"The Apple II line of computers had an amazing run, from 1977 to 1993. In that time, hundreds of thousands of pieces of software were written for it, including many tens of thousands of games. Like any platform, however, the number of truly great games within that range is much smaller. If you ask any former (or current) Apple II user what the best five games on the platform are, there would be variation of course, but one game would be on everyone’s list: Choplifter."
Saved because I didn't play the Apple II version, but I loved it on the CBM64!
"The Agile Manifesto paints an alluring picture of workplace democracy. The problem is, it’s almost always implemented in workplaces devoted to the bottom line, not to workers’ well-being. Sometimes those priorities align; the manifesto makes a strong case that businesses’ products can be strengthened by worker autonomy. But they’re just as likely to conflict, as when a project manager is caught between a promise to a client and the developers’ own priorities."
Pretty good article that covers many of the concerns I have with "Agile".
It's a Forth. It's a Lisp. It's lambda calculus. It looks like fun and also something I'd never actually really use.
Someone's love letter to how everything is a command in Emacs. I tried to sell this approach for Textual, especially when the idea of a command palette was first raised. Sadly it never came to pass.
I think it would still be an excellent idea.
Hey! You! Yes, you! Looking for a senior hacker role? Want to work for the second biggest creator of comics called DC¹? Fancy working in a team and environment that, in my experience, is the nicest group of folk I’ve worked with in the 35 years I’ve been banging on keyboards for money? Think you could cope working with me? (Okay, fine, forget that last part).
Perhaps know someone who might like that?
1: I think. Honestly, I’ve not actually fact-checked that.