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Gabble-On Past Research Result: Public Comparison of Online Machine Translators
Gabble-On Past Research Result: Public Comparison of Online Machine Translators
This paper evaluates the relative quality of three popular online translation tools: Google Translate, Bing (Microsoft) Translator, and Yahoo Babelfish. The results published below are based on a 6 week survey open to the general internet population which allowed survey takers to choose any language, enter any free-form text, and vote on the best of all translation results side-by-side (www.gabble-on.com/compare-translators). The final data reveals that while Google Translate is widely preferred when translating long passages, Microsoft Bing Translator and Yahoo Babelfish often produce better translations for phrases below 140 characters. Also, in general Babelfish performs well in East Asian Languages such as Chinese and Korean and Bing Translator performs well in Spanish, German, and Italian.
·gabble-on.com·
Gabble-On Past Research Result: Public Comparison of Online Machine Translators
Augmented reality takes hold in classrooms | Curriculum | eSchoolNews.com
Augmented reality takes hold in classrooms | Curriculum | eSchoolNews.com
A small but growing number of schools across the nation are turning classroom lessons into engaging experiences with augmented reality (AR), a technology that overlays digital information on top of real-world surroundings as viewed through a smart phone or other handheld, GPS-enabled device. Proponents of the technology in education say augmented reality differs from virtual reality in that while virtual reality aims to replace a person’s perception of the world with an artificial world, augmented reality enhances a person’s perception of his or her surroundings.
·eschoolnews.com·
Augmented reality takes hold in classrooms | Curriculum | eSchoolNews.com
micromobs | real time messaging for your groups
micromobs | real time messaging for your groups
micromobs is a group messaging service and is the easiest way to manage and communicate with multiple groups. micromobs presents your group messages as a stream of content which means you can chose which messages to respond to and which messages to skim over or ignore. This means your group messages will no longer clutter your inbox, and you wont need to go to different websites to interact with your various social groups.
·micromobs.com·
micromobs | real time messaging for your groups
Dean for America: Play the Howard Dean for Iowa Game
Dean for America: Play the Howard Dean for Iowa Game
Make a virtual trip to Iowa and help campaign for a Dean win in the important Iowa Caucus. Recruit your real friends to join you in Iowa, where you'll canvas neighborhoods, pass out pamphlets, and wave Dean signs to encourage Iowans to attend the caucus and stand in support of Howard Dean.
·deanforamericagame.com·
Dean for America: Play the Howard Dean for Iowa Game
Revolution | The Education Arcade
Revolution | The Education Arcade
Revolution is the Education Arcade's multi-player, American Revolution-themed role-playing game based on historical events in the town of colonial Williamsburg. Set in 1775, on the eve of violent revolt in the colony of Virginia, the game gives students an opportunity to experience the daily social, economic, and political lives of the town's inhabitants. By allowing role-play from one of seven social perspectives -- from an upper class lawyer, to a patriotic blacksmith, to an African American house slave -- Revolution places students in a situated learning context. Games respond to player choice. One's actions have real consequences that depend on one's politics, gender and class standing in colonial society:
·educationarcade.org·
Revolution | The Education Arcade
DimensionM - Where There's Power in Numbers
DimensionM - Where There's Power in Numbers
Students!...Welcome to DimensionM, the best place to hone your math skills using cool multiplayer video games. In DimensionM, math and fun collide, as K-12 students compete and collaborate with other players from around the country, and around the world. This section of the DimensionU universe is currently under construction and will be updated in coming months, but you can still download a free game demo here, and if you have access to DimensionM in school, you can download DimensionM Multiplayer containing four distinct missions: Towerstorm, Swarm III, Obstacle Course III and Meltdown III. To download games or a demo, click on the Games button above.
·dimensionu.com·
DimensionM - Where There's Power in Numbers
MingleStick: Connecting the World to the Web
MingleStick: Connecting the World to the Web
A small, inexpensive keychain device that allows people to exchange identity information with a simple click of a button. Watch our three videos (above) to catch the excitement and see how the MingleStick works!   The MingleStick creates buzz wherever you go!  Business professionals use their MingleStick as a great conversation starter.  College students use their MingleStick to network on and off campus.  Event organizers bring live networking technology to the hands of every attendee.  And nightclubs create a phenomenal experience for their patrons.
·minglestick.com·
MingleStick: Connecting the World to the Web
Schwartz Institute Symposium 2010, More than Friending (Apr 30, 2010)
Schwartz Institute Symposium 2010, More than Friending (Apr 30, 2010)
(Apr 30, 2010, Baruch College Schwartz Institute Symposium 2010). Part of panel on “More than Friending: Social Media and Communication in Business and Education” -- Social media are rapidly changing the ways in which we engage with the world around us and communicate with friends, family, students, and co-workers. In this session, two experts from the worlds of business and education will discuss and invite conversation on how social media are changing the ways we teach, learn, and do business. Explore ways to use social media effectively and how to channel their tremendous power (and avoid their pitfalls) for instructional and business purposes. Richard Telofski, Principal Consultant at The Kahuna Content Company, Inc. Alan Levine, Vice President, NMC Community and CTO, The New Media Consortium Kevin Prentiss, Founder, Red Rover, Inc.
·vimeo.com·
Schwartz Institute Symposium 2010, More than Friending (Apr 30, 2010)
Computer Algorithm Can Recognize Sarcasm (Which Is Just Soooo Cool) | Popular Science
Computer Algorithm Can Recognize Sarcasm (Which Is Just Soooo Cool) | Popular Science
while computers process verbal commands in a straightforward fashion, humans tend to use more sophisticated speech forms, employing slang or symbols to convey an idea. So an Israeli research team has developed a machine algorithm that can recognize sarcasm. SASI, a Semi-supervised Algorithm for Sarcasm Identification, can recognize sarcastic sentences in product reviews online with pretty astounding 77 percent precision. To create such an algorithm, the team scanned 66,000 Amazon.com product reviews, with three different human annotators tagging sentences for sarcasm. The team then identified certain sarcastic patterns that emerged in the reviews and created a classification algorithm that puts each statement into a sarcastic class.
·popsci.com·
Computer Algorithm Can Recognize Sarcasm (Which Is Just Soooo Cool) | Popular Science
Not Dead Yet... Blogging (May 8, 2010)
Not Dead Yet... Blogging (May 8, 2010)
(May 8, 2010, Northern Voice conference, co-presented with Brian Lamb and Chris Lott) Every few months some pundit posts something online stating that blogging is dead (invariably posted in a blog). The only thing truly dead is a statement that "X is dead". Yes, blogging defined as publishing in blog software may be on a downslope, but blogging as the act of self publishing online has just diffused to more outlets from status messaging to YouTube dialogues. That said, there are deep problems with all the forms that are eclipsing blogs in the social media space. Blogging may yet emerge as the only hope in preserving what is best in human intellectual endeavor. Come debate us, and bring out your dead (there will be coconuts ringing out).
·cogdog.wikispaces.com·
Not Dead Yet... Blogging (May 8, 2010)
Disintermediation: The disruption to come for Education 2.0 - O'Reilly Radar
Disintermediation: The disruption to come for Education 2.0 - O'Reilly Radar
Disintermediation is a process in which a middle player poised between service or product providers and their consumers is weakened or removed from the value chain. Disintermediation is driven by the fact that middle players consume resources and in removing them from the chain, these resources are recovered to enable either lower cost for the consumer, better value from the provider, or both. Disintermediation can be total, in which case a middle player is removed entirely. It can also be partial, in which case an intermediary is carved up and the different ways in which they formerly added value are segmented, replaced, or done away with as circumstances permit. Understanding the process of disintermediation is critical to understanding the ways in which Education 2.0 will evolve.
·radar.oreilly.com·
Disintermediation: The disruption to come for Education 2.0 - O'Reilly Radar
Plato’s Allegory of the Cave in Second Life | Academic Commons
Plato’s Allegory of the Cave in Second Life | Academic Commons
The Cave allegory is the famous story from The Republic.1 This allegory is often used in philosophy classes to represent the state of ignorance we experience until we are educated in college by leaving our own personal caves and learning about the world around us. While that’s a useful allegory, Second Life (SL) lets students experience a virtual cave, escape, and then try to convince others that the world outside is brighter than they think. Students can be asked to describe what they missed by not leaving the cave, why they won’t return to live in that dark and limited world, and what else in their lives is like living in ignorance in the cave. The point is to help students realize that we all live in caves of ignorance or half-truths unless and until we can get up and go out to see and examine how things in other places and walks of life really are.
·academiccommons.org·
Plato’s Allegory of the Cave in Second Life | Academic Commons
Best of the Mobile Higher Ed Web | .eduGuru
Best of the Mobile Higher Ed Web | .eduGuru
Today, it is completely unimaginable that a university would exist without a website. Bad, good, awesome, terrible – it doesn’t matter, you have one. It is expected, demanded, and if you didn’t, it would have a devastating impact on the impression people have of your school. We are little more than a stone’s throw away from this same trend for mobile web. Over the next two years, expect this demand to grow exponentially (and I’m not speaking hyperbolically). Start researching now. Learn what others are already doing, and begin to craft a strategy so that you will be ready to make the move. First, here are some suggestions when you start thinking about what you should do to design your mobile web site:
·doteduguru.com·
Best of the Mobile Higher Ed Web | .eduGuru
20 Examples from UMW Blogs (Part 1) at bavatuesdays
20 Examples from UMW Blogs (Part 1) at bavatuesdays
Mike Bogle sent a tweet last week asking for some examples of educational blogging on UMW Blogs. I didn’t respond, and he probably thought I was ignoring him, but the bava never ignores, rather it absorbs. And given that one of the things I came away from this year’s Faculty Academy with is a renewed commitment to featuring the work happening around UMW Blogs, Mike’s request provides the perfect opportunity to get that project underway—and I hope it proves both timely and useful. Here is part 1 of a 4 part series, each featuring five blogs from around UMW Blogs.
·bavatuesdays.com·
20 Examples from UMW Blogs (Part 1) at bavatuesdays
Ego ~ Distributed Social Networking ~ Own Your Data!
Ego ~ Distributed Social Networking ~ Own Your Data!
Ego is a distributed social network. What does this mean? It's a piece of social networking software like Facebook that allows you to manage your friends, your data and what you want to share with whom. But - unlike Facebook - there is no centralized server controlling the entire network. As a consequence of this, you own your data and can control what data gets shared not only with friends but with other corporations, etc. The distributed nature of the network means that individuals own their own intelligent "agent". Agents cooperate to form a dynamically-evolving social network. The Ego network is comprised of a society of agents collaborating together to maintain the network.
·ego.media.mit.edu·
Ego ~ Distributed Social Networking ~ Own Your Data!
Fittr Flickr - Google Chrome extension gallery
Fittr Flickr - Google Chrome extension gallery
Extension for enhancing the awesome photo sharing site, Flickr. Adds keyboard shortcuts, tag autocomplete, a lightbox for large previews, quick access to EXIF data, easily copy Flic.kr short URL to the clipboard, and a page action that allows you to easily get from a Flickr image URL back to it's photo page.
·chrome.google.com·
Fittr Flickr - Google Chrome extension gallery
The Evolution of Privacy on Facebook
The Evolution of Privacy on Facebook
Facebook hasn't always managed its users' data well. In the beginning, it restricted the visibility of a user's personal information to just their friends and their "network" (college or school). Over the past couple of years, the default privacy settings for a Facebook user's personal information have become more and more permissive. They've also changed how your personal information is classified several times, sometimes in a manner that has been confusing for their users. This has largely been part of Facebook's effort to correlate, publish, and monetize their social graph: a massive database of entities and links that covers everything from where you live to the movies you like and the people you trust. This blog post by Kurt Opsahl at the the EFF gives a brief timeline of Facebook's Terms of Service changes through April of 2010. It's a great overview, but I was a little disappointed it wasn't an actual timeline: hence my initial inspiration for this infographic.
·mattmckeon.com·
The Evolution of Privacy on Facebook