#GGST_IN I did this cross up accidentally but I think it could be done consistently? Will have to lab. pic.twitter.com/ZdWs00Wu39— Utter Heart Strike (@UtterHeartStk) September 7, 2021
Saw @Diaphone_ yesterday looking for safe jumps after throw and personally I still think @Daru_ino's concept (this one) is the easiest & most versatile. Plus it meshes well with the muscle memory from 2K>6HS>236HS>66D>66S>BLOCK>DELAY 2D for me 😂 #GGST #GGST_IN #GuiltyGearStrive pic.twitter.com/QG2AQ6UJCA— Sasa (@kazuyasasa) September 7, 2021
Y así acabamos el training con @SmashSabre 6SH Counter + 2 Barras#GGST_In #GGST pic.twitter.com/WDMIEdSCA5— Mokun | Luis Hidalgo (@Mokun28) September 7, 2021
PT1 Alright @Diaphone_ I made you some safe jumps.5P is 18 total frames 5K is 21. Pre-flight is 4f and j.S is 8f before it's active and then active for 4f. That's 55f total and knockdown is 55f. Stroke recovery and knockdown start change things but this works.#GGST #GGST_In pic.twitter.com/1xzrU77qiT— Leigh Bee (@callmechalk) September 7, 2021
PT2 So if this doesn't work on ps4 the frame kill can be changed to 5P 5P which is 36 total frames compared to 5P 5K which is 39. @Diaphone_ And then we have 6P which is 33 frames total which can be used with a 2D knockdown! 2D recovery changes things but 6P works#GGST #GGST_In pic.twitter.com/Z1gR4v2Zv2— Leigh Bee (@callmechalk) September 7, 2021
This is definitely one of the most hardest combos in the game idc what anyone says#GGST #GGST_In pic.twitter.com/GHRTRcUkCi— Omega X #FreeMVC2 (@The_OmegaX) September 6, 2021