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DAYTUM
DAYTUM
Daytum was conceived by Ryan Case and Nicholas Felton as an elegant and intuitive tool for counting and communicating personal statistics. Nicholas Felton has produced yearly tabulations of his life he calls "Annual Reports" since 2005. These collections of graphs and charts concentrate the year into statistical chunks that illuminate his life in a wry but rigorous manner that has become popular with readers around the world. Ryan Case provided the inspiration, insight and abilities to evolve the methodology of the Annual Reports into this new self-expression platform.
·daytum.com·
DAYTUM
WSU Today Online - Video games a way to zap science doldrums
WSU Today Online - Video games a way to zap science doldrums
Matt Marino, an assistant professor at Washington State University, is working with two leading education companies to create science video games that redefine how middle school students learn about science. “If you’re reading at a fourth grade level, middle school science vocabulary can be pretty brutal,” said Marino, whose goal is to help students meet new federal science education standards - and have fun doing it. His partners on the game project are Wisconsin-based Filament Games and Texas-based PCI Education. The software design would come from Filament, whose clients include National Geographic and the National Science Foundation. Together, the partners are seeking federal grants to develop a series of games to enhance Earth, life and physical science courses.
·wsutoday.wsu.edu·
WSU Today Online - Video games a way to zap science doldrums
Google Apps and the cloud: Faster access to innovation | geo2web.com
Google Apps and the cloud: Faster access to innovation | geo2web.com
In this three-part series, I’ll share how Google’s multi-tenant, Internet-scale architecture and browser-based applications produce three key advantages: the fastest innovation, improved reliability and security, and maximum economies of scale. Today I’ll focus on how Google’s innovation exceeds what’s possible with on-premises technology, single-tenant hosted applications, and “software plus services”.
·geo2web.com·
Google Apps and the cloud: Faster access to innovation | geo2web.com
Presentation: Twitter is Dead (really?) | eLearning Blog Dont Waste Your Time
Presentation: Twitter is Dead (really?) | eLearning Blog Dont Waste Your Time
One presentation that really caught my eye is the ‘Twitter is Dead‘ from Tony McNeill. While it may have been the title that (shocked) interested me, the content is far more interesting – Tony shows the results of his activities with students who were asked to use Twitter for an element of their classroom activities. Tony uses the tag line of ‘Reflections on student resistance to microblogging’ for the presentation, and that is what it is, reflection. It doesn’t constitute ‘research’ but it wouldn’t be too far to stretch the imagination that a full research paper on this would come up with very similar results.
·dontwasteyourtime.co.uk·
Presentation: Twitter is Dead (really?) | eLearning Blog Dont Waste Your Time
the Movie title stills collection
the Movie title stills collection
I've seen a lot of movies over the years, and to prove I've sat through at least the first ten minutes of them I started making screenshots of the titles. Then my computer crashed and I almost lost them all. To save them for future generations I created t
·annyas.com·
the Movie title stills collection
EDUCATIVA: Redes Sociales Educativas
EDUCATIVA: Redes Sociales Educativas
En más de una ocasión me han preguntado, ¿no hay otras redes aparte de Ning que puedan ser utilizadas para la educación? Para responder mejor esta pregunta vamos a establecer una sistematización de las mismas que nos permita comprender mejor sus características y así poder decidir cuál nos puede convenir. ------------------- On more than one occasion I have asked, are there not other networks than Ning that can be used for education? To answer this question better we will establish a systematization of the same to enable us to better understand its characteristics so you can decide what we can agree.
·jjdeharo.blogspot.com·
EDUCATIVA: Redes Sociales Educativas
2-Year-Old Finds iPad Easy to Use [VIDEO]
2-Year-Old Finds iPad Easy to Use [VIDEO]
For once, the Internet provides a measure of cuteness that does not involve cats (or turtles) — this time it’s an adorable 2-year old who takes to the iPad like a fish to water. It’s no wonder app makers are scrambling to get apps like Dr. Seuss onto the iPad. For a company who prides itself on making easy-to-use products, this kind of unsolicited marketing is pretty much pure gold. The litmus test for “user-friendly” until recently was “can my mom use it?” Increasingly it might become “can my toddler use it?”
·mashable.com·
2-Year-Old Finds iPad Easy to Use [VIDEO]
ASU Flexible Display Center
ASU Flexible Display Center
Our mission is to advance full-color, video rate, flexible display technology and catalyze development of a vibrant flexible display and flexible electronics industry to produce integrated electronic systems with advanced functionality.  The FDC will collaborate with government, academia and industry to provide comprehensive flexible electronics capabilities that bridge the high risk, resource intensive gap between innovation and product development in an information-secure environment for process, tool, and materials co-development and evaluation.  Integral to our mission is integrating the concept of sustainable microelectronics processing into all FDC activities.
·flexdisplay.asu.edu·
ASU Flexible Display Center
Flexible organic flash memory
Flexible organic flash memory
Researchers have succeeded in making an elusive component of organic electronics: a flash memory transistor that can be incorporated into a thin, flexible plastic sheet.  Flash memory is a so-called non-volatile memory that can retain information for a long time after electrical power has been removed. Silicon flash memory transistors are used in many small devices such as cameras and MP3 players.
·rsc.org·
Flexible organic flash memory
Alternate reality game for education – ARGuing - Home
Alternate reality game for education – ARGuing - Home
The ARGuing project helps teachers use the Internet (see Web 2.0 ) within language education. The project is funded by the European Union within the Comenius Lifelong Learning Programme.   The project has developed and piloted a massive and very successful Alternate Reality Game (see Alternate Reality Games ) called the 'Tower of Babel'  to 'Engage', 'Motivate' and 'Excite' students to learn languages using the new possibilities that the Internet age offers us (see more). ARGuing will build an educational methodology and teacher training guides and courses that can be used by teachers and teacher trainers to learn and understand how they can use the Internet, in a similar way to how their students are already using technology.
·arg.paisley.ac.uk·
Alternate reality game for education – ARGuing - Home
Global Kids Gaming Initiative
Global Kids Gaming Initiative
Since 2002 Global Kids has been a leader in the use of online games to promote global awareness, engaged citizenship, and 21st Century Learning Skills. Through the Playing 4 Keeps program, Global Kids trains urban youth to develop games about important social and world issues. Global Kids played a founding role in the creation of Games For Change, which is committed to supporting individuals and organizations to use digital games for social change, and Global Kids advises other institutions, such as IBM, on the creation of games and games-based learning curricula. In addition, Global Kids, staff and students speak and write regularly about this work in academic, non-profit and philanthropic settings.
·globalkids.org·
Global Kids Gaming Initiative
Arctic Research Consortium of the United States (ARCUS)
Arctic Research Consortium of the United States (ARCUS)
Take the environmental wonders of the North and South Poles, add a mixture of teachers and research scientists, stir in a pinch of collaborative education software and what do you get? A recipe for science education that engages students like few things have done before. Through the efforts of the Arctic Research Consortium of the United States (ARCUS), its member institutions and representatives across the United States and around the world, and collaborative education software leader Wimba, teachers and researchers in the TREC and PolarTREC programs connected with students and communities back home to deliver an unparalleled educational experience, live from the Arctic and Antarctic.
·wimba.com·
Arctic Research Consortium of the United States (ARCUS)
Adobe - Customer Showcase : Adobe Success Story : Bob Ballentine
Adobe - Customer Showcase : Adobe Success Story : Bob Ballentine
With the school’s commitment to innovation and to giving students access to the best technologies, the WSHS Education Technology Director started evaluating an early release of Adobe Buzzword on Acrobat.com, and then demonstrated the online document authoring tool to Ballentine. “I recognized immediately that Adobe Buzzword was a revolutionary technology for educators,” says Ballentine. “There was an ease and accessibility to it—plus, it was just fun to use. I knew it could transform how students and teachers work.”
·adobe.com·
Adobe - Customer Showcase : Adobe Success Story : Bob Ballentine
IBM - Cloud Computing
IBM - Cloud Computing
An emerging IT delivery model—cloud computing—can significantly reduce IT costs & complexities while improving workload optimization and service delivery. Cloud computing is massively scalable, provides a superior user experience, and is characterized by new, internet-driven economics. Cloud solutions from IBM Introducing IBM Smart Business cloud solutions. Whether you choose to use clouds built behind your firewall, or the IBM cloud, these secure workload solutions provide superior service management and new choices for deployment.
·ibm.com·
IBM - Cloud Computing
NC State Computer Science: CSC News: North Carolina State University and IBM Extend Access to Educational Resources to the World through Cloud Computing
NC State Computer Science: CSC News: North Carolina State University and IBM Extend Access to Educational Resources to the World through Cloud Computing
North Carolina State University (NC State) and IBM (NYSE: IBM) today announced plans to provide every student in North Carolina access to advanced educational resources through NC State's Virtual Computing Lab (VCL), a cloud computing-based technology. Through this cloud -- which is a set of Internet-based resources -- students at K-12 schools, colleges around the state and the University of North Carolina system campuses themselves will have access to the most advanced educational materials, select software applications and computing and storage resources.
·csc.ncsu.edu·
NC State Computer Science: CSC News: North Carolina State University and IBM Extend Access to Educational Resources to the World through Cloud Computing
Watch the Growth of Walmart and Sam's Club Across America | FlowingData
Watch the Growth of Walmart and Sam's Club Across America | FlowingData
Interesting time-based data visualization..... Walmart (blue) started slow in 1962 and then spread like wildfire in the southeast, starting in 1970, and then maked its way towards the west coast. Sam's Club starts to sprout up in the 1980s with bursts up to present.
·projects.flowingdata.com·
Watch the Growth of Walmart and Sam's Club Across America | FlowingData
Watch the Growth of Walmart and Sam's Club Across America | FlowingData
Watch the Growth of Walmart and Sam's Club Across America | FlowingData
Interesting time-based data visualization..... Walmart (blue) started slow in 1962 and then spread like wildfire in the southeast, starting in 1970, and then maked its way towards the west coast. Sam's Club starts to sprout up in the 1980s with bursts up
·projects.flowingdata.com·
Watch the Growth of Walmart and Sam's Club Across America | FlowingData
MultiCulturalGames
MultiCulturalGames
The aim of this wiki is to share games from around the world. It is student centered in the sense that 7th grade students did the research, taught the lesson, edited the video, put in on their blog, and have shared their reflections on teaching their game to their class. We hope to share this site with students and teachers around the world. We would be honored if you used these games in your school. You can also have your students contribute to the site with their own games as well (please ensure student work follows guidelines and is of high quality). From the International School Bangkok
·multiculturalgames.wikispaces.com·
MultiCulturalGames