Thanks for visiting That One Privacy Site. The site is meant to be a resource for those who value their privacy, specifically for those looking to escape from the abundance of biased, bought-and-paid-for shillery on the subject.
Once Cozy With Silicon Valley, Democrats Grow Wary of Tech Giants - The New York Times
In November 2016, Dipayan Ghosh was still reeling from Hillary Clinton’s defeat as he left what was supposed to be a celebration party at the Javits Convention Center in New York to attend morning meetings for his job at the Washington offices of Facebook. As Mr. Ghosh, a former White House technology adviser to President Barack Obama, made the four-hour drive, troubling questions started nagging him. What if fake news on Facebook and other sites had an impact on voters? How did the campaigns and any outsiders use ads on the site to influence the election? A few months later, Mr. Ghosh quit his job at Facebook, where he worked on privacy and public policy issues. On Tuesday, a Washington think tank, New America, and Harvard’s Shorenstein Center on Media, Politics and Public Policy published a report he co-wrote, asserting that technology behind digital advertising — the financial lifeblood of Facebook, Google and Twitter — has made disinformation campaigns more effective.
While we commonly associate recommendation systems with e-commerce, their application extends to any decision-making problem which requires pairing two types of things together. To understand why recommenders don’t always work as well as we’d like them to, we set out to build some basic recommendation systems using publicly available data.
No evidence to support link between violent video games and behaviour - News and events, The University of York
Researchers at the University of York have found no evidence to support the theory that video games make players more violent. In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not ‘prime’ players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players.
Digital Detox – Digital Learning and Inquiry (DLINQ)
Digital Detox is a pilot initiative to reduce the toxicity of our personal digital environments and how we engage with them. By mindfully taking on this detox, you will begin to develop critical habits that will improve your overall well-being and reduce risks to your personal digital data. Sign up to participate in DLINQ's Digital Detox 2018, and you will receive a bi-weekly newsletter with information and activities during the month of January.
Today I want to talk about one of those forgotten generations, secure in the knowledge that no matter how bad my talk, it won't be remembered. I want to talk about the political history of radio.
Movie Posters Collection - Harry Ransom Center Digital Collections
The Ransom Center's movie poster collection consists of an estimated 10,000 posters and spans the entire history of film from the silent era to the present day. All sizes of American film posters are represented: Window Cards (14" x 22"), Inserts (14" x 36"), Half Sheets (22" x 28"), One Sheets (27" x 41"), Three Sheets (41" x 81"), Six Sheets (81" x81"), and 24 Sheets (i.e.: billboards, 9' x 20.5'). The largest part of the collection comes from the Interstate Theater Circuit. At one time, the Interstate Theater chain consisted of almost every movie theater in Texas, and the posters, film stills, lobby cards, and press books form the foundation of the Ransom Center's film publicity collection. The Interstate posters cover the 1940's through the 1970's with a particular strength in the films of the 1950's and 60's, including musicals, epics, westerns, sword and sandal, horror, and counter culture films. The second major collection of Ransom Center posters is the Sills collection. Philip Sills was a poster dealer who donated his collection of B-movie posters to the Center in the 1960s. The third major collection was donated to the center by W.H. (Deacon) Crain, who for many years, served as the Center's curator of Performing Arts.
We're being followed around the internet, and tracked through our mobile phones. What personal data is companies and institutions collecting, and what for?
Trace my shadow is a tool that allows you to get a glimpse into the digital traces you're leaving - how many, what kinds, and from what devices. Start by selecting the device and services that you use. See how many traces you leave and what you can do take control of you traces.
Zombie Cookie: The Tracking Cookie That You Can't Kill — ProPublica
An online ad company called Turn is using tracking cookies that come back to life after Verizon users have deleted them. Turn's services are used by everyone from Google to Facebook.
Cookiepedia aims to build a comprehensive knowledge base about website cookies and similar technologies. The site was set up and is curated by Optanon to fill a big gap in the infosphere about what cookies do and who is using them for what purposes.
The Marginal Syllabus convenes and sustains conversations with educators about issues of equity in teaching, learning, and education. Through author and organizational partnerships, and by using the web annotation platform Hypothesis, the Marginal Syllabus fosters a participatory and open experiment in professional learning for educators eager to join critical conversations about equity and education. The Marginal Syllabus embraces an intentional political and technical double-entendre; we partner with authors whose writing may be considered marginal – or contrary – to dominant education narratives, and our online conversations occur in the margins of texts using web annotation.
How does online tracking actually work? | Robert Heaton
The online tracking industry is both horrifying and begrudgingly impressive. No human being wants to give trackers any of their data. No one wants trackers to know which websites they’ve been looking at, what their email address is or which other devices also belong to them. Browser developers are shutting down some of the more underhanded monitoring techniques, and some state regulators are starting to draw some hard frontiers for the wild-west of online tracking. But online advertisers still seem to know an awful lot about what you’ve been looking at. Trackers don’t need any special technology to siphon off this data. They simply exploit the edge-cases of how the internet delivers information, in often fascinating ways. Learning how trackers work teaches you a lot about the guts of the internet, which parts of your data are actually at stake, and how to mount an athletic defense. Finely-targeted online advertising still pays for many of the best and worst websites on the internet, and it’s not going anywhere.
Internet Tracking Has Moved Beyond Cookies | FiveThirtyEight
Chances are you know you’re being tracked online. Most of us are at the point where we’re not surprised when an ad for something we searched for on one site appears on the next site we visit. We know that many pages (yes, this one you’re reading, too) drop cookies and other scripts into our browser to keep tabs on our activity and sell us stuff. A new survey from a group of Princeton researchers of one million websites sheds some light on the cutting-edge tricks being used to follow your digital trail. Rather than placing a tracker on your browser, many sites are now “fingerprinting” — using information about your computer such as battery status or browser window size to identify your presence. On this week’s What’s The Point, Arvind Narayanan, one of the authors of the Princeton study, discusses his research, the latest in online tracking and what you (and our lawmakers) can do to counter the trackers.
Audiosource is a Web audio / video mixer for Youtube, Soundcloud and Jamendo. You can also create and share your music with sequencer and modular synths. Be creative in your Live sessions and Sessions you can play also songs, you can use the pads to play your jingle. You can also control all decks and mixer via MIDI.
Navigating the Personalization Gap: A 2017 Field Guide
It’s mid-2017 and in our daily digital lives, the promised land of personalized user experience is increasingly upon us: its benefits tangible, the tools plentiful, and the forms it takes—from feeds to recommenders, and from bots to voice—ever more diverse.
Another certain outcome is the upcoming massive wave of personalization. The signals are here. Exciting advances in both software and hardware are converging and will touch every facet of our lives. One trend in particular is on the rise, and will completely change how we experience the world.
thesis now live in full and open to all to read ;) #go_gn – Chrissi Nerantzi
Over the last 4.5 years I have been working on an exciting phenomenographic study through which I explored the collaborative open learning experience of learners participating in open cross-institutional academic development courses. This study brought new insights relating among others to the power of cross-boundary professional communities and the opportunities these bring for academics and other professionals who teach or support learning in higher education when learning collaboratively in the open. My thesis has in the last few days been made available in full through the Edinburgh Napier University repository.
What do Wonder Woman, Beauty and the Beast, and Guardians of the Galaxy Vol. 2 all have in common? They were all edited on Avid Media Composer. Make a name for yourself starting now… Use the tools the pros use—for FREE.
I am hesitant to make any clinical diagnosis about technology and addiction – I’m not a medical professional. But I’ll readily make some cultural observations, first and foremost, about how our notions of “addiction” have changed over time. “Addiction” is medical concept but it’s also a cultural one, and it’s long been one tied up in condemning addicts for some sort of moral failure. That is to say, we have labeled certain behaviors as “addictive” when they’ve involve things society doesn’t condone. Watching TV. Using opium. Reading novels. And I think some of what we hear in discussions today about technology usage – particularly about usage among children and teens – is that we don’t like how people act with their phones. They’re on them all the time. They don’t make eye contact. They don’t talk at the dinner table. They eat while staring at their phones. They sleep with their phones. They’re constantly checking them. Now, this “constantly checking their phones” behavior certainly looks like a compulsive behavior. Compulsive behavior, says the armchair psychologist, is a symptom of addiction. (Maybe. Maybe not.) What is important to recognize, I’d argue, is that that compulsive behavior is encouraged by design.
See how data travels across the internet and the privacy risks it faces along the way. The IXmaps research project is developing an interactive mapping tool aimed at helping internet users and researchers learn about internet routing, focussing particularly on surveillance and privacy issues. It does this mainly by encouraging individuals to contribute and map their own internet routes. It also annually reports on the privacy transparency ratings of internet service providers that carry Canadians’ data.
In this cycle we will read about selfies, think about constructions of self, write about our quantified selves, and end by composing an artifact that represents your identity. We’ll spend some time in this cycle thinking about who and what constructs our identities and how selves are tracked. I’m fascinated by the self tracking trends and wonder what we gain from knowing so much about ourselves?
Hosted by the GC Digital Fellows and part of the GC Digital Initiatives, the GC Digital Research Institute (GC DRI) is a week-long intensive training course where participants learn core digital research skills while connecting with peers in an interdisciplinary environment. Building on the success of prior Digital Research Institutes in January 2016, June 2016, and January 2017, GC DRI combines training in areas such as the command line, git, Python, and databases with more specialized short workshops and professional development sessions. Participants will come together to share their own research goals, collaborate on a shared project, and present what they have learned in a casual but challenging setting. Free of charge to participants and open to all members of the Graduate Center community, the GC DRI is developed in partnership with Software Carpentry, the New York Public Library, Mozilla Science Lab, Humanities Intensive Learning and Teaching, and the Digital Humanities Summer Institute.
Small Tweaks That Can Make a Huge Impact on Your Website's Accessibility | CSS-Tricks
For a beginner, accessibility can be daunting. With all of the best intentions in the world, the learning curve to developing compliant, fully accessible websites and apps is huge. It's also hard to find the right advice, because it's an ever-changing and increasingly crowded landscape. I've written this post to give you some tips on small things that can make a big difference, while hopefully not affecting your development process too much.
Facebook Has 50 Minutes of Your Time Each Day. It Wants More. - The New York Times
Facebook reported dazzling first quarter results last week: Net income nearly tripled to $1.5 billion, and monthly active users hit a record 1.65 billion. But it’s a much smaller number that leapt out at me. Fifty minutes. That’s the average amount of time, the company said, that users spend each day on its Facebook, Instagram and Messenger platforms (and that’s not counting the popular messaging app WhatsApp). Maybe that doesn’t sound like so much. But there are only 24 hours in a day, and the average person sleeps for 8.8 of them. That means more than one-sixteenth of the average user’s waking time is spent on Facebook. The average time that users spend on Facebook is nearing an hour. That’s more than any other leisure activity surveyed by the Bureau of Labor Statistics, with the exception of watching television programs and movies (an average per day of 2.8 hours). It’s more time than people spend reading (19 minutes); participating in sports or exercise (17 minutes); or social events (four minutes). It’s almost as much time as people spend eating and drinking (1.07 hours).
In this episode, I’ll show you the steps that people take to anonymize their internet traffic using VPNs and the Tor browser, discover websites on the deep web, and a few examples of what you may find there. You may be surprised just how easy it is for someone to access sites that are essentially Amazon type marketplaces for guns, drugs, stolen credit cards and much much more. This isn’t meant to be a ‘how to,’ but rather to inform parents and educators so that they understand just how easy it can be for our students to explore this world, and how important it is that we stay diligent in our mentoring and monitoring.
(39) This Panda Is Dancing - Time Well Spent - YouTube
A poetic short film by Max Stossel & Sander van Dijk: In the Attention Economy, technology and media are designed to maximize our screen-time. But what if they were designed to help us live by our values?