Zato-1

Zato-1

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ISG | Cherry🍒 on Twitter
ISG | Cherry🍒 on Twitter
Was probably posted before but you are actually plus enough after DF to punish a lot of far-reaching moves with opposing here's just on Sol and Ky but there are probably more. This is super easy to wake up super and break the oppose, so watch out!🍒💗#GGST_ZA pic.twitter.com/3wr7BaPCPe— ISG | Cherry🍒 (@Cherry_FGC) June 25, 2021
mario050987·twitter.com·
ISG | Cherry🍒 on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Corner Sword Oki Guide! You can use Sun Void after 2D in the corner w/o breaking the wall. It does just enough wall damage to enable gapless meterless wall-break flight mix. I also demo some midscreen-to-corner pressure and counterplay routes. Part 2 in comments. #GGST #GGST_ZA pic.twitter.com/7lHgN6Dzjg— Mark Kirollos (@Mark_FGC) June 25, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
[GGST] Zato=1 Hungriest Dust Combo (The "Eat Dust" Combo)
[GGST] Zato=1 Hungriest Dust Combo (The "Eat Dust" Combo)
Zato's optimal Dust Combo (193 dmg). Notation: 5[D], 8 (Homing Jump), j.D j.D j.S, 44 (Flight backwards), j.D j.D, D (Ender). Slightly delay the first j.D To cancel j.D into j.D, you have to input the 2nd j.D after the end of the hit freeze of the first j.D but before the end of the remaining cancel window. Note: The combo is performed in the corner because the closer you are to the corner, the harder it is to sneak in hits in the Dust combo, you have less air time. There are some combos that work mid-screen but not in the corner. Some combos even require you to be in/near the corner to work. You can sneak in more hits the further away from the corner you land 5[D]. #GGST #GGST_ZA
mario050987·youtube.com·
[GGST] Zato=1 Hungriest Dust Combo (The "Eat Dust" Combo)
Mark Kirollos on Twitter
Mark Kirollos on Twitter
This one is a pretty big deal. It turns out that getting getting hit by 2K in the air causes enough recovery to enable meaty -K- if the opponent gets hit by -P-(2), giving you 2 hits to confirm. Might as well be a proper knockdown. No more RPS! #GGST #GGST_ZA pic.twitter.com/V1BHa5mbFV— Mark Kirollos (@Mark_FGC) June 25, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Comparing strings that can still combo when the opponent takes the hit on the second strike of Pierce. You don't have enough time to hit confirm, so you either have to use one of these strings or be ready to scramble afterwards. #GGST #GGST_ZA pic.twitter.com/4GSEtoJbJ7— Mark Kirollos (@Mark_FGC) June 25, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
Tayy on Twitter
Tayy on Twitter
#GGST #GGST_ZA ZATO=1 Combo Idea: Corner Escape with Wallbreak, No Counterhit Version. No Counter: You can Jump or Use break the Law, I Find using Jump to be easier.Between the Two 2H's You spam S To get the Frog to jump again.236H > 214S > S > J.9 > 2H > ]S[ > 2H > 66 > 2H pic.twitter.com/oYbT2VFvIU— Tayy (@NotTayyy) June 25, 2021
mario050987·twitter.com·
Tayy on Twitter
Chris Baker on Twitter
Chris Baker on Twitter
Video reference for #GGST_ZA Hitboxes.Going to be doing this for every character. Please share with your friends.(feedback very welcome)#GuiltyGearStrive https://t.co/SiReCaS9Mk pic.twitter.com/cjvgcetnDa— Chris Baker (@NvrKnwsBst00) June 25, 2021
mario050987·twitter.com·
Chris Baker on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
Zato=1 max damage/optimal Dust combo. 193dmg.I'm pretty sure it works on all characters.Just leaving it for completion's sake. My previous combo is a bit easier (on the end part) but this one does 1 more damage.#GGST #GGST_ZA https://t.co/T2dYMxJMsB— Silent Shadow (@NBSilentShadow) June 25, 2021
mario050987·twitter.com·
Silent Shadow on Twitter