Using generative adversarial networks (GAN), we can learn how to create realistic-looking fake versions of almost anything, as shown by this collection of sites that have sprung up in the past month. Learn how it works.
AN INTENSIVE, PEER-SUPPORTED LEARNING COMMUNITY FOR BRINGING COURSES ONLINE. Many of us are experiencing distance in unexpected ways. In this moment, we find it helpful to consider the how digital inclusion, digital inquiry, and digital imagination can serve to span distance and dispell isolation. We hope by evoking our natural world and by alluding to human gatherings in nature that we might see how digital pedagogy encourages playful exploration and the forming of strong, lasting bonds among communities of learners. Pack your gear, let's hit the trails and streams and set our sights on possible horizons together!
Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as players discovered how to negotiate the obstacles and think their way to victory. These players have carried their memories of these text adventures to the modern day, and a whole new generation of authors have taken up the torch to present a new set of places to explore. Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them.
Zeko Lite is simplified free version of our premium WordPress theme Zeko. Theme is a perfect match for charity and non-profit organizations. It is built mobile-first and is a pleasure to view on devices of all sizes. It is modern, responsive and accessibility-ready theme. Zeko Lite is a wonderfully designed, clean and responsive charity WordPress theme. This theme demo is dedicated to raising awareness that animals are sentient beings and should be treated as such. This is often not the case and we still witness a huge amount of unneeded cruelty towards our fellow earthlings. They deserve better!
Moving events online: Platforms, strategies and challenges
We are seeing a flood of event cancellations in response to the global threat of COVID-19. This has triggered renewed interest in organising virtual conferences and generally moving face-to-face events into the virtual space. These discussions are not new. The environmental impact of the many thousands of events taking place around the world has had people question whether they should try to run more events online. But neither this nor the significant cost of attending these events has led to a significant reduction of conference travel. This guide was inspired by a discussion on the ALT mailing list. I compiled and annotated all the platforms mentioned and reviewed experiences people including myself have shared from organising online events. But ultimately, I tried to approach this guide from first principles, using the concept of affordances to analyze more deeply what are the things that happen at events that go beyond to what happens in sessions or exhibition stands.
These rare photos of Bonnie and Clyde reveal the dark reality of America’s iconic criminal couple
Death came violently for Bonnie and Clyde. The posse that ambushed them boasted of emptying multiple tommy guns into the car carrying America’s most famous fugitives. The undertaker later claimed he had trouble embalming the bodies because there were so many bullet holes. The ugly end of Bonnie Parker and Clyde Barrow was photographed in stark contrast to the light-hearted portraits which made them household names in 1933. Rolls of film discovered by police after a botched raid in a Joplin, Missouri apartment were developed and published. The snapshots showed a couple of kids smiling, posing as gangsters, and smoking cigars. In the depths of the Great Depression, while droughts turned the Great Plains into dust, disillusioned Americans didn’t have much to believe in anymore. The romantic notion of two love-struck bank robbers tearing their way through the heartland must have captured the hearts of the 15 million unemployed standing in breadlines across the country.
Disney's Imagineering in a Box allows you to explore different aspects of theme park design, from characters to ride development. Get ready to bring your own magic as you design a theme park of your very own! Imagineering in a Box is designed to pull back the curtain to show you how artists, designers and engineers work together to create theme parks. Go behind the scenes with Disney Imagineers and complete project-based exercises to design a theme park of your very own.
These captions are generated by a deep artificial neural network. Nothing about the text generation is hardcoded, except that the maximum text length is limited for sanity. The model uses character-level prediction, so you can specify prefix text of one or more characters to influence the text generated. Using someone's name or other short text as a prefix works best. The network was trained using public images generated by users of the Imgflip Meme Generator for the top 48 most popular Meme Templates. Beware, no profanity filtering was done on the training data so you may encounter vulgarity.
Introducing 'Stealing Ur Feelings,' an Interactive Documentary About Big Tech, AI, and You - The Mozilla Blog
‘Stealing Ur Feelings‘ uses dark humor to expose how Snapchat, Instagram, and Facebook can use AI to profit off users’ faces and emotions An augmented reality film revealing how the most popular apps can use facial emotion recognition technology to make decisions about your life, promote inequalities, and even destabilize democracy makes its worldwide debut on the web today. Using the same AI technology described in corporate patents, “Stealing Ur Feelings,” by Noah Levenson, learns the viewers’ deepest secrets just by analyzing their faces as they watch the film in real-time.
The OpenSTEM Labs | Faculty of Science, Technology, Engineering & Mathematics
he Open University has a long history of using innovative methods to deliver authentic practical experiences in STEM subjects. The OpenSTEM Labs is our latest development. Comprising a number of labs, each with a distinct identity, meeting modern student and national skills-based needs. The OpenSTEM Labs challenge the traditional STEM pedagogical model of students and teachers being co-located in a lab during ‘office hours’. We connect students to instrumentation, data and equipment for practical enquiries over the internet, where time and distance is no longer a barrier – any time, any place access.
Internationalization: You’re probably doing it wrong » Otto on WordPress
Fun fact of the day: about 37% of WordPress downloads are for non-English, localized versions. So as a plugin or theme author, you should be thinking of localization and internationalization (L10N and I18N) as pretty much a fact of life by this point. Fun total guess of the day: based on my experience in browsing through the thing, roughly, ohh… all plugins and themes in the directory are doing-it-wrong in some manner. Yes friends, even my code is guilty of this to some degree. It’s understandable. When you’re writing the thing, generally you’re working on the functionality, not form. So you put strings in and figure “hey, no biggie, I can come back and add in the I18N stuff later.” Sometimes you even come back and do that later. And you know what? You probably still get it wrong. I did. I still often do. The reason you are getting it wrong is because doing I18N right is non-obvious. There’s tricks there, and rules that apply outside of the normal PHP ways of doing things. So here’s the unbreakable laws of I18N, as pertaining to WordPress plugins and themes.
It’s an experiment in close-reading in which seven women are reading the book and conducting a conversation in the margins. The project went live on Monday 10 November 2008.
Since 1998, Software Carpentry has been teaching researchers the computing skills they need to get more done in less time and with less pain. Our volunteer instructors have run hundreds of events for more than 34,000 researchers since 2012. All of our lesson materials are freely reusable under the Creative Commons - Attribution license.
DIO: A Surveillance Camera Mapping Game for Mobile Devices | de Almeida Evangelista | TECNOSCIENZA: Italian Journal of Science & Technology Studies
Surveillance cameras are fast-growing technologies in contemporary society. In poorer countries, they are used to curb urban crime; in richer nations, they are also employed to fight terrorist threats. In this scenario DIO arises, a mobile phone game (still in development) that deals with the rampant increase of surveillance cameras in urban spaces. The game promotes a collaborative mapping of cities by inviting players to complete the following tasks: 1) geolocate, photograph, and log surveillance cameras scattered around the city; 2) compete against the opposing team for control of the cameras. Once registered, those cameras become playable geolocation points with which players can interact when physically close. This article presents the basic game plot, rules, and dynamics as well as a discussion on the increasing financialization and marketization of personal data and how to approach these issues through gaming.
Mass surveillance is the reality of living in 2019. And you probably know that, in a general way. But how exactly are you being watched, what can you do about it, and how did things come to be like this? coveillance is a collective of technologists, organizers, and designers who employ arts-based approaches to demystify surveillance and build communal counterpower. To answer these questions, we are developing a people's guide to surveillance: a hands-on introduction to identifying how you're being watched in daily life, and by whom.
The Tank, as everyone calls it, still looms over Rangely in rusty majesty, looking a bit like Devils Tower. Late one afternoon in June, Odland welcomed me there. He’s a wavy-haired sixty-five-year-old, with the sunny manner of an undefeated hippie idealist. In recent years, he and others have renovated the Tank, turning it into a performance venue and a recording studio; it’s now called the Tank Center for Sonic Arts, and is outfitted with a proper door. “Go on, make some noise,” Odland told me. When my eyes had adjusted to the gloom—a few portals in the roof provide shafts of light during the day—I picked up a rubber-coated hammer and banged a pipe. The sound rang on and on: the reverberation in the space lasts up to forty seconds. But it’s not a cathedral-style resonance, which dissipates in space as it travels. Instead, sound seems to hang in the air, at once diffused and enriched. The combination of a parabolic floor, a high concave roof, and cylindrical walls elicits a dense mass of overtones from even a footfall or a cough. I softly hummed a note and heard pure harmonics spiralling around me, as if I had multiplied into several people who could sing.
The Unproductive Debate of Synchronous vs. Asynchronous Learning – Education Rickshaw
Like millions of people around the globe right now, I am practicing social distancing. One valid point that has been brought up online is that the term should really be physical distancing rather than social distancing; Of course self-isolation and quarantine separate us geographically, but the psychological space between us doesn’t have to be so vast. These days we have online tools that can connect us socially in ways that can mitigate the loneliness that comes with physical separation. In the field of instructional design for online learning, this is not a new concept. Transactional distance theory (TDT, Moore, 1996) is a useful theory for online course design that proposes that the distance during instruction is transactional, not spatial or temporal (Gorsky & Caspi, 2005; Saba & Shearer, 2017). TDT suggests that if we work to reduce the psychological space between participants and instructors through pedagogy, it will likely lead to higher learning outcomes. While traditional TDT includes additional components that can be used to reduce transactional distance between learners and their instructors, I think all teachers teaching online during the Coronavirus online learning period should pay particularly close attention to the TDT’s core constructs of dialogue and structure.
Online Collaboration Isn’t Just About Meetings – Faster Than 20
COVID-19 has forced many of us to reckon with a working world where we can’t be face-to-face. I’ve been heartened to see how collaboration practitioners have been responding overall. I love seeing folks tapping the wisdom of their own groups before looking outward and sharing their knowledge freely and broadly. I am especially happy to see people reminding others and themselves to pause and revisit their underlying goals rather than make hasty decisions. There is a lot of amazing digital technology out there, and it’s easy to dive head-first into these tools without considering other, technology-free interventions that might have an even greater impact in these difficult times. It’s been interesting, for example, to see so many people emphasize the importance of checkins and working agreements. When this is all over, I hope people realize that these techniques are relevant when we’re face-to-face as well. After all, online collaboration is just collaboration. The same principles apply. It just takes practice to get them right in different contexts.
What does religion in the United States sound like? This question animates the American Religious Sounds Project (ARSP), a collaborative research initiative co-directed by Amy DeRogatis (Michigan State University) and Isaac Weiner (Ohio State University), which aims to offer new resources for documenting and interpreting the diversity of American religious life by attending to its varied sonic cultures. To date, the Project has centered on: (1) the construction of a unique sonic archive, documenting the diversity of everyday religious life through newly produced field recordings, interviews, oral histories, and related materials; and (2) the development of a digital platform and website, which draws on materials in our archive to engage users in telling new stories about religious diversity in the U.S. The ARSP website is intended for multiple audiences. For scholars, we hope it will serve as a suggestive tool for research and as a platform for presenting your own interpretive work. For educators and students, we hope to offer valuable pedagogical resources that can be integrated directly into the classroom. For the media, we hope our materials will inform the stories you tell about religion in the United States. And for all audiences, we hope our site will educate you, engage you, and inspire you to think in new ways about religion and its place in American life. As you spend time exploring our site, we invite you to consider: How does our understanding of religion change when we begin by listening for it?
National Emergency Library : Free Texts : Free Download, Borrow and Streaming : Internet Archive
a collection of books that supports emergency remote teaching, research activities, independent scholarship, and intellectual stimulation while universities, schools, training centers, and libraries are closed.
Free Inactive Patent Search — 100% Free Inactive Patent Information
To find patents that have merely expired you can simply set your search terms to look for patents that are 20 years old or older. However, finding a list of inactive patents is far more challenging. This website overcomes that challenge as it allows you to search through all inactive patents in the U.S. that are less than 20 years old. We created this database to help drive open source hardware (OSH) development. Our previous work has found that patents should be significantly weakened as they are actively retarding innovation and technical progress. By properly valuing open hardware development it is clear that the return on investment for OSH development is enormous. In addition, proactive measures to defend the public domain can also provide more safe space for innovators to operate. Our hope is that this database accelerates your open hardware development. For more information please see the article published in Inventions (2016): Open Source Database and Website to Provide Free and Open Access to Inactive U.S. Patents in the Public Domain. doi: 10.3390/inventions1040024
On the 11th of January 1982 twenty-two computer scientists met to discuss an issue with ‘computer mail’ (now known as email). Attendees included the guy who would create Sun Microsystems, the guy who made Zork, the NTP guy, and the guy who convinced the government to pay for Unix. The problem was simple: there were 455 hosts on the ARPANET and the situation was getting out of control.
Zoom iOS App Sends Data to Facebook Even if You Don’t Have a Facebook Account - VICE
As people work and socialize from home, video conferencing software Zoom has exploded in popularity. What the company and its privacy policy don't make clear is that the iOS version of the Zoom app is sending some analytics data to Facebook, even if Zoom users don't have a Facebook account, according to a Motherboard analysis of the app.
Fractured Fairy Tale Final Project – Electronic Literature
The final project for DIG 220 asks you to create a compelling branching path narrative in Twine. You have two thematic options to choose from. First, the original theme, which is adapting an existing fairy tale into Twine. Or, the alternative theme: an interactive narrative about what it’s like to live through a global pandemic. If you are going with the original option, you cannot merely copy and paste the original fairy tale into an interactive narrative; you must rethink everything about the original and transform it into a compelling digital narrative experience, creating a fractured fairy tale.