YoYo Games | Wiki: 'Information For Teachers'
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WebAIM: WebAIM Section 508 Checklist
Harold Jarche » The end of content-centric business models
Community and context are the two critical factors in developing e-learning environments.
Lisa’s Online Teaching Blog » Blog Archive » A Better Discussion
Lisa’s Online Teaching Blog » Blog Archive » Discussion “Triggers”
SimSchool
growing changing learning creating: Building bridges to gamers
You may have noticed three separate islands where you work. There's an island of senior executives with their top-down, bottom line, control-freak approach to the other islands. There's a far away island of gamers thriving on fun challenges and immersive gameplay. In between, there's an island of trainers, instructional designers and content developers struggling to reach out to both of the other islands.
Smithsonian National Museum of African American History and Culture
Wikipatterns - Wiki Patterns
Designing e-learning - Discussion activities
TAFE VC Virtual Campus: Professional Development Resources
Innovate - Places to Go: Facebook
Brenda's Piano Studio - Online Recital
elearnspace. Context: Planning for the space of learning
The very intent of ISD, however, is its
weakness – namely making explicit intended learning and planning
clear, concise approaches to achieving intended outcomes. Clearly defining
learning assumes “things won’t change” (content, nature
of interactions, changes in related disciplines which impact the information
being discussed) between the point of design and the point of learning.
This may work for many fields – especially where change is not significant
– but models which neglect the adaptive nature of learning and the
emergent structure of interactions are less appropriate to today’s
work environments than they were in the past.
<p>As stated, instructional design needs to make two substantial changes:</p>
<blockquote>
<p>1. Stop seeing learning design as a task that occurs in advance of
the intended learning, and begin to see it as a part of the learning
process itself<br>
2. Begin to focus more on the context of learning (designing environments
of learning) and less so on the intended content of the learning activities
(course, workshop, or program)</p></blockquote>
Are the Basics of Instructional Design Changing? ~ Stephen's Web ~ by Stephen Downes
Two major sets of affordances offered in online learning are not found in traditional learning. First, online, communication occurs not through a channel, but through a network. And second, communication flows not merely through a passive medium but through a computational environment.
The theory of distributed representation has a profound implication for pedagogy, as it suggests that
learning (and teaching, such as it is) is not a process of communication, but rather, a process of immersion. Put loosely, it suggests the idea of teaching not by telling or even demonstrating but rather through the creation (or identification) of an environment into which a learner may be immersed.
always learning » Essential Understandings for 21st Century Literacy
Eide Neurolearning Blog: Video Game Training Narrows Spatial Gender Gap
ScienceDaily: Preventing Bullying At Schools With Computer Role Play Game
WorldImages
Talking History
Historical Voices
CEP817 Audio Artifacts Lessons
Harvard University Library: Open Collections Program
TP: Images of American Political History
Course Management Systems and Pedagogy
The Open Video Project
NCTE Inbox Blog: Copyright or Copywrong?
eSchool News online - 'Fair use' confusion threatens media literacy
Are your visuals saying what you want? Part 1 Visual Elements at VisualsSpeak
The Blog Usability Checklist