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Fun, Games, and Extractivism | Dolly Church
Fun, Games, and Extractivism | Dolly Church
The gamification of the energy sector has been bad enough for employees; now, games are being used to recruit kids into the industry.
·thebaffler.com·
Fun, Games, and Extractivism | Dolly Church
Input
Input
What comes next.
·inputmag.com·
Input
A catastrophe at Twitch
A catastrophe at Twitch
The entire code base leaked online. Now what?
·platformer.news·
A catastrophe at Twitch
Story Mode: Video Games and the Interplay Between Consoles and Culture a book by Trevor Strunk
Story Mode: Video Games and the Interplay Between Consoles and Culture a book by Trevor Strunk
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous--children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We've reached a point where, through streaming platforms like Twitch, games don't even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they're touchstones, meaning that they've become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games--once historical simulators that valorized conflicts like World War II--went "modern," complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite's runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society's evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.
·bookshop.org·
Story Mode: Video Games and the Interplay Between Consoles and Culture a book by Trevor Strunk
How to stop a hate raid
How to stop a hate raid
Twitch streamers are building tools to combat hate raids.
·theverge.com·
How to stop a hate raid
War Games | James Wham
War Games | James Wham
How the company behind “Call of Duty” and “World of Warcraft” became a haven for ex-Republican officials—and a hotbed of sexual harassment.
·thebaffler.com·
War Games | James Wham
I Know a Place
I Know a Place
Beauty and solace in the abandoned worlds of Roblox.
·pioneerworks.org·
I Know a Place
Episode 112 - Devine Lu Linvega — Declan Dineen
Episode 112 - Devine Lu Linvega — Declan Dineen
My guest on today's episode is Devine Lu Linvega . How to begin describing Devine. In videogame terms he has created some wonderful games like Hivesaires , Donsol or the Proteus remix Purgateus. He currently lives with his girlfriend on a sail boat , where they run their floating studio 100r
·declandineen.com·
Episode 112 - Devine Lu Linvega — Declan Dineen
E3 round-up: This could've been an email
E3 round-up: This could've been an email
This year's E3 didn't exactly live up to the conference's big history. But there was still plenty of hype to be found.
·inputmag.com·
E3 round-up: This could've been an email
The joy of fake sports
The joy of fake sports
Despite being terrible at sports, I have been a sports fan my whole life. And for most of that time, I have wondered what it is about sports that makes them so appealing to so many people. At the h…
·sixcolors.com·
The joy of fake sports
[FKPXLS] The Illusions of Free-to-Play - Fakepixels
[FKPXLS] The Illusions of Free-to-Play - Fakepixels
From freemium products to open-source projects to marketplaces to UGC platforms, free-to-play games are already everywhere.
·fakepixels.substack.com·
[FKPXLS] The Illusions of Free-to-Play - Fakepixels
2020 was the year everyone streamed
2020 was the year everyone streamed
Streaming is part of our current and future, so here’s where the services rank.
·theverge.com·
2020 was the year everyone streamed