"Now." The time elapsed between when I wrote that word and when you read it was at least a couple of weeks. That kind of delay is one that we take for granted and don
Time, Clocks and the Ordering of Events in a Distributed System - Microsoft Research
Jim Gray once told me that he had heard two different opinions of this paper: that it’s trivial and that it’s brilliant. I can’t argue with the former, and I am disinclined to argue with the latter. The origin of this paper was the note The Maintenance of Duplicate Databases by Paul Johnson and Bob […]
Designing Data-Intensive Applications by Martin Kleppmann
Designing Data-Intensive Applications book. Read 598 reviews from the world's largest community for readers. Data is at the center of many challenges in ...
What every programmer should know about memory, Part 1
Ulrich Drepper recently approached us asking if we would be interested in publishing a lengthy document he had written on how memory and software interact. We did not have to look at the text for long to realize that it would be of interest to many LWN readers. Memory usage is often the determining factor in how software performs, but good information on how to avoid memory bottlenecks is hard to find. This series of articles should change that situation. Click below (subscribers only) for the first installment.
A web app that works out how many seconds ago something happened. How hard can coding that be? Tom Scott explains how time twists and turns like a twisty-turny thing. It's not to be trifled with!
A Universe of Triangles: http://www.youtube.com/watch?v=KdyvizaygyY
LZ Compression in Text: http://www.youtube.com/watch?v=goOa3DGezUA
Characters, Symbols and the Unicode Miracle: http://www.youtube.com/watch?v=MijmeoH9LT4
More from Tom Scott: http://www.youtube.com/user/enyay and https://twitter.com/tomscott
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This video was filmed and edited by Sean Riley.
Computerphile is a sister project to Brady Haran's Numberphile. See the full list of Brady's video projects at: http://bit.ly/bradychannels
Characters in a computer - Unicode Tutorial UTF-8 (3/3)
This tutorial explains the utf-8 way of representing characters in a computer; later generalizing (high level) how any kind of data can be represented in a computer.
Video series about how characters are represented in a computer. This first part talks about the ASCII character set and the problems associated with it.
News 2022-06-01 General submission open for CLDR v42 2022-04-06 CLDR v41 released 2021-11-03 Links to CLDR talks at Unicode Conference #45 What is CLDR? The Unicode Common Locale Data Repository (CLDR) provides key building blocks for software to support the world's languages, with the largest
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
Ever wonder about that mysterious Content-Type tag? You know, the one you’re supposed to put in HTML and you never quite know what it should be? Did you ever get an email from your friends in…
The Floating-Point Guide - What Every Programmer Should Know About Floating-Point Arithmetic
Aims to provide both short and simple answers to the common recurring questions of novice programmers about floating-point numbers not 'adding up' correctly, and more in-depth information about how IEEE 754 floats work, when and how to use them correctly, and what to use instead when they are not appropriate.
How to Count (Programming for Mere Mortals, #1) by Steven Frank
How to Count book. Read 21 reviews from the world's largest community for readers. Programming for Mere Mortals is a series of books designed to introd...
Grokking Algorithms An Illustrated Guide For Programmers and Other Curious People by Aditya Y. Bhargava
Grokking Algorithms An Illustrated Guide For Programmers and Other Curious People book. Read 465 reviews from the world's largest community for readers. ...