#GGST_IN Nago can no longer 5K to force a whiffed 2K after H stroke! He now has to take the frame trap pic.twitter.com/wqaJ9uU8hh— Unluckythirteen (@unlucky13irteen) August 27, 2021
#GGST_IN you can't get cS>5H>H Stroke after a jump in. So this probably isn't becoming our bnb over 6H>H Stroke. You also can't get S stroke. All you can do to combo is HCL which at least leads to a meaty, but no mix. You can also cancel into note to make neutral easier after ig? pic.twitter.com/GmEjc07X2K— Unluckythirteen (@unlucky13irteen) August 27, 2021
#GGST_IN Holy shit this even works on stand hit in the mirror! I No can actually frame trap after H stroke! pic.twitter.com/rgzFJVDSLT— Unluckythirteen (@unlucky13irteen) August 27, 2021
I-No feels so good now. Found so many routes and mixups that were not real before became safe jumps now. She really needed the mobility buff.#GGST #GGST_IN pic.twitter.com/Jipu4gCBRl— SonicSol (@sonic_sol) August 27, 2021
#GGST_IN 5H has the same issue as 6H that you can't really get much meterless off of it even on CH, but here's a midscreen to corner prc combo that does 50% to Sol. pic.twitter.com/6j6g8sVfcR— Unluckythirteen (@unlucky13irteen) August 27, 2021
#ggst_in combo i found off of her new 5H :) 210 dmg meterless 233 dmg with super pic.twitter.com/3cgT39RfGv— chemical love (@iyamamumu) August 27, 2021
#GGST_INI-No can now not only contest Chipps j2K, but get a very good punish conversion out of it.Yeah this is a good patch for Ino for sure. pic.twitter.com/1YOk2vqAkZ— KenDeep (@kendeep_fgc) August 27, 2021
#GGST_IN 5H is a slightly better frame trap than 2H after cS in the corner now bc the combo takes long enough to regen enough wall health for an extra hit at the end. Need more work to see if you can actually hit confirm into H Stroke on normal hit there. pic.twitter.com/p1vToJxZac— Unluckythirteen (@unlucky13irteen) August 27, 2021