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GitHub - vydd/sketch: A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
GitHub - vydd/sketch: A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
Very useful-looking library for doing all sorts of plotting/graphics type things with Common Lisp.
·github.com·
GitHub - vydd/sketch: A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
maurymarkowitz/101-BASIC-Computer-Games: Type-in programs from the original 101 BASIC Computer Games, in their original DEC and Dartmouth dialects. No, this is *not* the same as BASIC Computer Games.
maurymarkowitz/101-BASIC-Computer-Games: Type-in programs from the original 101 BASIC Computer Games, in their original DEC and Dartmouth dialects. No, this is *not* the same as BASIC Computer Games.
A fantastic collection of old BASIC games. Any that are full-screen text-based could be fun to turn into Textual-based apps, for example.
·github.com·
maurymarkowitz/101-BASIC-Computer-Games: Type-in programs from the original 101 BASIC Computer Games, in their original DEC and Dartmouth dialects. No, this is *not* the same as BASIC Computer Games.
How to Write Blog Posts that Developers Read
How to Write Blog Posts that Developers Read
I don't really care if anyone reads my blog or not; but this is an interesting read relating to what might grab people's attention. It's an interesting check of what grabs my attention when I read other people's blogs.
·refactoringenglish.com·
How to Write Blog Posts that Developers Read
A Guide On Links vs. Tags In Obsidian
A Guide On Links vs. Tags In Obsidian

I've gone between "all links", "all tags" (within reason) and a mixture of the two. I'm still not decided but at the moment I'm in a "all links" phase.

This is a good discussion on some of the pros and cons.

·forum.obsidian.md·
A Guide On Links vs. Tags In Obsidian
The Myth of Self-Documenting Code
The Myth of Self-Documenting Code

I tend to think that folk who spout the "my code speaks for itself, I don't need to document it or comment it" nonsense are at best mistaken, and at worst toxic individuals who want to gatekeep the industry.

This is an interesting blog post that contains some thinking I can mostly vibe with.

·buttondown.com·
The Myth of Self-Documenting Code