Brenda's Piano Studio - Online Recital
Blog posts
Innovate - Places to Go: Facebook
TAFE VC Virtual Campus: Professional Development Resources
Designing e-learning - Discussion activities
Wikipatterns - Wiki Patterns
Smithsonian National Museum of African American History and Culture
growing changing learning creating: Building bridges to gamers
You may have noticed three separate islands where you work. There's an island of senior executives with their top-down, bottom line, control-freak approach to the other islands. There's a far away island of gamers thriving on fun challenges and immersive gameplay. In between, there's an island of trainers, instructional designers and content developers struggling to reach out to both of the other islands.
SimSchool
Lisa’s Online Teaching Blog » Blog Archive » Discussion “Triggers”
Lisa’s Online Teaching Blog » Blog Archive » A Better Discussion
Harold Jarche » The end of content-centric business models
Community and context are the two critical factors in developing e-learning environments.
WebAIM: WebAIM Section 508 Checklist
YoYo Games | Wiki: 'Information For Teachers'
YoYo Games | Gamermaker
The Self-Directed Student Toolbox: 100 Web Resources for Lifelong Learners | OEDb
<li>
<a href="http://christytucker.wordpress.com/">Experiencing E-Learning</a>:
Mainly geared toward instructors, this blog offers advice and tools for any
individual who is interested in lifelong learning.</li>
Online Resources
The Learning Page - Community Center - Environment
The Learning Page - Community Center - Science and Invention
Lewis & Clark in Columbia River Country | Lesson Plan
growing changing learning creating: Come inside the PLE arena
The Carlyle Letters Online
Exclusive: Screen Shots And Feature Overview of Delicious 2.0 Preview
Fair Use Worth More to Economy Than Copyright, CCIA Says -- Copyright -- InformationWeek
"Much of the unprecedented economic growth of the past 10 years can actually be credited to the doctrine of fair use, as the Internet itself depends on the ability to use content in a limited and nonlicensed manner," CCIA president and CEO Ed Black said in a statement. "To stay on the edge of innovation and productivity, we must keep fair use as one of the cornerstones for creativity, innovation, and, as today's study indicates, an engine for growth for our country."
Recent studies indicate that the value added to the U.S. economy by copyright industries amounts to $1.3 trillion, said Black. The value added to the U.S. economy by the fair use amounts to $2.2 trillion.
Girls' Night Logged On (washingtonpost.com)
When it comes to online games, women over 40 play the most often and spend the greatest number of hours doing so, even beating out teenage boys, according to a study conducted by Digital Marketing Services.
Web pulls world into classroom | csmonitor.com
When students know that anyone in the school with
an Internet connection – or around the world, for that matter – can read what they have written or created, it is remarkable
how quickly their thinking improves, not to mention the final product.
Kapp Notes: Blog Book Tour Begins
Mahara
Lolcat online course about world domination » Making Change
David Delgado :: Blog :: My Personal Learning Environment (PLE)
No Significant Difference And Distance Education :: Distance-Educator.com's Daily News :: Technology, Teaching, News, Research
It is not whether we can meet the same learning outcomes
<br>
with technology, but how do we use the technologies to enrich the experience, to go beyond what can be done in the face-to-face or other delivery environment.