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Agile and the Long Crisis of Software
Agile and the Long Crisis of Software

"The Agile Manifesto paints an alluring picture of workplace democracy. The problem is, it’s almost always implemented in workplaces devoted to the bottom line, not to workers’ well-being. Sometimes those priorities align; the manifesto makes a strong case that businesses’ products can be strengthened by worker autonomy. But they’re just as likely to conflict, as when a project manager is caught between a promise to a client and the developers’ own priorities."

Pretty good article that covers many of the concerns I have with "Agile".

·logicmag.io·
Agile and the Long Crisis of Software
Reversing Choplifter – Blondihacks
Reversing Choplifter – Blondihacks

"The Apple II line of computers had an amazing run, from 1977 to 1993. In that time, hundreds of thousands of pieces of software were written for it, including many tens of thousands of games. Like any platform, however, the number of truly great games within that range is much smaller. If you ask any former (or current) Apple II user what the best five games on the platform are, there would be variation of course, but one game would be on everyone’s list: Choplifter."

Saved because I didn't play the Apple II version, but I loved it on the CBM64!

·blondihacks.com·
Reversing Choplifter – Blondihacks
Grapheme Clusters and Terminal Emulators – Mitchell Hashimoto
Grapheme Clusters and Terminal Emulators – Mitchell Hashimoto

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!

Okay, it's kinda useful actualy.

·mitchellh.com·
Grapheme Clusters and Terminal Emulators – Mitchell Hashimoto
Lem
Lem

A programmer's editor written in Common Lisp, written for Common Lisp, which aims to be a good Common Lisp IDE; but which also works as an IDE for other languages too.

Think Emacs in Common Lisp.

·lem-project.github.io·
Lem
(How to Write a (Lisp) Interpreter (in Python))
(How to Write a (Lisp) Interpreter (in Python))
This page has two purposes: to describe how to implement computer language interpreters in general, and in particular to build an interpreter for most of the Scheme dialect of Lisp using Python 3 as the implementation language. I call my language and interpreter Lispy (lis.py). Years ago, I showed how to write a semi-practical Scheme interpreter Java and in in Common Lisp). This time around the goal is to demonstrate, as concisely and simply as possible, what Alan Kay called "Maxwell's Equations of Software."
·norvig.com·
(How to Write a (Lisp) Interpreter (in Python))
Git Query language
Git Query language
"GQL is a query language with a syntax very similar to SQL with a tiny engine to perform queries on .git files instance of database files, the engine executes the query on the fly without the need to create database files or convert .git files into any other format, note that all Keywords in GQL are case-insensitive similar to SQL."
·amrdeveloper.github.io·
Git Query language
How to improve Python packaging, or why fourteen tools are at least twelve too many
How to improve Python packaging, or why fourteen tools are at least twelve too many
"Join me on a journey through packaging in Python and elsewhere. We’ll start by describing the classic packaging stack (involving setuptools and friends), the scientific stack (with conda), and some of the modern/alternate tools, such as Pipenv, Poetry, Hatch, or PDM. We’ll also look at some examples of packaging and dependency-related workflows seen elsewhere (Node.js and .NET). We’ll also take a glimpse at a possible future (with a venv-less workflow with PDM), and see if the PyPA agrees with the vision and insights of eight thousand users."
·chriswarrick.com·
How to improve Python packaging, or why fourteen tools are at least twelve too many