"The recent innovations in the AI space, most notably those such as GPT-4, obviously have far-reaching implications for society, ranging from the utopian eliminating of drudgery, to the dystopian damage to the livelihood of artists in a capitalist society, to existential threats to humanity itself."
A rant that's pretty much about how money-grabbing idiots are slapping AI on any old shit. We all know who they are.
Someone's love letter to how everything is a command in Emacs. I tried to sell this approach for Textual, especially when the idea of a command palette was first raised. Sadly it never came to pass.
I think it would still be an excellent idea.
It's a Forth. It's a Lisp. It's lambda calculus. It looks like fun and also something I'd never actually really use.
"At this point, it doesn’t matter if tech executives and VCs believe their own hype and wild claims about what’s next for AI — though I firmly believe that they genuinely buy into the things they’re preaching and chugging their own kool aid — because they’ve made the grand pronouncements, they started their cults, and they promised a future of AGI-powered wonder. They sold equity to investors who give them billions every year, and those investors now expect steady double-digit percentage returns."
A fun (and hopefully concerning) take on the AIification of everything.
"The Agile Manifesto paints an alluring picture of workplace democracy. The problem is, it’s almost always implemented in workplaces devoted to the bottom line, not to workers’ well-being. Sometimes those priorities align; the manifesto makes a strong case that businesses’ products can be strengthened by worker autonomy. But they’re just as likely to conflict, as when a project manager is caught between a promise to a client and the developers’ own priorities."
Pretty good article that covers many of the concerns I have with "Agile".
"The Apple II line of computers had an amazing run, from 1977 to 1993. In that time, hundreds of thousands of pieces of software were written for it, including many tens of thousands of games. Like any platform, however, the number of truly great games within that range is much smaller. If you ask any former (or current) Apple II user what the best five games on the platform are, there would be variation of course, but one game would be on everyone’s list: Choplifter."
Saved because I didn't play the Apple II version, but I loved it on the CBM64!
"As someone who’s spent an unnecessary amount of time trying different approaches to window management in Emacs over the decades, I decided to summarize them here. Almanac might be overstating it a bit – this is a primer to and a collection of window management resources and tips."
A pretty comprehensive guide to all the different ways you can manage windows (in the Emacs sense) in Emacs.