustrating to deal with. After 5K, we know his only follow up are command normals and the timing can't be delayed. Instant Blocking will keep him close enough to get punished by 5K if you get at least 1 IB off.#GGST_NA pic.twitter.com/JZmec5q1Kj— ²Bear (@SquareBear88) June 15, 2021
mario050987·twitter.com·
²Bear on Twitter
Kadaj on Twitter
Kadaj on Twitter
If Sol leaves any kind of gap inbetween S or cS into HS or 6S you can OS Block and 6P together for a punish. If he doesn't leave a gap your character will continue blocking. It's definitely universal, saw Sonicfox do it with Leo #GGST_NA #PS5Share, #GuiltyGearStrive pic.twitter.com/UXnTUCTHOh— Kadaj (@IFCxKadaj) June 23, 2021
otakupcgaminghd·twitter.com·
Kadaj on Twitter
Wagari on Twitter
Wagari on Twitter
#GGST #GGST_CH Thank you Lord @odawara114514. Chip can use 6K to punish the cmd grab super because he's airborne! pic.twitter.com/JJpCpsjuSN— Wagari (@Wagari_San) June 29, 2021
mario050987·twitter.com·
Wagari on Twitter
宮城無敵🈚MIYAGI Muteki on Twitter
宮城無敵🈚MIYAGI Muteki on Twitter
ラムレザル、ソルのヘビィモブなんとか暗転後7入れダッシュボタン連打 #GGST #PS4sharehttps://t.co/1xIdRhQzmw pic.twitter.com/ANUyVwyM4e— 宮城無敵🈚MIYAGI Muteki (@Gin_dneco) June 29, 2021
mario050987·twitter.com·
宮城無敵🈚MIYAGI Muteki on Twitter
NAH|Rei on Twitter
NAH|Rei on Twitter
Seems kind of counterintuitive, but I found a use for FDing Sol's f.S. This will work if they are autopiloting their pressure into 5H gunflame. If they notice, they should just not gunflame. pic.twitter.com/QAnkDAZiTt— NAH|Rei (@ReiUnCo) June 29, 2021
mario050987·twitter.com·
NAH|Rei on Twitter
This is Sol's Far Slash (Midscreen Edition)
This is Sol's Far Slash (Midscreen Edition)
The lab results came back. This video doesn't cover everything. But there is a lot that I think you can get out of it. ► listen to my music • https://cyootlabs.net ► follow me on twitter • https://twitter.com/cyootlabs ► sometimes i stream • https://www.twitch.tv/rocamocha If you have additional lab results, go to my post for this video on twitter and comment on it using the Sol Strive hashtag maybe? #fgc #ggst #guiltygear
mario050987·youtube.com·
This is Sol's Far Slash (Midscreen Edition)
ばし名残雪 vs ソル対戦動画 BASHI NAGORIYUKI vs SOL MATCH UP GUILTYGEAR-STRIVE- シーズン1
ばし名残雪 vs ソル対戦動画 BASHI NAGORIYUKI vs SOL MATCH UP GUILTYGEAR-STRIVE- シーズン1
なんかランクタワー上の方での対ソル対戦動画集です。全然まだまだ仕上がってなくてごめんなさい。もっと練り上げておきますので少しでも参考になれば幸いです。 実戦で使いたい名残雪コンボ動画集 シーズン1 https://youtu.be/WysSdQdAj2M 不香の可能性について シーズン1 https://youtu.be/0ZENgsCxj-E 名残雪 対全キャラ覚醒反撃まとめ シーズン1 https://youtu.be/mrtO_WK6ZTM 名残雪コンボ 連係ざっくりまとめ シーズン1 https://youtu.be/1n5jRfi7EVw 名残雪カウンターコンボ シーズン1 https://youtu.be/LWeuF58t30o 忘れ雪の可能性について シーズン1 https://youtu.be/6I9Eh0RN00w 名残雪ロマキャンコンボ動画 シーズン1 https://youtu.be/A_KbpE0BnHo 真・名残雪ヤバすぎワラタw https://youtu.be/j88R1SfrZsY 名残雪を使ってみよう配信 Guilty Gear Strive https://youtu.be/_MA3dh6YqOA 皆さん、Twitterでハッシュタグ「GGST_NA」「GGST」「ギルティギア」でツイート検索、投稿、動画共有していきましょう!! Twitter:https://twitter.com/bashi_slayer Instagram:https://www.instagram.com/keiisbs/ #GGST #名残雪 #ギルティギアストライヴ #ゲーム実況
mario050987·youtube.com·
ばし名残雪 vs ソル対戦動画 BASHI NAGORIYUKI vs SOL MATCH UP GUILTYGEAR-STRIVE- シーズン1
Blue⚡️y on Twitter
Blue⚡️y on Twitter
Character specific, slightly more optimal 5D route. Works on Sol, Potemkin, Nago, and Faust. Notably slightly less difficult to execute.Universal (except Leo and May (and Millia?)) 5D combo included as reference.5D > j.HS > 9jc . j.HS > j.S > j.HS > 9jc > j.P > j.P#GGST_RA pic.twitter.com/6ABW4Ki8YY— Blue⚡️y (@BlueZy_chu) June 21, 2021
otakupcgaminghd·twitter.com·
Blue⚡️y on Twitter
Mat on Twitter
Mat on Twitter
ブリンガーガードできるならありかもしれない立P対空。試してみよ。#GGST_RA #GGST https://t.co/21eXjgA37c— Mat (@mat_ggra) June 17, 2021
mario050987·twitter.com·
Mat on Twitter
Jimbo on Twitter
Jimbo on Twitter
#GGST_LE yes Sol player, please try to end your blockstringhttps://t.co/902dH7KmS2 pic.twitter.com/A9pcsx5o3a— Jimbo (@DctrJimbo) June 28, 2021
mario050987·twitter.com·
Jimbo on Twitter
Punishing Sol Badguy's BEST pressure tools (f.S, 5K, 6S, 5H, etc...) | Guilty Gear -Strive
Punishing Sol Badguy's BEST pressure tools (f.S, 5K, 6S, 5H, etc...) | Guilty Gear -Strive
Some people would lead you to believe that there is "one weird trick" for dealing with Sol's offense, but in reality is often more complicated than "Just 6P it, bro". However, there are some tricks that I'm sure are not common knowledge, such as the ability to throw Sol out of 6S's startup, or punishing Bandit Bringer with a throw as well. You need to make it a challenge for him to get out his unga bunga ridiculous damage. #GGStrive #Sol #Guide
mario050987·youtube.com·
Punishing Sol Badguy's BEST pressure tools (f.S, 5K, 6S, 5H, etc...) | Guilty Gear -Strive
朽木に白茸 on Twitter
朽木に白茸 on Twitter
#GGST地上BBの最低空直ガ投げ以外に何か無いものかと調べてたらソル5Kが入るのを確認+3Fが限界?+4Fいけるのかな pic.twitter.com/A7HhpWCvgS— 朽木に白茸 (@kuchiki_take) June 27, 2021
mario050987·twitter.com·
朽木に白茸 on Twitter
【Guilty Gear Strive】これを見ればソルに勝てる!?強キャラ"ソル"の倒し方教えます...!!
【Guilty Gear Strive】これを見ればソルに勝てる!?強キャラ"ソル"の倒し方教えます...!!
今回は対策動画で"ソル"戦の攻略動画になります。接近戦の攻め継続能力が高いソルをどうやって捌くか解説!! 格闘ゲームのプロゲーマーやってます。 ・Twitter https://twitter.com/kazunoko0215 ・Instagram https://www.instagram.com/bc_kazunoko/ ・所属チーム https://burning-core.com/ #GGStrive #ギルティギア #ソル
mario050987·youtube.com·
【Guilty Gear Strive】これを見ればソルに勝てる!?強キャラ"ソル"の倒し方教えます...!!
【初心者向け】まだまだぼったくられてます! 実は隙だらけだったりする技集(ソル・闇慈・ミリア・名残雪・イノ・ラム※追記有)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】まだまだぼったくられてます! 実は隙だらけだったりする技集(ソル・闇慈・ミリア・名残雪・イノ・ラム※追記有)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
※追記 闇慈の疾ですが、発生の速い覚醒必殺技でも確反でないタイミングもありました。疾を最速で出したかどうか、闇慈と相手の距離によっても違うようです。これについては別途検証して動画を上げたいと思います! Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【初心者向け】まだまだぼったくられてます! 実は隙だらけだったりする技集(ソル・闇慈・ミリア・名残雪・イノ・ラム※追記有)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
rocamocha ☕ — Today at 6:12 AM you FD fS right, if they fS again you can throw so maybe they start committing to a blockstring if it goes 5H GF we've covered you get IAD jump in over it 5H BR has the potential to stuff this, but midscreen most of the time it has issues and can even whiff in the corner BR is even worse BR is an explicit read from the Sol player and if it doesn't work... • if stand FD blocked, both are 0 at about roundstart spacing • if normal stand blocked Sol is minus and just out of 5K range • if FD crouch blocked Sol is minus and just out of 5K range • if normal crouch blocked, the opponent gets a completely safe attempt at a basically auto-timed IB against 5K mash from Sol which leads to a full punish • if there wasn't any FD on the string before the BR, well... BR is really bad here overall FD crouch blocking everything leads to the best scenario, but depending on character's unique options the extra pushback from FD stand blocking parts of the string may be desired --------------- • after FD blocking fS you can backdash most things with the exceptions being 6S, 6H, and delay BR delay BR has to be timed again to catch jump and not be true, this timing is harder than catching the 5H GF punish jump • notice that each of these is not that great on-hit without CH or meter • if 6S is FD blocked, GF can be jump punished again • the punish is guaranteed if it is FD stand blocked, the spacing is inconsistent if crouch FD blocked • after FD blocked fS, 2D will reach IF they continue to FD or crouch block if they let go of FD and hold 4 for a few frames, 2D will whiff making this situation much safer for the defender if they know this • if Sol does delay BR after 6S to catch jump punish for GF, it again has to be timed - and this one feels a lot harder than the other ones, Sol is not going to hit the tight delay BR against FD 6S on reaction so it's pretty safe to just hold up back unless the Sol has explicitly practiced this and is committing to the read(edited) [6:14 AM] i don't have nitro so bear with me lol • in the fS 6S (to catch backdash) situation on block, if only the BR is not FD blocked it lands in your face for guaranteed punish, so either way it is bad for Sol [6:20 AM] • FD fS puts Sol at a range where to strike/throw you he has to run in a pretty good distance, making reaction throw and chicken block pretty good rocamocha ☕ — Today at 6:33 AM • if point blank 5K 6S is IFD'd defender gets the same spacing for the above fS 6S situation • if a 5K that only gets the second hit to touch is blocked, it is free GF punish no matter how they block, BR on block is ultra punishable [6:39 AM] • in essence, to stay safe against someone who is using FD with this knowledge, Sol either needs to back off or use fake gunflame to block or anti-air a jump-in punish SneakySnek — Today at 6:42 AM i just have one question about the 1st situation (fd blocked f.S) [6:43 AM] you covered going into BR [6:43 AM] but not BB [6:43 AM] which is actually safe when spaced [6:43 AM] also, the autotimed IB against 5K leads to a full punish, but what if the sol player goes 5K>2D or 5K>6S [6:43 AM] yes 6S can be thrown but 2D beats the throw [6:44 AM] i agree with the conclusion that sol needs to also use GF feint but I'd say sol needs to use GF feint regardless because GF can always be jumped out of (or interrupted if too close) if the opponent knows about it [6:45 AM] luckily many people seem to not know yet SneakySnek i agree with the conclusion that sol needs to also use GF feint but I'd say sol needs to use GF feint regardless because GF can always be jumped out of (or interrupted if too close) if the opponent knows about it SneakySnek — Today at 6:45 AM well maybe not always, always, but it depends on spacing and can be done [6:45 AM] faster characters might even (?) get the punish on GF string enders even without fd @SneakySnek which is actually safe when spaced rocamocha ☕ — Today at 6:58 AM uhhh ill do more on this later but my reasoning for not at the moment was because BB itself can be 6P'd and imo is pretty gimmicky from the ground since you can't adjust the timing quick test found that crouch FD fS 5H BB is punishible by Ky with backdash 5k midscreen FD blocked fS BB, the punish is a little tight but is still a legit punish SneakySnek — Today at 6:58 AM yea BB can be stuffed but I'm thinking if someone FDs it makes their frame data even worse so they have to call out BB even more confidently i guess [6:59 AM] gotcha [6:59 AM] like the opponent has to be really woke to consider all of these options and still get the punish of BB [7:00 AM] (ok i FD'd f.S, now do i throw or keep blocking, ok they did 5H, now do they GF, GF feint, BB, BR)(edited) [7:01 AM] of course they can just keep blocking which is the safest thing against all of these options [7:01 AM] but it's also probably what the sol player wants, for them to keep blocking @SneakySnek also, the autotimed IB against 5K leads to a full punish, but what if the sol player goes 5K>2D or 5K>6S rocamocha ☕ — Today at 7:01 AM at the range it puts you at, if defender keeps crouching the 5K completely whiffs which is really bad, and to go for those gatlings Sol has to early commit to them and press as fast as possible and can't go into them on reaction so it is an RPS but favored towards defender getting their turn back, or getting the spacing for 6S > special RPS which is slightly defender favored if Sol does that string @SneakySnek like the opponent has to be really woke to consider all of these options and still get the punish of BB rocamocha ☕ — Today at 7:02 AM yeah like you really gotta be awake to force the Sol to think rocamocha ☕ at the range it puts you at, if defender keeps crouching the 5K completely whiffs which is really bad, and to go for those gatlings Sol has to early commit to them and press as fast as possible and can't go into them on reaction so it is an RPS but favored towards defender getting their turn back, or getting the spacing for 6S > special RPS which is slightly defender favored if Sol does that string SneakySnek — Today at 7:03 AM oh yeah that's right 5K be like goofy high [7:04 AM] i always commit to those gatlings early though [7:04 AM] maybe I'm stupid but why on earth would i not when 5K is -14 [7:04 AM] unless i really want the dash cancel [7:05 AM] i guess I'll be on the lookout for some of these situations [7:05 AM] esp in higher level play rocamocha ☕ — Today at 7:07 AM mmm maybe i misworded that, the spacing is like tipper 5K, so if Sol isn't like mashing the followup out of 5K and expecting to get both hits since they did bandit revolver on block, they could definitely just miss the cancel window(edited) [7:11 AM] i think it's crazy how much the risk/reward changes from such a simple thing vloomn(testament4strive) — Today at 7:13 AM You can also jump cancel 5k on block and do 66brc for some nasty fuzzy setups [7:14 AM] Also nice conversion from 5k on hit rocamocha ☕ — Today at 7:16 AM like you don't FD fS and what, you can like try to interrupt or throw another far slash with a P or K and get like nothing, with the risk of getting counterhit by the frametrap if you do FD fS you get a bunch of good options none of which are at risk of getting counterhit, and can force Sol to think (like without FD backdash into whiff punish in the picture when the hell is Sol going to fS and then 6S) if you get a full punish off you pretty much regain the meter you used to gain the option in the first place vloomn(testament4strive) — Today at 7:17 AM Idk about fd against sol, if they fd you can do 66fs and it becomes the same situation, and they spend meter. Also harder to fuzzy jump during fd. Sorry if you already pointed this out I just have really low attention span(edited) [7:18 AM] I'd say the only definitive answer against sol rps is ibfd, but that's insanely hard lol
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Arc of Dawn on Twitter
Arc of Dawn on Twitter
#GuiltyGearStrive #GGST #GGST_MA #GGST_SO quick guide on how to punish spaced gunflame and using c.s 2k link to set up a knockdown for more pressure pic.twitter.com/xZd9gQH2Bc— Arc of Dawn (@ArcDawn) June 13, 2021
mario050987·twitter.com·
Arc of Dawn on Twitter
Arc of Dawn on Twitter
Arc of Dawn on Twitter
#GuiltyGearStrive #GGST #GGST_MA #GGST_SO quick guide on how to punish spaced gunflame and using c.s 2k link to set up a knockdown for more pressure pic.twitter.com/xZd9gQH2Bc— Arc of Dawn (@ArcDawn) June 13, 2021
mario050987·twitter.com·
Arc of Dawn on Twitter
BLM | MonkeyBizness on Twitter
BLM | MonkeyBizness on Twitter
On defense against Sol, you can IB one of his most frequent frametrap / blockstring / combo options: 2K > 6S > Gunflame.There is no variable timing for 2K > 6S, so you can train yourself to do this, reduce the pushback 2x, & punish gunflame. Then Sol has to re-think!#GGST_SO pic.twitter.com/nAztc9AlQ5— BLM | MonkeyBizness (@FGMonkeyBizness) June 12, 2021
mario050987·twitter.com·
BLM | MonkeyBizness on Twitter