A review of research on professional learning communities: What do we know?
Like the title says, a research review on PLCs, synthesizing results from 10 articles.
All research supported the idea that learning communities change teaching practice, although not all articles were specific about what changes took place.
In one study, teachers in PLCs developed more student-centered classrooms. Some other studies discussed specific teaching strategies used as a result of PLCs.
All studies showed a change in school culture through "collaboration, focus on student learning, teacher authority, and continuous teacher learning."
All 6 studies that looked at student achievement found that student learning improved. However, this was only seen when the focus of collaboration was student learning and not just working together.
Their conclusion: "The focus of a PLC should be developing teachers’ “knowledge of practice” around the issue of student learning"
"...working collaboratively is the process not the goal of a PLC. The goal is enhanced student achievement."
Presentation Zen: 10 Tips on how to think like a designer
Tips that can apply to instructional design, graphic design, web design, etc. They are broad, but it's helpful to have these kinds of ideas articulated clearly rather than being something that people do but can't explain. I especially like "Obsess about ideas and not tools."
Open source Google Docs backup tool. It checks whether the Google Docs file already exists on your computer and if it's an older version and only downloads a backup copy if needed.
Free tool for course authoring. Screen captures and PowerPoint imports are paid extras, but the basic tool is free. Might be nice for creating portfolio samples if you don't have access to Captivate or Articulate.
A slideshow about linear e-learning, games, and learning in "the flow zone." I wish a citation was provided for the stats about learning from lectures.
The Bamboo Project Blog: Autonomy, Mastery and Purpose
Interesting ideas about intrinsic motivation for both managers and instructional designers. Rather than rewards, instructional design should focus on motivating learners through autonomy, mastery, & performance.
<p>Rewards actually impede our problem-solving ability because they cause us to restrict our consideration of other ideas and to focus on only one or two ways to solve the problem. As one of the studies Dan references discovered,<strong> "once the task called for even<span style="text-decoration: underline;"> rudimentary cognitive skill</span>, <em>(my emphasis)</em> a larger reward led to poorer performance." </strong></p><p><strong><span style="font-size: 15px; font-family: Arial;">In a nutshell, rewards work for tasks where you don't have to think. As soon as you have to engage in any kind of thinking, rewards STOP WORKING. </span></strong></p>
Cool Cat Teacher Blog: Group Following Educators on Twitter: How to Get Beginners Started
Vicki Davis' explanation of the TweepML educators list she created based on Jane Hart's 100 learning professionals to follow. This gives you an easy way to follow a bunch of educators and e-learning people without having to manually add each person.
Blackboard vs. Moodle: North Carolina Community Colleges Assessment
Highlights from a study comparing Blackboard and Moodle with several good points. Basically, neither system is much better than the other, but switching to Moodle saves money and ultimately makes students and faculty happy.
The Power of Educational Technology: 9 Common Principles for 21st Century Schools
Principles for 21st century schools like rewarding risk taking and teaching empathy. I don't think I've seen anyone else put empathy on their list of 21st century skills, and I'm not quite sure how you teach it.
Plain_Gillian - Reflections on Learning: How Connectivism and Constructivism Differ
More ideas on how connectivism & constructivism differ, looking at the role of personal perception in constructivism versus the role of the network in providing dynamic feedback in connectivism