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Thoughts on iPadOS 26: Hello, It's Good to Be Back - MacStories
Thoughts on iPadOS 26: Hello, It's Good to Be Back - MacStories
Apple released the first public betas of iOS and iPadOS 26 last week, and I’m going to cut to the chase with this story: although I’m still wrapping my head around Liquid Glass and trying to understand where this new design language will land, iPadOS 26 has fundamentally revolutionized my workflow in just a little
Thoughts on iPadOS 26: Hello, It's Good to Be Back - MacStories
Technotes
Technotes
A few months ago, I posted this image on Mastodon, because the Apple documentation website sometimes feel… err, underwhelming. Many people
Technotes
macOS Tahoe: The MacStories Public Beta Preview - MacStories
macOS Tahoe: The MacStories Public Beta Preview - MacStories
Author’s Note: Apple released the public beta of macOS 26 Tahoe last Thursday, two days after developer beta 4. Instead of rushing a preview of Tahoe to publication at the risk of missing important aspects of the release, I chose to spend the time necessary to thoroughly test Tahoe first. A year ago, the macOS
macOS Tahoe: The MacStories Public Beta Preview - MacStories
Interview: Craig Federighi Opens Up About iPadOS, Its Multitasking Journey, and the iPad's Essence - MacStories
Interview: Craig Federighi Opens Up About iPadOS, Its Multitasking Journey, and the iPad's Essence - MacStories
It’s a cool, sunny morning at Apple Park as I’m walking my way along the iconic glass ring to meet with Apple’s SVP of Software Engineering, Craig Federighi, for a conversation about the iPad. It’s the Wednesday after WWDC, and although there are still some developers and members of the press around Apple’s campus, it
Interview: Craig Federighi Opens Up About iPadOS, Its Multitasking Journey, and the iPad's Essence - MacStories
Historical Flyover Portends the Postmortem Condition
Historical Flyover Portends the Postmortem Condition
SECRET WEAPONS OVER NORMANDY For: GameCube, PC, PS2, Xbox Developer: Totally Games Publisher: LucasArts Rating: 6 (out of 10) Play Magazine unironically calls this WW II flight-and-might sim a "joyous ride through history," which sounds like something funnyman Kurt Vonnegut would write. So let's quote him. Slaughterhouse Five's cracked vet...
Historical Flyover Portends the Postmortem Condition
Liquid Glass. Why? • furbo.org
Liquid Glass. Why? • furbo.org
Whether you love it or hate it, there is no shortage of opinion on Liquid Glass. I have thoughts about what it is, but today I want to focus on why it exists. Apple’s public rationale for the new design language is that it offers a universal solution across platforms that takes advantage of recent […]
Liquid Glass. Why? • furbo.org