Zato-1

Zato-1

4598 bookmarks
Custom sorting
DrPeace on Twitter
DrPeace on Twitter
Going straight into 6K for an overhead start instead of 5K]P1[ > 6K (HITS), ]P2[ > 5S,2H ]S[ 214S > 2S,2H ]S[ 214S > 5S,2S,2H Sun Void~45% meter gain#GGST_ZA pic.twitter.com/GUBT04TVLo— DrPeace (@DuckPeace) June 13, 2021
mario050987·twitter.com·
DrPeace on Twitter
Nuclear on Twitter
Nuclear on Twitter
#GGST_ZASometimes you can unsummon Eddie in the middle of your combo and still attack afterwards. Which means he won't die and will be able to be summoned as soon as the combo ends. pic.twitter.com/V6GVdpL7ty— Nuclear (@nuclear_purple) June 13, 2021
mario050987·twitter.com·
Nuclear on Twitter
GUILTY GEAR: Strive - Zato-1 Combos
GUILTY GEAR: Strive - Zato-1 Combos
Did you like the video? Please share your thoughts. Please give the video a Thumbs Up & Hit that Subscribe Button. Ring the Bell to get notified when I upload A NEW VIDEO! --------------------------------------------- Social Medias: https://linktr.ee/ProGayymer --------------------------------------------- Support your Creator: ProGayymer Please take the time If you Enjoy my Content
mario050987·youtube.com·
GUILTY GEAR: Strive - Zato-1 Combos
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Combos General 5K, 6P = 42 DMG 5P, 6P XX 22H 5K, 2D XX 22H = 52 DMG 5K, 2D XX 22H = 54 DMG Can opt to not cancel to get a setup 5S, 2S, 5H, 22D = 107 DMG The Setup(236H, 214[S]) Combo ]S[ , 5S, 2[S], 2[H], ]S,H[, 214S, 5S, 2S, 2H XX 22H Anti Air 236S, DASH, 5[S], 2[H], ]S[, 6H Corner Punish 5S, 2H XX 236[S], OTG 2H XX ]S[, 6H = 251 DMG Notes While Eddie is out 22[H] xx walk up ]H[ - push opponent into eddie for free oppose threat 22H RC = Quick Setup in corner Twitter Tech Name : +R Mawaru Loops are Back! Link : https://twitter.com/Mark_FGC/status/1402852202742378500 Inputs : 5S, 236K XX 66RC, 3x(214S [P], ]P[, 5P, 5K/6K/CommandGrab/Throw) Name : DP Safe Vortex Oki Setup Link : https://twitter.com/Mark_FGC/status/140314232840818278 Inputs : 5K, 2D, 214[H] 6]H[, 5P, 3x(214S [P], ]P[, 5P, 5K/6K/CommandGrab/Throw) Burdocks Mix No RC Link : https://twitter.com/smerinthinae/status/1403188887829172227 Inputs : 236P, 236[S] [P], ]P[ , 5P, 5[S] [P], 2D/5D ]P[ 214K, 5[S], 2[H], ]S[, 2H
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Gun• | Saduate Student on Twitter
Gun• | Saduate Student on Twitter
#GGST_ZA You can get more out of CH 6H by fly cancelling up-forward to j.H and microdashing on landing. With 50 meter you can stall enough to refill Eddie to max (maybe not before 2H?). Late 6H here loses to 5P, but 5P wont hit Eddie so different route if you use early (far) 6H pic.twitter.com/fKpNA1BUR4— Gun• | Saduate Student (@Gun_Dot) June 13, 2021
mario050987·twitter.com·
Gun• | Saduate Student on Twitter
5 BEGINNER Tips for Zato-1 | Guilty Gear Strive Guide
5 BEGINNER Tips for Zato-1 | Guilty Gear Strive Guide
Zato-1 is an incredibly fun character in Guilty Gear Strive, but also a very complex one. While mastering Eddie and negative edge take time and practice, there are plenty of cool tools in Zato's kit that you can start implementing immediately. This guide offers 5 beginner tips for using Zato's full kit in interesting ways. Note: This is not an Eddie guide. While tip 1 is relevant to Eddie, there is no in depth explanation of negative edge or Eddie pressure here. A full Eddie guide will come later, as he definitely deserves his own video. TIMESTAMPS 00:00 - Intro 01:01 - Watch the Eddie Gauge 02:07 - Use Flight to Bait 03:03 - Drunkard Shade Properties 04:05 - Close Gaps with Jump Dust 05:26 - Understand Break the Law's Recovery Keep up with me on my channels: Twitter: https://twitter.com/krcpinto Twitch: https://www.twitch.tv/krcpinto Discord: https://discord.gg/7zuSNgW Don't forget to like and sub for more gaming content. Song by Kali Mac (Twitter: https://twitter.com/kali_mac)
mario050987·youtube.com·
5 BEGINNER Tips for Zato-1 | Guilty Gear Strive Guide
Von Valentine on Twitter
Von Valentine on Twitter
I don't know how safe this is since I believe he can mash out of it, using the leap turn tech, you can cancel eddie right before his 2nd hit of pierce into a full length oppose and get a grab from it. Perhaps RC so he can't jump out of the grab at the end? #GGST_ZA #GGST pic.twitter.com/NEsZ0Ah74v— Von Valentine (@Von__Valentine) June 13, 2021
mario050987·twitter.com·
Von Valentine on Twitter
DT on Twitter
DT on Twitter
seemed like a practical enough situation and combohere's what it looks like with and without RISC, and some slight optimizationsthere were some alternate routes I tested with Pierce and charged 5D but this seems the most consistent #GGST_ZA #GGST https://t.co/RpKc2qVjw9 pic.twitter.com/gKT9kwC8Vg— DT (@DTerminism_) June 13, 2021
mario050987·twitter.com·
DT on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
OK, this one is kinda silly. Frog switches the direction it is facing when cancelled into another Eddie clap command. So on crouching opponents you can do 236P 236S 236P to set up a sandwich mixup. On standing opponents, it just creates space, so cancel into un-sommon. #GGST_ZA pic.twitter.com/Wyqt4IVMPu— Mark Kirollos (@Mark_FGC) June 13, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter