Web Design References: Accessibility
Blog posts
HTML Tags illustrated
Learning-Theories.com
Google Maps Mashups: Not just for coders!
cerebral odd jobs » Steps to edublogging happiness
A List Apart: Articles: Where Our Standards Went Wrong
Role of Emerging Technologies for Knowledge Mobilization, Dissemination, and Use in Education
Some students spend many hours communicating asynchronously,
having a much richer dialogue than could have been possible through
the best face-to-face facilitation.
Proof of Learning: Assessment in Serious Games
So, rather than only translating traditional testing methods like MCQs into serious games, designers of serious games can also build on the methods that have worked in mainstream video games. That isn't to say that game designers already know everything there is to know about testing and other pedagogical methods. Nor are we saying that traditional testing methods have no place in a game environment. Instead, both game designers and educational professionals need to work together in developing serious games as a new teaching tool.
Creating Courses - Digital Games for Learning
2006 Horizon Report (pdf)
Seven Screen Reader Usability Tips
Eide Neurolearning Blog: Video Games Training Brain - Visual's Great, But What About Auditory?
Fangs - the screen reader emulator- Standards Schmandards
This <a href="http://www.mozilla.org/products/firefox/">Mozilla Firefox</a> extension creates a textual representation of a web page similar to how the page would be read by a modern screen reader.
Screenreader Visibility
Browsing habits of screen reader users
WebAIM: Web Accessibility in Mind
publications about cognition and cognitive processes
CSS Navigation Techniques (37 entries)
eLearnCampus
Office Articles - Beyond the Help files
eLearning Technology: What is eLearning 2.0?
Second Life Education Research
eFuse.com - the friendly place to learn how to build a better web site
Around the World in Eighty Days - Mashup Map
Nanoquest
Bad Usability Calendar 2007
F-Shaped Pattern For Reading Web Content (Jakob Nielsen's Alertbox)
Instructional Design in ELearning
Skip the textbook, play the video game | Chicago Tribune
"There are a lot of terrible educational games out there, where you have to do something unfun, like solve five math problems, so you can do something fun, like play a game," said Ben Stokes, a games expert at the MacArthur Foundation.<br><br> Instead, the experts are interested in the educational benefits of commercially available games that were not expressly designed for school use--simulation games like Zoo Tycoon, in which elementary school-age children can build virtual zoos by selecting animals, creating appropriate habitats, managing food budgets and even setting the prices of popcorn at the concession stands.<br>
Communities of Inquiry
<p>The purpose of this project is to support a personally meaningful and
educationally worthwhile learning experience. Central to the study introduced
here is the <a href="http://communitiesofinquiry.com/sub/coi_model.html">model of a community of inquiry</a>
that constitutes four elements essential to an educational experience: </p>
<ul>
<li><a href="http://communitiesofinquiry.com/sub/cognitive.html">Cognitive Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/social.html">Social Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/teaching.html">Teaching Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/methodology.html">Methodology</a></li></ul>