Sheet1 This has been updated based upon feedback, please see version 2 (final version in late April): ,Version 2,WEIGHTING:,90%,0%,10%,10%,10%,10%,10% (Excl Angels),FINAL,COMBINED,...
Programming Beyond Practices: Be More Than Just a Code Monkey by Gregory T. Brown
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The Complete Software Developer's Career Guide: How to Learn Programming Languages Quickly, Ace Your Programming Interview, and Land Your Software Developer Dream Job by John Z. Sonmez
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Structure and Interpretation of Computer Programs by Harold Abelson
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Release It!: Design and Deploy Production-Ready Software by Michael T. Nygard
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GitHub - mtdvio/going-to-production: A reference checklist for topics which should be covered before going to production.
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Clean Code: A Handbook of Agile Software Craftsmanship by Robert C. Martin
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Working Effectively with Legacy Code by Michael C. Feathers
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RailsConf 2014 - All the Little Things by Sandi Metz
Theory tells us to build applications out of small, interchangeable objects but reality often supplies the exact opposite. Many apps contain huge classes of long methods and hair-raising conditionals; they're hard to understand, difficult to reuse and costly to change. This talk takes an ugly section of conditional code and converts it into a few simple objects. It bridges the gap between OO theory and practice and teaches straightforward strategies that all can use to improve their code.
Sandi Metz, author of "Practical Object-Oriented Design in Ruby", believes in simple code and straightforward explanations. She prefers working software, practical solutions and lengthy bicycle trips (not necessarily in that order) and consults and teaches on all things OOP.
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Software developers spend 35-50 percent of their time validating and debugging software. The cost of debugging, testing, and verification is estimated to account for 50-75 percent of the total budget of software development projects, amounting to more than $100 billion annually. While tools, languages, and environments have reduced the time spent on individual debugging tasks, they have not significantly reduced the total time spent debugging, nor the cost of doing so. Therefore, a hyperfocus on elimination of bugs during development is counterproductive; programmers should instead embrace debugging as an exercise in problem solving.