vs Sol Badguy

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JD_Arc on Twitter
JD_Arc on Twitter
I tried to find some ways to interrupt Sol's preassure whit other characters and this is what i found. If you make FD to f.S while standing, you're able to push him back enough to let him out for making another f.S or 5K frame trap#GGST #GGST_SO pic.twitter.com/GZ4MwriO9f— JD_Arc (@JDArc51481217) June 20, 2021
mario050987·twitter.com·
JD_Arc on Twitter
Sherlock Homo on Twitter
Sherlock Homo on Twitter
Updated Heavy Mob Cemetery punishes #GGST_FAhttps://t.co/2qRQcsepzG pic.twitter.com/rDADtHes5D— Sherlock Homo (@PearlJamFGC) June 20, 2021
mario050987·twitter.com·
Sherlock Homo on Twitter
Jamien on Twitter
Jamien on Twitter
#GGST_CH Corner c.S > 236K is a frame trap that counter hits Sol's slash DP for an easy meterless wall break pic.twitter.com/7DQRv9vAoo— Jamien (@oklimbo) June 11, 2021
mario050987·twitter.com·
Jamien on Twitter
Punish Gunflame blockstrings (see description) | Guilty Gear Strive
Punish Gunflame blockstrings (see description) | Guilty Gear Strive
Punishing Gunflame in Sol's blockstrings can be tricky for two reasons: it is spacing dependent, and the timing can be strict. Additionally, some ranges might require you to either micro walk or utilize Faultless Defense in order to get into the appropriate range to punish. Ride the Lightning essentially always works, so long as you aren't so far away as to collide with the Gunflame. There are two primary methods for punishing Gunflame strings: HVT (Heavy Vapor Thrust), and jumping over the Gunflame into a combo. While I believe HVT is more consistent and requires less nuance (some ranges require a micro walk), it comes at the expense of dealing less damage. Here are timestamps for each clip and the meaning behind them: 0:00 - Real match application 0:09 - Sol string 1, HVT punish 0:15 - Sol string 2, HVT punish 0:21 - Sol string 1, Ride the Lightning punish 0:32 - Sol string 1, Faultless Defense jump over punish (FD blocking allows you to jump over the Gunflame. If you FD block the last hit in the string, the additional blockstun caused by Faultless Defense will result in you colliding with Gunflame) 0:38 - Sol string 1, standing block failed HVT punish (In this example, I use standing block to change the spacing between Ky and Sol. For those of you who are unaware, standing block creates more space between the two combatants than crouching block does. This example illustrates how even a minor change in spacing, which could be caused by a number of things, not just standing block, can lead the HVT punish to fail. However, there are ways to circumvent this issue) 0:44 - Sol string 1, standing block micro-walk HVT punish (One solution is to micro-walk briefly before committing to the HVT. To micro-walk, simply walk briefly immediately prior to inputting an HVT. The ability to micro-walk is the reason why I believe HVT is the more consistent punish for Gunflame blockstrings, as micro-walking acts as a sort of blanket solution that can be incorporated at almost any range) 0:50 - Sol string 1, standing block Faultless Defense jump over punish (Alternatively, we can utilize FD blocking as we did in our earlier example. I find this to be less practical, as it requires a large amount of foresight on your part, as well as potentially tipping you opponent off) 0:56 - Sol string 3, failed HVT punish (If Sol skips Far Slash in any of his strings, you are pushed quite far back, similarly to our standing block examples) 1:01 - Sol string 3, jump over punish (I included string 3 because it shows that even when certain ranges disallow an HVT punish without micro-walk, those same ranges can sometimes allow you to jump over the Gunflame without needing to FD block at any point) If you found this insightful, please let me know; it would mean a lot to me. When I initially started fighting Sol, it felt like he was always plus on block, whether that was in the middle of his strings, or when he ended them with Gunflame. Being able to remove Gunflame from Sol's blockstrings can be a fatal blow to many newer Sol players. If HVT punishes are too challenging, I would highly suggest you at least incorporate Ride the Lightning into your punish game. You can safely pump the motion and only press the button if you see the Gunflame come out. I know this information may have been dense, but hopefully you found it useful.
mario050987·youtube.com·
Punish Gunflame blockstrings (see description) | Guilty Gear Strive
Zack on Twitter
Zack on Twitter
You can force DP whiffs with 22PRC if Sol is trying to DP Rin #GGST_AN #GGST_SO pic.twitter.com/Xb2R2D8cUJ— Zack (@KyrunaKJ) June 19, 2021
mario050987·twitter.com·
Zack on Twitter
Dylan @ Hyperbolic Time Chamber on Twitter
Dylan @ Hyperbolic Time Chamber on Twitter
Cool anti-Sol tech for I-No: since Heavy Mob Cemetery is a command grab, you can use I-No's airborne dash to not only stop it from landing, but punish it immediately as well! #PS5Share, #GuiltyGearStrive #GGST_IN pic.twitter.com/3IwmGeDw7k— Dylan @ Hyperbolic Time Chamber (@DJTengen) June 19, 2021
mario050987·twitter.com·
Dylan @ Hyperbolic Time Chamber on Twitter
Pochoclo23 🔮✨ House 🏡 on Twitter
Pochoclo23 🔮✨ House 🏡 on Twitter
Don't let Solkey kong throw gun flame for free on his blockstrings, use your meter to banish him from this rational world ✨ #GGST_MI pic.twitter.com/nuAicxrgfO— Pochoclo23 🔮✨ House 🏡 (@Pochoclo23) June 11, 2021
mario050987·twitter.com·
Pochoclo23 🔮✨ House 🏡 on Twitter
Pochoclo23 🔮✨ House 🏡 on Twitter
Pochoclo23 🔮✨ House 🏡 on Twitter
Don't let Solkey kong throw gun flame for free on his blockstrings, use your meter to banish him from this rational world ✨ #GGST_MI pic.twitter.com/nuAicxrgfO— Pochoclo23 🔮✨ House 🏡 (@Pochoclo23) June 11, 2021
mario050987·twitter.com·
Pochoclo23 🔮✨ House 🏡 on Twitter
Good morning on Twitter
Good morning on Twitter
Made a little guide on some basic punishes on Sol with Giovanna. This applies to other characters as well, lab it up! https://t.co/ycEtLnOoh6 pic.twitter.com/DbSvuThxl0— Good morning (@honzogonzo) June 18, 2021
mario050987·twitter.com·
Good morning on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
Ram c2c punish for Sol's Dragon-Install super with 1 bar.224 damage with wallbreak.#GGST #GGST_RA pic.twitter.com/8ar0HKxUL3— Rin-senpai (@RinSenpaiii) June 18, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
How to survive against & deal with Sol Badguy's offense in Guilty Gear Strive!
How to survive against & deal with Sol Badguy's offense in Guilty Gear Strive!
So Sol Badguy... its early on in the games life but he's putting the boots to people! So this video is here to teach you about a lot of what he can do and counterplay against his options so you can deal with and survive against him! 0:00 - Intro 1:01 - Sol's punch spam 4:15 - Stopping uppercuts before they happen 6:19 - Night Raid Vortex 7:17 - Defeat Fafnir! 9:25 - What to do against Heavy Mob Cemetary 12:06 - Turn the tables on Gunflame! 13:23 - Final Thoughts --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
How to survive against & deal with Sol Badguy's offense in Guilty Gear Strive!
S-Critical on Twitter
S-Critical on Twitter
Sol's 5K is really fast and can be used to break our pressure. We do have solutions though #ggst_gi pic.twitter.com/BJ3yj2h33Z— S-Critical (@S_Critcal) June 18, 2021
mario050987·twitter.com·
S-Critical on Twitter
Chazmobile #BBCFRollback on Twitter
Chazmobile #BBCFRollback on Twitter
Don't let the Badguy use gun flame poorly in strings. He deserves all of this.#GGST #GGST_ZA #BBCFRollback pic.twitter.com/GlryJi2A5O— Chazmobile #BBCFRollback (@CharlesMould) June 17, 2021
mario050987·twitter.com·
Chazmobile #BBCFRollback on Twitter
Mat on Twitter
Mat on Twitter
ソルの遠Sからのファジーバクステ。動画は近S>遠Sから遠S・2K・投げの3つをランダム再生してます。やり方は、遠Sガード後一瞬しゃがみFD>ずらし押し4ダッシュボタンです。#GGST https://t.co/iEdFQO0ZzN— Mat (@mat_ggra) June 17, 2021
mario050987·twitter.com·
Mat on Twitter
Mat on Twitter
Mat on Twitter
ブリンガーガードできるならありかもしれない立P対空。試してみよ。#GGST_RA #GGST https://t.co/21eXjgA37c— Mat (@mat_ggra) June 17, 2021
mario050987·twitter.com·
Mat on Twitter
Afro Viking on Twitter
Afro Viking on Twitter
If you don't want to spend 50 meter to punish a gunflame cancel with Axl, you can do a 214S after fd'ing the canceled normal to get a nice punish.Of course be aware of variables like spacing and how much meter Sol has, as you always should.#GGST_AX pic.twitter.com/DofoHHi0Sl— Afro Viking (@AfroViking2607) June 16, 2021
mario050987·twitter.com·
Afro Viking on Twitter
Jesalina 2H Into Heaven on Twitter
Jesalina 2H Into Heaven on Twitter
So @claytonsomedude showed how crouch block pushback is weaker than standing block, which can ruin/make diff setups. pic.twitter.com/Q9KfXo0CZy— Jesalina 2H Into Heaven (@Jesalina11) June 16, 2021
mario050987·twitter.com·
Jesalina 2H Into Heaven on Twitter