Zato-1

Zato-1

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Mark Kirollos on Twitter
Mark Kirollos on Twitter
2H 22H is a staple string in Zato's midscreen pressure. It is GAPLESS, grounds jumping opponents, combos on hit, and complements Pierce and Frog in neutral. Make sure to use it after raw summon Eddie so you will have enough frame advantage to run up in time #GGST #GGST_ZA pic.twitter.com/VEjev1NYF0— Mark Kirollos (@Mark_FGC) July 2, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
ZATO-1 Beginner Combos – Guilty Gear Strive
ZATO-1 Beginner Combos – Guilty Gear Strive
▶︎ Character Combo Playlist: https://www.youtube.com/playlist?list=PLTq8z1A9gJgfI2kyOId6NvzWFNWU6_ddT Beginner combos for Zato-1, includes slow-mo & onscreen inputs! Subscribe for more combos and videos! 00:00 Intro 00:26 P, P, P, P 00:32 [D], [8], HS, S, S 00:49 c.S, HS xx 22HS 00:56 c.S, 2S, HS 01:03 c.S, S, HS 01:09 c.S, 2HS xx Overdrive1 01:19 2K, 2D xx 214S 01:26 c.S, 2D xx 214S 01:33 c.S, 2D xx 214S, dash, RC, 2S, 2HS xx 236S 01:49 into corner c.S, 2D xx 214S, RC, dash, 2S, 2HS xx 236S, dash, 2S xx 214HS, 2HS 02:11 into corner 623S, RC, 2S, 2HS xx 236S, dash, 2S xx 214HS, 2HS 02:43 corner c.S, S, RC, dash, 2S, 2HS xx 236S, c.S, 2HS xx 214HS, 2HS 03:06 into corner c.S, HS xx 22HS, dash RC, 2S, 2HS xx 236S, 2S xx 214HS, 2HS 03:28 ch HS, 236P, dash, 2S 03:38 into corner ch HS, 236S, dash, 2S, 2HS xx 236S, 6HS, Overdrive1 04:03 Subscribe for more #GuiltyGearStrive #GGST #Combos
mario050987·youtube.com·
ZATO-1 Beginner Combos – Guilty Gear Strive
Strive Zato-Nago Cmd Throws n stuff
Strive Zato-Nago Cmd Throws n stuff
Zato command throw meaty mixup stuff. Followed by Nagoriyuki command throw trap. And then a Faust meteor rng fail. Command throws beat normal throws and also wakeup DPs in this game. There is 5 frames of throw invulnerability window on wakeup so characters need at least a 5F startup move to beat a meaty command throw, if the characters fastest move is 6F they can’t mash out. In this situation with Zato, the Eddy move Oppose covers backdashes and also guards Zato. So, even if the opponent has a fast 5F or faster normal they cannot mash attacks to get out of the command throw attempt because they will hit a guard point Eddy instead of hitting Zato. So, backdashing, throwing, DPing, and mashing an attack are not valid options in this situation. Jumping escapes the throw, but any meaty attack will beat a jump-out attempt. This makes the situation a straight 50/50 between grab/attack where the opponent’s only options are block or jump (or use meter for like super or backdash RC or whatever). If Zato has meter he can drift RC the command throw on successful grab for a combo. And on whiff he can PRC or drift PRC on reaction to the whiff which keeps him safe or potentially allows him to punish the jump. If Nagoriyuki attacks too soon after a jump he will still hit Eddy instead of Zato but attacking too late allows Zato an opening to drift PRC into airthrow (or whatever). In the Nagoriyuki sequence the 5SS causes Nagoriyuki to step forward quite a bit allowing him to cancel into command throw, and since Axl’s fastest normal is 6 frames startup he cannot beat the command throw with a normal attack. Axl can jump out of the command throw, however, Nagoriyuki’s 5SSS beats jump-out attempts as it catches prejump frames, thus Axl will get hit if he tries to jump when Nago does 5SSS instead of 5SS into command throw. There are correct answers to both these situations but it forces the opponent to commit to a risky option, where guessing right gets you out but guessing wrong gets you hurt quite a bit. All of this is more proof of concept and, more about understanding what is happening in order to be aware. The setup itself may or may not be good or practical but it’s more about understanding throws and command throws as that knowledge is universally applicable in Strive and that knowledge is therefor perhaps valuable. And the last clip is just RNG sadness with Faust meteors. Gaps between meteors can happen but the size of the gap in that clip is comedically large.
mario050987·youtube.com·
Strive Zato-Nago Cmd Throws n stuff