Web-Based Distance Learning Technology: Interface Design Variables and their Effects
Blog posts
Educational Uses of Digital Storytelling
<a href="http://www.photobus.co.uk/" target="_blank"><strong>aniel Meadows</strong></a> defines digital stories as "short, personal multimedia tales told from the heart." The beauty of this form of digital expression, he maintains is that these stories can be created by people everywhere, on any subject, and shared electronically all over the world. Meadows goes on to describe digital stories as "multimedia sonnets from the people"
References - SimTeach Simulations
Edheads - Activate Your Mind!
k12wiki
Education Podcast Network
EFF: Legal Guide for Bloggers
Radio WillowWeb
<strong>Radio
WillowWeb</strong> is a podcast for kids and
by kids from the students at Willowdale Elemetary School in Omaha, Nebraska.
Are You a Techno-Constructivist?
Seventy percent of the jobs available in the workforce will somehow be related to the acquisition and manipulation of digital knowledge. Workers will need to be able to access information, evaluate it for its worth, use it in creative ways, and be flexible enough to change their work product as the information changes. Ninety percent of those jobs will go unfilled if this need is not addressed today in the schools. The time is now.
Learning Theories
Instructional Design Models
Extensive list of instructional design models and theories
Link has moved:http://carbon.ucdenver.edu/~mryder/itc/idmodels.html
Social software and learning
High Tech Learning: Learning Spaces: Social Networks
Well-constructed social environments provide an excellent opportunity to model high tech learning in a safe online environment. In other words, experienced learners can share their experience with new learners.
Non-Profit Tips » Is My Web Site Ineffective? An Introduction
Publishers cater to growing use of MP3s for schoolwork - CNN.com
"It's interestingly changing the way in which people are educated. You just need to ask intelligent questions, and you can get answers anytime, anywhere, in real time," Taylor said. "Education becomes no longer a fact-based learning process, it's search-based, cognitive. It's kind of like what happened to math skills with the calculator."
Hacking Skype: 25 Tips to Improve Your Skype Experience
Reallusion CrazyTalk for Skype - Talking Avatar for your Skype
Athabasca University
Canadian Institute for DE Research (CIDER)
The International Review of Research in Open and Distance Learning
VMYonkers - Introduction to Distance Learning
eGames Generator
sl-avatar-names
SL at OCC2007
Directory of open access journals
Communities of Inquiry
<p>The purpose of this project is to support a personally meaningful and
educationally worthwhile learning experience. Central to the study introduced
here is the <a href="http://communitiesofinquiry.com/sub/coi_model.html">model of a community of inquiry</a>
that constitutes four elements essential to an educational experience: </p>
<ul>
<li><a href="http://communitiesofinquiry.com/sub/cognitive.html">Cognitive Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/social.html">Social Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/teaching.html">Teaching Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/methodology.html">Methodology</a></li></ul>
Skip the textbook, play the video game | Chicago Tribune
"There are a lot of terrible educational games out there, where you have to do something unfun, like solve five math problems, so you can do something fun, like play a game," said Ben Stokes, a games expert at the MacArthur Foundation.<br><br> Instead, the experts are interested in the educational benefits of commercially available games that were not expressly designed for school use--simulation games like Zoo Tycoon, in which elementary school-age children can build virtual zoos by selecting animals, creating appropriate habitats, managing food budgets and even setting the prices of popcorn at the concession stands.<br>
Instructional Design in ELearning
F-Shaped Pattern For Reading Web Content (Jakob Nielsen's Alertbox)
Bad Usability Calendar 2007