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Rights Statements
Rights Statements
RightsStatements.org provides a set of standardized rights statements that can be used to communicate the copyright and re-use status of digital objects to the public. Our rights statements are supported by major aggregation platforms such as the Digital Public Library of America and Europeana. The rights statements have been designed with both human users and machine users (such as search engines) in mind and make use of semantic web technology
·rightsstatements.org·
Rights Statements
The Eight Spiders
The Eight Spiders
A video about spiders and how no one knows if someone once said we swallow them or not. Or more about the pursuit of truth on the internet.
·youtube.com·
The Eight Spiders
How an upstart hacker collective is fighting back against misinformation in 2019 - The Verge
How an upstart hacker collective is fighting back against misinformation in 2019 - The Verge
With fake stories a seemingly permanent fixture of life online — and the threat of convincing fake videos gaining steam — it can be easy to despair. But even as the viral threat evolves, new antibodies are emerging. Amid fears that the boundaries between reality and fiction are dissolving, researchers have begun sketching out proposals to prevent it from disseminating. Drawing on experts from a variety of fields, advocates are putting together an organized effort to protect the information sphere from scammers and state-sponsored trolls. Academic researchers, pro-democracy hackers, and tech employees have begun collaborating on initiatives designed to identify and combat misinformation wherever it appears online. And while the work remains in an embryonic stage, advocates say they are at least somewhat optimistic that the worst actors can be reined in — and that trust can be restored to a greater part of the internet.
·theverge.com·
How an upstart hacker collective is fighting back against misinformation in 2019 - The Verge
In Spite Of Its Efforts, Facebook Is Still The Home Of Hugely Viral Fake News
In Spite Of Its Efforts, Facebook Is Still The Home Of Hugely Viral Fake News
After spending two years launching third-party fact-checking programs, rolling out News Feed updates, and investing in other anti-misinformation initiatives, Facebook is still the home of viral fake news. For the third year in a row, BuzzFeed News compiled a list of 50 of the most viral false stories on Facebook and measured their total engagement on the platform. And in spite of a prediction from Facebook’s top anti-misinformation product manager that these articles would see a decline in engagement in 2018, this year’s top-performing hoaxes generated almost as many shares, reactions, and comments as last year’s. The top 50 fake stories of 2018 identified by BuzzFeed News generated roughly 22 million total shares, reactions, and comments on Facebook between Jan. 1 and Dec. 9, 2018, according to data from BuzzSumo and Trendolizer. This was only 7% fewer engagements than the 23.5 million engagements generated by to top 50 of 2017, and slightly more than the top 50 fakes identified by BuzzFeed News in 2016, when those links generated 21.5 million engagements.
·buzzfeednews.com·
In Spite Of Its Efforts, Facebook Is Still The Home Of Hugely Viral Fake News
Cookie AutoDelete - Chrome Web Store
Cookie AutoDelete - Chrome Web Store
Control your cookies! Auto-delete unused cookies from your closed tabs while keeping the ones you want. Control your cookies! This extension is inspired by Self Destructing Cookies. When a tab closes, any cookies not being used are automatically deleted. Prevent tracking by other cookies and add only the ones you trust. Easily import and export your Cookie Whitelist.
·chrome.google.com·
Cookie AutoDelete - Chrome Web Store
How Does Photography Affect You? We Tried to Find Out | WIRED
How Does Photography Affect You? We Tried to Find Out | WIRED
At this point, people take more than a trillion photographs each year, the vast majority of which come courtesy of a smartphone. The cameras in our pockets may not be able to match high-end DSLR or mirrorless cameras, but they're packed with sensors and software that can help us create stunning images instantly. We've responded by snapping pics at every conceivable moment, from mealtime to pilgramages to a day at the museum. We take photos of concerts, of our friends, of spectacles both planned and unplanned, and—depending on your age and social-media activity—of ourselves. All of which has led to some predictable hand-wringing about what all this phone photography is doing to us. It's taking us out of the moment! No, it's making us keener observers of the world! It's making us narcissistic! No, wait, it's making us insecure! The truth, of course, lies somewhere in the vast, hazy middle—but we wanted to see exactly where in the middle it lies. So for our latest episode of Tech Effects, we turned the lens everywhere we could. We quantified how close-up selfies can distort our face; we talked to experts about how photography can change our emotional memories of an experience; we even went head-to-head with a professional photographer while wearing eye-tracking glasses to see how a lifetime of photography changes the way we process visual input. None of it may make you a better picture-taker, but it might just help you understand what a camera can do to your mind and your emotions. No selfie stick required.
·wired.com·
How Does Photography Affect You? We Tried to Find Out | WIRED
Case Study: Using a Magazine Format for eLearning
Case Study: Using a Magazine Format for eLearning
One requirement that hospitals in the U.S. must maintain for accreditation is to train healthcare personnel on high-risk issues. This includes topics like the type of protective equipment to wear, avoiding prescription fraud, reporting safety issues and dealing with workplace violence. These annual courses are typically updated with the latest policy and scientific information, but are often a jumble of unrelated topics.
·theelearningcoach.com·
Case Study: Using a Magazine Format for eLearning
How Much of the Internet Is Fake?
How Much of the Internet Is Fake?
How much of the internet is fake? Studies generally suggest that, year after year, less than 60 percent of web traffic is human; some years, according to some researchers, a healthy majority of it is bot. For a period of time in 2013, the Times reported this year, a full half of YouTube traffic was “bots masquerading as people,” a portion so high that employees feared an inflection point after which YouTube’s systems for detecting fraudulent traffic would begin to regard bot traffic as real and human traffic as fake. They called this hypothetical event “the Inversion.”
·nymag.com·
How Much of the Internet Is Fake?
Digital Detox – Digital Learning & Inquiry (DLINQ)
Digital Detox – Digital Learning & Inquiry (DLINQ)
Digital Detox is an initiative to reduce the toxicity of our personal digital environments and how we engage with them. The theme of this year's Detox is Inclusion and Bias in Digital Spaces. When you sign up for the Detox, you'll receive a twice-weekly email newsletter in January and early February with actionable strategies for reducing exclusion, increasing inclusion, and combating bias in digital spaces.  By mindfully taking on this detox, you will begin to develop critical and healthy habits in digital spaces.
·dlinq.middcreate.net·
Digital Detox – Digital Learning & Inquiry (DLINQ)
A few words on Doug Engelbart
A few words on Doug Engelbart
Doug Engelbart died today. His work has always been very difficult for writers to interpret and explain. Technology writers, in particular, tend to miss the point miserably, because they see everything as a technology problem. Engelbart devoted his life to a human problem, with technology falling out as part of a solution. When I read tech writers' interviews with Engelbart, I imagine these writers interviewing George Orwell, asking in-depth probing questions about his typewriter.
·worrydream.com·
A few words on Doug Engelbart
How to Escape the Fear Virus in a Digital World – Member Feature Stories – Medium
How to Escape the Fear Virus in a Digital World – Member Feature Stories – Medium
But there is something we can do: Don’t let the fear virus get you. When the stories reach you, don’t “cough” and pass them on. Every time you do that, you become another victim, infecting your friends, your family, and your followers. Make sure the fear virus stops when it reaches your doorstep. Instead of being a vector for stress and outrage, be a vector for optimism and progress. In the panic at Oxford Circus, it would have taken only a few hundred people to stem the tide by keeping calm and carrying on. Stop panicking, reduce the anxiety of those around you, give everyone the gift of time to think and evaluate—the opportunity to make better decisions.
·medium.com·
How to Escape the Fear Virus in a Digital World – Member Feature Stories – Medium
How an A.I. ‘Cat-and-Mouse Game’ Generates Believable Fake Photos - The New York Times
How an A.I. ‘Cat-and-Mouse Game’ Generates Believable Fake Photos - The New York Times
The image is one of the faux celebrity photos generated by software under development at Nvidia, the big-name computer chip maker that is investing heavily in research involving artificial intelligence. At a lab in Finland, a small team of Nvidia researchers recently built a system that can analyze thousands of (real) celebrity snapshots, recognize common patterns, and create new images that look much the same — but are still a little different. The system can also generate realistic images of horses, buses, bicycles, plants and many other common objects.
·nytimes.com·
How an A.I. ‘Cat-and-Mouse Game’ Generates Believable Fake Photos - The New York Times
Make WordArt - Online word art generator
Make WordArt - Online word art generator
From its initial release on Microsoft Windows 95, WordArt has helped jazz up millions of book reports, signs, logos, and presentations. It was widely available and user-friendly, which lead to its use and abuse throughout the 90's and early 2000's. I remember turning in book reports for elementary school and spending more time customizing the WordArt on the cover than on the actual content of the report itself. WordArt was used and abused everywhere for years, and then suddenly it disappeared. I haven’t seen it used in years now. It just feels right to bring it back. I want to use it in iMessage. I want to slap it on business presentations. It’s funny, it’s nostalgic, it’s somehow beautiful. It's lovably tacky type.
·makewordart.com·
Make WordArt - Online word art generator
A lawyer rewrote Instagram's terms of service for kids. Now you can understand all of the private data you and your teen are giving up to social media — Quartz
A lawyer rewrote Instagram's terms of service for kids. Now you can understand all of the private data you and your teen are giving up to social media — Quartz
In Britain, more than half of 12- to 15-year-olds are on Instagram, according to OfCom (pdf), the country’s communications regulator. So are 43% of 8- to 11-year-olds. But how many of them understand what they signed when they joined? Pretty much 0%, according to “Growing Up Digital”, a report released Jan. 5 (pdf) by the UK Children’s Commissioner. “Are you sure this is necessary? There are like, 100 pages,” said one 13-year-old who was asked to read Instagram’s terms of service. (Actually 17 pages, with 5,000 words, but still plenty.) For the report, Jenny Afia, a privacy law expert at Schillings, a UK-based law firm, rewrote Instagram’s terms of service in child-friendly language 
·qz.com·
A lawyer rewrote Instagram's terms of service for kids. Now you can understand all of the private data you and your teen are giving up to social media — Quartz
Engagement of Learners Undertaking Massive Open Online Courses and the Impact of Design - Open Research Online
Engagement of Learners Undertaking Massive Open Online Courses and the Impact of Design - Open Research Online
This thesis investigates the low levels of student engagement after registering to study for a massive open online course. To do this, it adopts a mixed methods approach (Gray, 2013) by analysing two large-scale surveys (120,842 and 1,800 responses respectively) and interviewing 12 learners. This was possible because access was given to 76 presentations of 19 MOOCs produced by The Open University on the FutureLearn platform. The aim of this thesis was to answer two research questions. Why do learners engage in massive open online courses (MOOCs), and what elements of the design of MOOCS encourage learner engagement? The analysis of 120,842 survey responses illustrated that learners across all the MOOCs investigated in this study were very focussed on personal interest, regardless of subject. Courses with subject material which focussed upon the future use of technology and educational technology were embarked upon for professional purposes secondary to personal interest. Learners interviewed who had not completed the MOOCs did not see themselves as disengaged but as having achieved their study goals. Learning designs of 19 MOOCs with learner activity and dashboard data from 800,038 enrolments and 425,792 learners were analysed with respect to the second research question. The activity data from 425,792 learners demonstrated they were more likely to engage with comments and to like comments on steps such as articles and videos than on discussion steps. Findings from the performance dashboard data (for example enrolment numbers) and learner activity data, coupled with learning designs, were analysed. From this, high-engagement steps (‘Super Steps’) were identified and isolated for analysis. This study discovered that learners preferred to engage with steps that the learning design framework classified as communicative or assimilative. Learners were more likely to engage with steps that posed questions within their titles, a previously unconsidered element within learning design.
·oro.open.ac.uk·
Engagement of Learners Undertaking Massive Open Online Courses and the Impact of Design - Open Research Online
Lefty’s Legacy Saved in Digital Collections! – Terrapin Tales
Lefty’s Legacy Saved in Digital Collections! – Terrapin Tales
As we continue to celebrate the 100th Season of the Men’s Basketball, devoted Terp fans reminisce on the many standout players and coaches who have come and gone through this program. Over the years, University of Maryland basketball footage has poured in from the athletic department and the private collections of former Terps, and University Archives is excited to announce that we have digitized and preserved footage from the recently inducted Naismith Memorial Basketball Hall of Famer, Coach Lefty Driesell!
·umdarchives.wordpress.com·
Lefty’s Legacy Saved in Digital Collections! – Terrapin Tales
Why & How To Use Forums | Howard Rheingold on Patreon
Why & How To Use Forums | Howard Rheingold on Patreon
One of Facebook's most grievous sins is the way Facebook groups have killed or severely dampened the art of the online forum among most of the online population. Many special interest groups, from fan communities to political organizers, use forums. But it appears that the vast majority of social media users have been bamboozled into thinking that a Facebook group is the best way for groups to communicate over time online. A forum, also known as a message board, bbs,  or conferencing system, affords asynchronous, many-to-many, multimedia  discussions for large groups of people over long periods of time from weeks to decades. That means  that people can read and write their parts of the discussion on their own schedule, that everyone in a group can communicate with everyone  else, and that graphics, sounds, and videos can accompany text. This  particular form of conversational medium meets the need for organizing  discussions after they reach a certain level of complexity. If twenty  people want to discuss five subjects over ten days, and each person  makes one comment on each subject every day, that makes for one thousand  messages in each participant's mailbox. On lists, when the topic  drifts, the subject line usually does not change, so it makes it  difficult to find particular discussions later.
·patreon.com·
Why & How To Use Forums | Howard Rheingold on Patreon
The Hidden Subsidy That Helps Pay for Health Insurance - The New York Times
The Hidden Subsidy That Helps Pay for Health Insurance - The New York Times
As Republican senators work to fix their troubled health care bill, there is one giant health insurance subsidy no one is talking about. It is bigger than any offered under the Affordable Care Act — subsidies some Republicans loathe as handouts — and costs the federal government $250 billion in lost tax revenue every year. The beneficiaries: everyone who gets health insurance through a job, including members of Congress. Much of the bitter debate over how to repeal and replace the law known as Obamacare has focused on cutting Medicaid and subsidies that help low-income people buy insurance. But economists on the left and the right argue that to really rein in health costs, Congress should scale back or eliminate the tax exclusion on what employers pay toward employees’ health insurance premiums. Under current law, those premiums are not subject to the payroll or income taxes that are taken out of employees’ wages, an arrangement that vastly benefits middle- and upper-income people.
·nytimes.com·
The Hidden Subsidy That Helps Pay for Health Insurance - The New York Times
IBM 1130 Project
IBM 1130 Project
I will document the inspection and restoration of the real 1130 on this blog, as well as resuming my replica activities after the system is out in its 'data center' shed. The replica will be more reliable, use far less power, and be more portable to bring to events such as the November 30 parties (11/30 in US formatted dates) that have been hosted by Brian Knittel and Norm Aleks in past years.
·ibm1130.blogspot.com·
IBM 1130 Project
A rediscovered mainframe game from 1974 might be the first text adventure - Kill Screen
A rediscovered mainframe game from 1974 might be the first text adventure - Kill Screen
In the ‘60s and ‘70s, IBM produced “mainframe computers”—the room-filling monstrosities we chortle at today. Housed in universities, hospitals, and businesses, these computers were also the source of many of the earliest videogames, which today we call “mainframe games.” Many of them have been lost to history, but we may be seeing something of a comeback for them. And now, Wander, a 1974 mainframe game that had disappeared over the course of decades, has wandered its way back into the hands of the public. It predates Colossal Cave Adventure and is often considered one of the first text-based adventure games. Ant of Retroactive Fiction, a website devoted to restoring interest in older 1970s and ‘80s games, contacted Wander creator Peter Langston after seeing the game on a list of “lost mainframe games.” Langston responded with files and multiple versions of the game that he found in an archived email his friend had saved of it. It’s now up on GitHub for those who want to trek through castles, explore the ruins of a library and take a trip through space—that is, if you know how to install the code on your computer.
·killscreen.com·
A rediscovered mainframe game from 1974 might be the first text adventure - Kill Screen
23 Things
23 Things
The University of Edinburgh’s 23 Things for Digital Knowledge is an award winning (LILAC Credo Digital Literacy Award 2017) self-directed course, run by Information Services Group. The programme seeks to expose you to a range of digital tools for your personal and professional development as a researcher, academic, student, or professional. The aim is for you to spend a little time each week building up and expanding your skills.
·23things.ed.ac.uk·
23 Things
Startpage.com - The world's most private search engine
Startpage.com - The world's most private search engine
You can’t beat Google when it comes to online search. So we’re paying them to use their brilliant search results in order to remove all trackers and logs. The result: The world’s best and most private search engine. Only now you can search without ads following you around, recommending products you’ve already bought. And no more data mining by companies with dubious intentions. We want you to dance like nobody’s watching and search like nobody’s watching.
·startpage.com·
Startpage.com - The world's most private search engine
iDog
iDog
iDog, an integrated resource for domestic dog (Canis lupus familiaris) and wild canids, provides the worldwide dog research community a variety of data services. This includes Genes, Genomes, SNPs, Breed/Disease Traits, Gene Expressions, GO Function Annotations, Dog-Human Homolog Diseases and Literatures. In addition, iDog provides Online tools for performing genomic data visualization and analyses.
·bigd.big.ac.cn·
iDog
WebSatchel
WebSatchel
Store static copies of webpages in a searchable library for later use Highlight important parts of a page for easy access in the future Find your pages later using our search engine. Just like Google but you will be searching only the pages that had been saved which will bring more relevant results.
·websatchel.com·
WebSatchel
Kyle McDonald
Kyle McDonald
Kyle McDonald is an artist working with code. He is a contributor to open source arts-engineering toolkits like openFrameworks, and builds tools that allow artists to use new algorithms in creative ways. He has a habit of sharing ideas and projects in public before they're completed. He creatively subverts networked communication and computation, explores glitch and systemic bias, and extends these concepts to reversal of everything from identity to relationships. Kyle has been an adjunct professor at NYU's ITP, and a member of F.A.T. Lab, community manager for openFrameworks, and artist in residence at STUDIO for Creative Inquiry at Carnegie Mellon, as well as YCAM in Japan. His work is commissioned by and shown at exhibitions and festivals around the world, including: NTT ICC, Ars Electronica, Sonar/OFFF, Eyebeam, Anyang Public Art Project, Cinekid, CLICK Festival, NODE Festival, and many others. He frequently leads workshops exploring computer vision and interaction.
·kylemcdonald.net·
Kyle McDonald