Thanks to Silent Shadow for the Idea https://twitter.com/NBSilentShadow/status/1407117428878938114?s=20
Timing is tight
4/6D Fast Red RC 2H 236S 236S 6H 2S 214K (6H or Super)
#GGST_ZA I finally hit it after an hour and a half! lol zato journey has officially begun ! pic.twitter.com/O0yYevFOG9— chilly. (@ChillYouf) June 21, 2021
Zato=1 concept: Using clap instead of negative edge/frog loops to optimize corner combo routes.A thread.#GGST #GGST_ZA Clap allows Zato to sneak in the damaging 6H in corner combos.This is meterless. BTL helps recover a bit of Eddie gauge before the wall break.(1/6) pic.twitter.com/AgyMjZJvXS— Silent Shadow (@NBSilentShadow) June 21, 2021
Eddie's Oppose assist is OD in Strive, but it has a short duration and a long startup when Eddie isn't out. To get the most out of it in neutral, pre-summon Eddie and hold down H. This lets you late punish moves on reaction that would typically be too fast. #GGST #GGST_ZA pic.twitter.com/Qx9IkuqP9d— Mark Kirollos (@Mark_FGC) June 21, 2021
Found some good damage after messing with the heavy counter hit slowdown effect and how it lets you override the input buffer #GGST_ZA Full quality vid at https://t.co/8Lly66suT8 pic.twitter.com/Rj94WfqcSp— DrPeace (@DuckPeace) June 21, 2021