Circles And Triangles is part of the Random Series. The goal was to get acquainted with drawing contours in OpenRNDR. These pieces have a limited pallete of a background color (black) and a foreground color (white)
The goal here was to get the basic shaders to work, in order to do this I had to learn a little about shaders (which I found semi non-intuitive and the documentation is poor at best).
Draw a background of a bunch of rhombuses which are organized to create a 3d optical illusion of a bunch of cubes stacked next to eachother, sort of like a big city
Based on G01_SpaceColonization with a few efficiency tweaks to the code and the algorithm tweaked slightly to allow for the seed nodes to track their children and descendants. In this case children refer to the immediate child nodes and descendants is the total number of nodes that are in that branc
Using OpenRNDR to make a Space Colonization Algorithms to make some leaf like, tree like and maybe even different types of natural shapes and formation. Using Jason Webb’s and the following papers (1, 2) as a baseline. This involves having a bunch of nodes, these are the points that have already gro