Tool for troubleshooting SCORM files that lets you actually analyze the errors. It's not cheap, but if you're spending lots of hours with trial and error guessing at what might fix a problem, it's probably worth it.
The Institute for Performance Improvement - IDBadges
Badges for instructional designers in various areas. Not sure if employers would actually care about this or recognize the organization, but it's an interesting idea for peer-reviewed credentials.
Top Tips for Producing Better eLearning Audio by Jennifer De Vries & Stephen Haskin : Learning Solutions Magazine
Tips for writing scripts and recording audio. Tip #3 on "Conditional logic" is an odd name for it, but the tip is good.
A common instance of this is that your
screen directions should be, “When you’ve completed the exercise, click the
Next button.” If you write, “Click the Next button when you’ve completed the
exercise,” at least some participants will click Next before they listen to the
rest of the sentence.
Wiki by Kevin Wilcoxon with lengthy articles on learning and training. Categories are foundations, teaching online, course development, and the future (including references to the Serious e-Learning Manifesto). Currently everything is written by Kevin but you can sign up to contribute.
Summertime Tips for Parents Who Work From Home - E-Learning Uncovered
Practical tips for juggling a work schedule and kids when working from home. My 1-year-old isn't independent enough for most of this to work for me now, but in a few years this will be more relevant to my situation.
The best way to help learners see the big picture? Start small - Rapid Learning Institute
Research comparing teaching the big picture as an integrated whole versus a series of short lessons on single topics. Breaking the content into smaller chunks and focusing on each one separately worked better.
Random number generator. Enter a min and max. Good for making sure your correct answers in multiple choice questions actually are randomly distributed (not always C) and for generating random distractors for numeric questions
Report Card: Gamification in Learning (What Works?) by Carol Leaman : Learning Solutions Magazine
Lessons learned on what works for gamification: multiple levels, fun, variety, leaderboards, tangible rewards, virtual coaches, progress tracking, social connectivity.
Open access journal with a number of articles on active learning, blended learning, problem based learning, etc. (My sister-in-law is the copy editor.)
Flipping the conversation at ElNet Workplace Learning Congress | Explorations in learning
Tanya Lau's detailed explanation of her presentation on "Flipping the conversation" to performance and performance support rather than focusing only on formal training content. Includes notes on how she recorded and edited video on her smartphone for the presentation. She gives credit to my post on "Selling Storytelling" as part of the inspiration for her presentation because of how I scripted conversation around business objectives and measurement.
How storytelling in training changes people. 5 elements of an effective story. | Training x Design
5 elements of a story structure: a beginning, middle, and end; a main character; the main character faces a challenge, the main character struggles, and the main character changes.
Online Course Development: What Does It Cost? -- Campus Technology
Time and cost estimates for online higher ed. The article and research are from 2004, and I expect these ratios have gone down in the last 10 years. The estimates here say it's a 10:1 ratio for faculty time and about $25K per credit hour.
Given the current campus infrastructure, personal knowledge tools, and the availability of digital content such as course cartridges, online cyber problems, and test banks, a recommended planning number today for experienced faculty is 10 hours per hour of instruction.
Tools for branching scenarios, from free and simple to expensive and complex. PDF, PowerPoint, BranchTrack, Inklewriter, Twine, Storyline, and SimWriter.
Timid Instructional Designers Deserve What They Get
When clients ask for crappy e-learning or provide unreasonable deadlines that don't allow for quality development, we need to push back. Being timid doesn't makes us team players, just pushovers. This is one of the benefits of freelance work for me--I can set boundaries and turn down the crappy jobs to focus on more rewarding work.