In the late nineteenth century, many workers labored 7 days a week, sometimes up to a grueling 100 hours in poor conditions.Workers in the mining, printing, and railroad industries eventually won 8-hour workdays.Then came Frances Perkins, and with her, the 40-hour work week.
Unionization efforts are shaking up the gaming industry — Marketplace Tech
Unions have come to the video game industry. They started small at just one indie developer about a year ago, then those efforts started to spread. Workers at some of the biggest names in the business have started organizing — at Activision Blizzard and recently at ZeniMax, a company owned by Microsoft. This sudden upswell is shaking up an industry that has long been known for grueling hours, low pay and a workforce that is not especially diverse. So how did the union movement go from 0 to 60, and where is it headed from here? Marketplace’s Meghan McCarty Carino spoke with Nicole Carpenter, a senior reporter for Polygon, a gaming and entertainment news site. She recently wrote an explainer about unions in the industry. She said a turning point came in 2021 when California sued Activision for an alleged pattern of sexual harassment and discrimination, which set off a chain of investigations and lawsuits that brought the problems of the industry into the public eye.
Big boss, little boss and the FLSA - The Uncertain Hour from Marketplace
This week we're looking at how a tragic fire played a role in the creation of the Fair Labor Standards Act, and how it affects independent contractors now.
To catch a chicken - The Uncertain Hour from Marketplace
When chicken catcher Jimmy Nicks’ job was subcontracted, he started doing the same job for a new boss — only without the pay, protections and benefits he’d come to rely on.