Josh Wardle got paid. He deserves every penny of that payment.But it’s been fascinating to see how people have reacted to this whole Wordle thing, which has become the biggest mobile game phenomenon this side of HQ—which, itself, used most of the techniques that made Wordle a hit (scarcity, simplicity, appointment viewing).I think the strangest thing about the whole Wordle phenomenon is that it highlights how we can’t even agree on a simple puzzle game anymore. Sure, lots of people simply enjoy…
The word game has gone from dozens of players to hundreds of thousands in a few months. It was created by a software engineer in Brooklyn for his partner.
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Field Notes:
This week, we get "At" Jack Dorsey to resign from Twitter, invest money we would've spent on a house on a new NFT cartoon, kill each other over a couple bucks in Mr. Beast's Squid Game, and get Chris Cuomo whacked from his job at CNN. Marone!
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Story Mode: Video Games and the Interplay Between Consoles and Culture a book by Trevor Strunk
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous--children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We've reached a point where, through streaming platforms like Twitch, games don't even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they're touchstones, meaning that they've become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games--once historical simulators that valorized conflicts like World War II--went "modern," complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite's runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society's evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.
My guest on today's episode is Devine Lu Linvega . How to begin describing Devine. In videogame terms he has created some wonderful games like Hivesaires , Donsol or the Proteus remix Purgateus. He currently lives with his girlfriend on a sail boat , where they run their floating studio 100r